Saturday, 30 December 2023

Serial ID 0083-0085-0075-001, 0075-011, 0075-012 and Game Design Content

 





6 cards start in hand

 total draws 12 cards per standard

  as per 12 total number of standard turns

which is out of total 20 cards in deck

or 24

or 30

or 40 (more so 40 compared to 30 cards in deck)

 max number of cards in deck: 60, 70, 80, 120, 110, and some other options whether 200 total number of cards (in one deck)










Friday, 29 December 2023

Battler (Arena Battle War) (ABW) Games Themes and Mostly Mechanics

 







- after first hit, boost attack by 15% for 3 seconds

- delete opponent instantly if the health reached below 3%, works at 1.5% for bosses and perhaps similars

- next attack this unit's attack doubles in value

- increase dodge by 40% when it is forwarding with the weaponry: a sword; its own sword

- give 3 armor to each timely given piece / unit, provided with this ability from this unit

- fervor frenzy: 5% increased attack speed per registered hit, stackable 6 times in total up to 30% increased attack speed from this effect

- increase movement speed after health reaches below 40%, raises bodily alert and lasts for 8.0 seconds

- for next 5.0 seconds, gain bash 10%, bonus damage 25 magical damage

- for next 9.0 seconds, gain 30% swift evasion ability from melee hits and 40% for ranged most hits

- increases melee attack range by 40 from this improvement/upgrade/ability

- auto-like-corrects its attack paths when this unit's projectile (archery; arrow projectile) after this activation

- summon a bat that follows it with 300 movement speed, flying, 25 health and 3 damage per attack, deals 1 damage per second venomous poisonous tipped attack

- increase units' poison damage by 25%, applies to all this type

- increase fiery type damage of these units by 35% to 40% (randomly selected; generated)

- give 4 defence bonus rating to this unit, and lasts an additional 4 seconds to max of 12 seconds, as stackable 3 times, initiate at 6.0 seconds

- improve spell / magic damage by 1/2/3/4% for each stack of buffs this unit has; or these units/ heroic units










(Some; Various;;) Bunkol Cards

 



att/health ability/mechanic

3 / 5 regen

2 / 2

2 / 4

1 / 3

1 / 1

1 / 2 first strike

1 / 1 combine with another 1 / 1, has to be same attribute values card

1 / 2

3 / 1

3 / 1 (rush if game applicable)

1 / 2 heal 1

2 / 2 armored (1)

2 / 2

1 / 4 summon a 1/1 adjacent to this

(more'ish of to come, and mores)









Tuesday, 26 December 2023

Forces of the Gevood

 





Deal 4 damage

Deal 5 damage

Cause 6 damage

Inflict -1 to attack power to opponent

Cause -2 to attack power to enemy

Cause -4 to attack damage next turn to the adversarial opponent

Heal 4 health, skip next turn

Gain 30% thorn, 25% armor and 4 health this turn, until the next turn


Receive 4 gold

Gain 2 mana

Increase max mana of a card or hero by 1

Gain card Flame Bolt

Gain card Ice Lava

Gain card Ice Sheets

heal 2 health and gain 50% armor for 3 turns

Gain Regenerate 2 for 36 turns, lose 4 attack damage


Receive 14 energy

Attain 3 new unit cards

Drawing from the opponent's spell card deck is banned temporarily

Prohibit next card draw

Setup prohibition for drawing from food/meals deck

Shuffle the standard card deck

Give Common Will I to the enemy's hand

Give Healing Scroll Super Edition III to the enemy player


Draw 4 cards, summon all monsters drew this way with power less than 5

Gain 4 power / score

Reduce enemy unit's attack of a zone/area/region all by 1/2









Will of the Dragonnite

 








Deal 4 damage

Deal 6 damage

Deal 3 damage

(Deal 5 damage, Deal 1 damage)

Heal 4 health

heal 3 health

Recover 50% of damage received this turn (keeps with decimals)

Survive for one more round (this being a last-round effect)


Pause for 1 round, deal double damage next turn

amplify damage by 60% for 3 turns

amplify damage by 60% for 4 turns

increase next hit by 3 damage

increase damage by 60% for 2 turns

increase max health by 4

increase max health of both players by 6 (bulkan bulk-up) (?)

casts Duel on opponent, Duel (;it) causes opponent to increased 25% attack speed attacking this unit / hero / hero type, while this unit gains counterattack 35%

Increase base / original damage by 2 (or 3)









For Game Design(s) and For With Extensive Game Stats

 







additional tags: umbrella, finisher tags, inventive, inventors, scientists, scholars, graduates, experteise, experts,









Dog-bite for 4 damage

Deal magical damage for 3 damage

Increase next hit by 2 and deal 2/1 damage

Summon a 4 healthed 0 attack hoverling or pet

Deal additional 4 damage (magical type) for the next 2 hits with the same weapon equipped

Equip a sharpened sword, deals 5 damage on average

Average the next 3 attacks toward evenness

Increase maximum health by 4 for 3 turns

heal 2 health

heal 4 health

regenerate 0.5 health for 6 turns beginning this level

generate 1 health for 3 turns beginning next turn

heal 3 health









Games Evaluations and Analysis Plus Game Designs and Game Design Concepts

 






  • increase next attack by 2
  •  increase next attack by 3
  • increase next attack** by 4

increase next attack by 1 

  •  enhence hit rating ** by 2.0%
  • enhance* & & ^ * hit rating by 50% of its remainder; relates to total

attack for 4 damage towards the opponent

attack for 2 damage

attack for 6 damage

heal for 3 health

regenerate 1 health for 6 turns

regenerate 1 health for 5 turns 

  •  bogus-swing-whoo!* begins channeling for a large or medium instead spell








 

Monday, 25 December 2023

Some Formula and Formulations, for Game Design(s)

 









- largest diminish its power by 1 per turn / every 2 turns / every 3 turns

- 1+1, 2+2, 1+2, 2+1, 3+1, 3+2, 2+3, 1+3, 1+1+1, 1+1+2, 1+2+1, 1+2+1+1, 1+3+2+1, 1+3+1+2

- growth charge 7, 10 to level up once

- enhence all cards lower than 3 power at this field by 4

- on 4th turn, all cards must be played here

- on 5th and 6th and 7th and 8th turn onwards, only small cards can be played here

- light type of units gains haste for combat at this zone / region

- 50 health or higher units and during fights at this region gains 30% melee bonus for as long as health of this amount is sustained, regain and decline equations to follow, linear graduation (of this given manner; or type)










Friday, 22 December 2023

Some Game Concepts, Games, Game Blogs, Entries and Notes and Game Designs

 







Archer

Bandit

Looter

Brigade

Farmer

Mayor

Guard

Legionaire

Guardian


Infantry

Calvary

Foot Soldiers


Blacksmith

Armorsmith

Ammo Resupplier









Thursday, 21 December 2023

Some Games Designs Notes, and Related Notes

 









Attack 6

Defend 4


Attack 5

Defend 3


Attack 4

Defend 1


   Attack 6

   Defend 5


Attack 5

Defend 4


   Attack 2

   Defend 4









Wednesday, 20 December 2023

Panels, About*, and some Game Designs Notes, (concepts) and Theories Here

 







choose up to 3 passives

choose from 18 selectino of passives

choose 3 passives

- upon taking damage more than 18, recover 8 health

- after drawn more than 4 cards in an turn for either player(s), gain 14 heal of health

- each turn extend max health point for the game / match by 2 (/3/1)









Some Game Designs Theorirization and Blog Notes

 








stars crest moon rainbow

stars flag moon rainbow

stars flag moon pentagram

stars flags moon pentagon

stars flags triangle square

stars flags moon triangle

stars flags moon square(s)








^ some, a brief; brief notes there(of)









Some Game Theories and Notes

 







- summons a mob / boss levelled (mob)

- the opponent / enemy by name / title must also summon a mob

- a miniscure mob or boss may be given / provided for that player if unable to summon and or after several turns / time duration / period

- the strength stat, attack power / attack and health are for exampleish indicated by the provider cards / cartons or boxes for instance(s)

- the bosses / mobs battle each other

- whichever wins the condition of victory is given / provided or dealt, and the whichever player the mob / boss is associated with also wins the match









A Game (Design;) Concept - Countings and Tallys

 







- 15 hp to start off

- hp increasable

- reudce wall and build wall

- to eventually eliminate the opponent

- gather troops, these auto attack per turn

- whether troops auto summon or recruited and or called onto field

- the warfield has various trapdoms and similars, not like events

= 2v2 mode possible <--- -; ( * and only; solely 'ish 2v2 mode









A Game Concept, Game Design, and Game Designs Notes

 








- 3 hp

- combine cards to deal damage

- or join battles to eventually (ish) cause damage to the minimal and miniscure hp

- jump a card, or pop it to increase it to next level, may require resources

- simutaneous turns or not simutaneous turns, which is regular turn playout ways

- wall to break down

- real-time whether or not real-time and combat and whether moves

- flags to carry then deal to hp, health; may combine and (has variants) for (calculations, mumbo jumbo warranties, evaluations) deal (combat) damage to hp









Thursday, 14 December 2023

Games Notes

 







Row1:

2  3  1  6  1  1  2 3

Row2:

3  *3 8 5 8 7 6 1

Row3*:

1 1  3 2 1 2 3 1

Row4:

3 2 3 2 2 4 6 8 7

Row5:

5 8 8 6 7 4 2 2

Row6LL:*

3 3 4 7 1 3 2 2

Row78 8 7*:

2 3 3 4 3 2* 4 8

Row 9 8&: (  *:

4 7 6 6 4 8 5 3 2













Friday, 8 December 2023

Notes, and About Some Games, and A Game

 








   type not mentioned, nor types mentioned


1. constructor unit

2. reduce armor per attack

3. reduction aura type

4. heavy hitter

5. moderate attacker

6. aggro drawer

7. rallyer (equal to; rallys more units)

8. haste unit spawns (of cards, whether that as indicate, and represent, about;)

9. workers (most basic, most basic workers)

10. heroes

11. sub-heroes

12. summoners, on field

13. field augmenter, and similars

14. duty healer

15. dps healer

16. tank extra heal healers

17. battle healers

18. buffer

19. buffer 2ndary to that 1st one

20. resource collector / miner

21. counter resource collector / counter miners

and more (whether be, a lot, like a lot)










Friday, 1 December 2023

Tuesday, 28 November 2023

Game Design - Seri - 003

 





Melee / Standard/ Regular Unit

Ranged

Frost Mage

Mage Class Caster

Priest (Healer)

Hunter

Huntresses


Fort

Turret

Tower (variances)


2nd Type of Turret

(3rd Type of Turret); Elite Swordsman

Axemen

Spearmen

Greek Spearmen

Greek Shield-Swordsmen









An Bit Comprehensive Strategy (Or Less) On a Card Game

 







Summoner - specializes and does summonings of smaller usually creatures, occasion at a token like golem creature

Zapper - zaps a tons; or lots in descrption

Shield Master - distributes shields plus itself with having some modest level of shields


Growther - Grows than grossly grows!

Seperator - mainly does this to opponent's team cards

Growler


Intelligent Mage

Ice Warden (Leader)

(Mechanical) Turret Master

Engineer

Druid Master

Swordsman - cleaves a lot; an tonnage, metaly speaking; describing

Duelist

Duo Synchronizer Master

Trustworthy Colleague 

Member of the Arcane Ministry (Elite caster)









Monday, 20 November 2023

Silly Moves (AI and Bots)

 







Stomp out of anger

Stomp* Out of anticipation

Stomp out of preperation


^a cast of an ability / skill Stomp; commonly may be named War Stomp by Tauren Cheiften(s) of Warcraft 3:TFT game / app



Spend Gold, buy many / mostly out of concern

out of anguish

out of & ^ ? * scaredness; of opponent's army and its size (and) * *

















Sunday, 19 November 2023

Some Notes About Game Designs, Notes, and (Recent) Encorporeals

 





Attack Speed

Movement Speed

Attack Spree

Ready-to-attack time durational point

Agility

Battle Stances

Defensive Stance(s)

Strength

Block Chance

Evasion

Parry

Relative travelled distance from Base

Relative travelled distance from turret / expansion base

Relative travel units from Home (Home Base)

Intelligence

Magic Damage (Bonus)

Spell haste

Resilience

Critical Strike Chance

Overpower Hit Chance

Lucky Hit Chance









More "Dull" Bots

 








Follow, and Attack

Follow-Attack (like so)


Chase 500 units of distance / travel

Escape Fight / Battle(s)

Back travel 300 units (of distance)

Give heal potion item to friendly ally, lowest recent / current hp one


Dump all spells onto target started attacking this hero, hero / character

Activate to maxly replenish mana, to max (*)









Saturday, 18 November 2023

Dull Bots, and "dumb" AIs

 





If sees enemy hero, always attack

Choose the highest hp enemy hero as priority, to attack (this includes chase)

If health reduced to less than 20%, start definate escaping (;which is, to main base)









Friday, 17 November 2023

Power Cards - TCG - Detales to Here

 







      Power Cards TCG



- 210 cards first version in total (sample)

- level (star level) 1 to 8

- textile based match (like color matches) (total of 6 different colors)

- abilities: next card less in power, next card greater in power, same in power

- 3 stations (or 6), each one different, bland (blank) or with an ability

- grids or not grids-like based


- reduce enemy cards' power abilities (ability(s) )

- mana cost relevant or not relevant









Testaments of some Dota 2 Bots AIs

 







Outworld Destroyer

    deals significant damage to heroes without as much magic protection

    additional health may improve this hero's survival

    despite manuverability of some kinds / forms assist for its dodges and survivalbility

Anti-Mage

    causes physical damage to those that gets mana "deplenished"

    the blink grants significant initiation to battle and increase in equalvalance of blunt take health

    in addition, though lacks spells and stun ability absorbtions of some kinds

Naga Siren

    the images growth are exponential more like than metaphorically linear

    naga's compotence increases as game goes on and farm (stored gold) becomes significantly compotent

    its mana regen has some issues though standard bought items grant some portions of it, this goes either in exceeding amounts


Monkey King

    does not really like to absorb blunt of the damages

    enemy team tend to give focus and stackages onto monkey king for it will build up its first ability (a primary main action ability)

    its hop from trees goes to proof itself in battles, deals significant disruption and psychology more so based / type of disruptions and damages to battles

    

Lifestealer

    lifesteals on the reels

    akeens to absorb fight's minor or moderate genres / types of damages, which are most from enemy heroes

    the enemy team seek to deny its growth via ganks and supressions of some sorts (the ones that are categorically similar enough or so, that is)


Dazzle

    heal declines relative to some agility-based heroes due to its linear relative progression

    the heal deals significant damage and does better and more suitable in teams and thus team fights, in addition in team fights especially, or more, which is in compotency

    its survival ability, mainly for teammates being often seen as a compotent ability goes rather become dampened and proofen as dampened once game progresses, and as battles wages on, for its passiveness doesn't overcome to the proof level of its worth    







    

    

    









Game Design(s); also Designs of a TCG

 









Critical Strike *

First Strike

Cheer

Motivate

Duelist

Infantry

Archer

Calvary

Knight

Plate Armored

Mail Armor

Blade Warrior

Swordsman

Cleave

Whirlwind

Poison

Cleanse

Wound

First Aid

Heal

Replenish Mana

Mana Mechanic(s), likely one

Evasion

Surprise Attack

Meld

Discover

Uncover

Archeologist

Archeology

Astrology

Mathematics

Finisher

Combo Stack

Stun

Bash

Regenerate Health

Extra Health

Fast Attack Speed

Rush Scroll

Charge

Rally









Some Notes (About AI also)

 






(quick access'es)


Detaled levels (detales)

March Bots (March forth;)


Let's travel this way, with the entire group (friendly group, includes summoned and converted-summoned)

This trail / path is clear, as expected (rather; instead)

We should follow this hero and await for that hero (friendly; team's) to execute an finisher move / ability;s and skill;s


Chase two of these heroes, ;be, on track *

Calculate pre-requisitely the amount of hp would be spent and gold calculations of / based on / for items purchases

Consider the amount of health that would be dented from this fight, average like, and towards, and average-like, and (variances of) estimations










Thursday, 16 November 2023

Game (Name also): Shape War

 








Upgrades be considerable, yet a standard

















Notes, Practice - Regards to Game Designing; Game Design; Games Designs

 






60 total cards                40 total cards            20 total cards of a deck


4 of 7 total hand card drawn        3 of 40                2 of 20


  • 4 of 5  →  ..
  • 5 of 6  →  ..
  • 7 of 9  →  ..
  • 7 of 8  →  ..
  • 3 of 4  →  ..
  • 3 of 5  →  ..
  • 3 of 7  →  ..
  • 4 of 8  →  ..
  • 3 of 6  →  ..
  • 2 of 3  →  ..
  • 2 of 5  →  ..
  • 2 of 7  →  ..
  • 3 of 9  →  ..










Wednesday, 1 November 2023

Notes ""

 






On hit: increase attach by 7

On Arrival to field: gives 2-3 attack randomized to all friendly creatures / cards / dices









Wednesday, 18 October 2023

; "Or All"

 








Block

Heat

Icy

Regen

Replenish

Enhenced Replenish Rate

Increased Maximum HP

Increased health regen









Sunday, 15 October 2023

Some Games and Games Ree Related Notes *

 








Increase health by 60

n Increase attack speed by 100

Increase attack speed by 40

Increase attack speed by 60

Increase health regen by 2.0

Increase mana regen by 150%

Increase mana regen by 300%

Increase manag mana* Re regen* by 200%

Increase movement speed by 20/40/60 per level 1/2/3 upgrades


Increase

Quick double strike

^ Increase magic spell damage by 47%

Increase spell amplification ami by 3%

Increase ^ &* * magic resistance by 4%

Increase Armor by 6%

Increase Armor by 2

Increase total armor * * by 8

Increase Magic Immunity duration by 1.0, added to the base amount

Increase health degenerate debuff resistance by 4%

Increase dodge by 2.% 2.0%*

Increase evasion by 4%

Increase hit rate by 15%

Increase resilience to crits by 20%

Increase critical strike chance by 6%

Increase critical strike damage by 15%

Increase critical strike chance by 2.6%

Increase shield absorbtion by total sum*  of 20% *

Increase spell reflection chance by 0.0125%

Increase double strike proc chance by 1.67%

Increase spirit by 6

Increase endurance attribute by 20 to 25% (randomly* selected)

Increase accuracy by 13 to 14%

Increase glancing blow chance to 3.7 or 3.8% (inbetween also)

Increase parry chance by 4%

Increase dodge chance by 5 to 6%

Increase resistance to nature spells by 2.4%




















Some Games' List of Abilities and Skills

 








BLOCK

REGEN

HEAL

ZAP

TORNADO

DUST WAVE

SANDSTORM

EARTHQUAKE

HURRICANE


AMPLIFY DAMAGE

REDUCE ATTACK

CURSE (CAUSES MISSES)

MOVEMENT SPEED INCREASE

INITIATION BOOST

vITALITY BOOST

eNDURANCE bOOST

LEADERSHIP BOOST

ET EXTRA HEALTH*

BOOSTED SPEED (MOVEMENT SPEED, OR ATTACK, LESSER)









Wednesday, 11 October 2023

Games, Features, About, Related and Notse Notes*

 

















Encircle (?)        

Game Designs, Features and Notes

 








If injured, deal 4 damage on return

After dealing 1 damage, damage increases 2, after dealing 2 damage, damage increases to 3 (this doesn'ts elf-negotiate or loop)

Suppose and is the lowest whether the health card on field, gain 3 attack or 2 more so either as well of 2 attack increase

Incremental Attack/Offender (offensive) Fighter Type / Class of (some;) cards


For each card friendly player holding, gain 0.3 attack and 0.6 health or 0.5 attack after from 0.3 attack gain; increase

Duplicate this card after some effects note to the right side of this card's occupied square/tile (lesser for tile than square)

















Some Games Designs Related and of Notes

 







- Summon a 3/3, 2/2 and 1/1 at this field; side of the battle; war

- Summon three 1/1s at this side of the field

- Give opponent a card that summons 2/2 once activated


- Gain 3 lives

- Gain 3 health in total

- Immediately withdraw all applicable units on the battlefield


- Summon a 3/3 which summons a 2/2 which also summons a 1/1, to friendly side; and field of play















Games Some Designs and Related Notes

 








  • wipe away all cards on field
  • wipe away all cards in this row
  • wipe away all cards and banish them in this columns (two near adjacent ones)

  • destroy all able to be destroyed cards in both players' hand
  • destroy all cards with mana 5s 6s or 7s
  • destroy all cards with mana 3s or 4s and 5s






game designs, theories, notions
loves, caters, rewards
rewardoms, freedoms
serenity and devotions, and loves again

Games and Games Related Notes and Featurerojoebs

 








  • destroy all cards on field, about; aproximately 3 selected randomly to be spared
  • destroy all cards with mana 3 or less
  • destroy all cards with mana 3 or less and replace them with 1/1s
  • destroy all cards except mana 4 cards in both players' total of cards
  • add sum of all cards, if it's even, choose aproximately or half and destroy them to the discard pile; send instead whether
  • wipe away most 1s and 2s and 3s mana cards, and may the best 4s win, similar, and as a quote







Tuesday, 10 October 2023

Games Notes and Games Related Notes

 








Spell Armor       

Another Note - Some Notes - and Relates to Game Designs and Features

 '








  • each unit compounds
  • each unit multiplies by 3
  • each unit multiples by 2 (per turn)
  • each unit heals 4
  • each unit swaps health with attack
  • each unit swaps health (main) with secondary health)
  • each unit gains 3 secondary health per each turn
  • each unit cheers, gains quicken for 1 turn, immediate dissapate and regains next turn







(Some) Rulings - Resubmittion Was

 






  1. each unit can only attack their own
  2. summon a 2/2 monster on both player's field
  3. randomly select a unit from each side and swap it with another one of the other team
  4. units all gain chase
  5. all units become hunters and hunter types
  6. a lingering ghost haunts a randomly unit every 2/3 turns to all units on field applies this to
  7. every unit gains finisher and cull
  8. gain 3 stats for top leader of either side/team







Monday, 9 October 2023

Enfluencers, Protocols, Traces, Data

 





Give each unit with a plate shield 1 Armor

Give each unit that are friendly 1 additional Armor if already has an Armor

Give each unit on field (every that's) 3 armor

Grant the hero unit 4 additional armor


Send total of 4 Armor to grant 8 Armor next turn to the player

Grant 6 additional Armor to a randomly selected friendly unit that are able to accepting this quantity of Armor

Permit set to max of 6 armor grant per turn for each player

Increase max number of Armor can be granted in a turn to total of 8









Theme Jobb - Anthem of Raktos

 






The sum of first two digits

(whichever side is greater)

The first digit minus the second digit

The first group of Strings (1,3)

The first streak (continuous of 3)

The first small streak (continuous of 2)

The first digit plus the last digit

The first digit deduct the 2nd and rd 3rd* digit

The first odd number

The first even number

The first plural (2s)

Every single digit's sum of a row












The KnowHows, CanDos and somewhere In-Between

 






Steal 1 Armor

Give 3 Armor

Grant 2 Armor

Give 3 Armor to both players

Return 1 Armor after Borrow

Give 1 Armor the next Turn

Give 3 Armor to each unit

Give 1 Armor to each friendly unit

Grant 4 Armor to all Armor Acceptable Units on the field

Give 2 Armor to every injured unit on the field









Sunday, 8 October 2023

Notes Continuous - Notes about Game Designs and Some Features

 






Rocks in Rain

(Going blue'ish)

Switch


(than switch sides; teams)

Furnas Ranks

Increase(ental)osa










Notes, about Game Designs

 






Sleeper

Awakener

(before, previous mentions; mention and about, an type error; other and letter a letter* pardon, and different types, mention was) (in addition, some other; something different, different mention, was typed; typed was)


Fronter

Backer


Wakener

Sturdy

herculaneous

Large Hit

Bold

Boldsome









Slow Typed Notes, Noten This

 




Block

herculaneous

Wonderful



Persoalit Personality-Wise

(& ^* earleir and before earlier* there was more than one type-o or mistype rather type also something else ) (or whether, rather, typed other, something different, else; instead) *


Durability (note, an feature)

Skillful

Skillfulness




Durable

Durableness

Features On (Active) * ; * *


Understander( (*?)

 Name: Nimitz

Whoherhaoter








Reaper

Avenue

Loco Motes (locust motes Moters) * (?)









Saturday, 7 October 2023

A 5v5 Dota 2 Match Analysis

 





randomly generated heroes; team composition; and hero composition / match-ups:

Team 1:

Riki

Alchemist

Chen

Sand King

Queen of Pain


Team 2:

Storm Spirit

Enigma

Jakiro

Dawnbreaker

Lifestealer


Since this differs from selections and with bans, normal selections for teams also, it differs slightly or more dramatically bit


- Riki will fight the enemy team head-on slightly more than, (only) slightly with backstabs (word than was recently typed n, note*)

- Sand King the tank man becomes, as a tank (style of) play, hero

- Team 2 slightly going to win more due to lifestealer and if played late(r) game

- Chen's effects diminish and rather in ways soon and quickly'ish









Thursday, 5 October 2023

(a) 3D-Like Game/ Games

 








[  2  3  ]

[  1  4  ]


/    \

| 3 3 |

| 2 4 |

\     /


[ ]  [ ]  [ ]  [ ]  [ ]  [ ]  

[ ]  [ ]  [ ]  [ ]  [ ]  [ ]  

[ ]  [ ]  [ ]  [ ]  [ ]  [ ]  


; vs

[ ]  [ ]  [ ]  [ ]  [ ]  [ ]  

[ ]  [ ]  [ ]  [ ]  [ ]  [ ]  

[ ]  [ ]  [ ]  [ ]  [ ]  [ ]  





additional tags: and similar to, additional tags, tag on, texture change, alterize, alter, more so of alter, more of alter, tagonize (?), tags, some of, labels, also, alsi, twa('ei)si'et, ciciteit, board, baords , boards*, whether, pardon (of), than (of); word, words, lesser, some of, instead, versus, competition, competitive, battle, arena, games, apps too, (win)fl ful*,




(Some) Quick Notes, About Dota 2 Heroes; heroic characters

 





Mars

Denies frontal damages


Skywrath Mage

Good and decent spell damage; damager


Winter Wyvern

Good Icy shield for allies to heal and maintain some duration response; seconds passed









Tuesday, 3 October 2023

Uses Blink Dagger To... .

 



... to get away

... to get near a friendly

... to get near an opponent

... to prepare to takedown an adversary, than word sn!pe

... to prepare for a rally call(s)

... to assist setting up a group gank

... to assist an nearby ally

... or to prepare to assist an nearby ally (or allies)









A Guide on Blink Dagger of Dota 2 Game, Relates to AI Algorithms

 





- for travels and travelling

- it hurdles

- setups ambush near the bushes, forests or treelines

- steps into the jungle

- prepares for an combination of setups

- peaks and checks

- confusetize the enemy team's leader and its fellow teammates

- phantom-tale talks, due (towards) other effects of guessing sort of and anticipation natures / types









Monday, 2 October 2023

Orders, and Instructions of (Bots and) AI

 



Go This way

Move Out

Stay Here

Wait for a While


The gerjin is not done yet

The brew of thoughts has started (or began)

Began moving that way

Move there and then wait for few more seconds, similar to 3 seconds









Friday, 29 September 2023

Fishes, Game Design

 





Frenzy Fish

(Frenzy Fisheries)

Lucky Fish

Golden Lucky Fish


A fish card that attacks enemy units at expense of its health point

Lucky Hit Fish


More About Fishes: A TCG

 








Trading Card Game - Fishes:

2 3 Fish

1 4 Swirls Fish deals 1 damage to opposite 3 fishes

3 3 defender class fish

2 4 vanguard fish (heavy armored)


1 4 bribe defender to disarm its gears

4 4 swims fast

1 1 runs on land

2 2 calls more fish to join, 3 1/1s


deep water  standard  standard lane standard lane(s);  land

[] [] [] [] []

[] [] [] [] []

[] [] [] [] []

[] [] [] [] []

[] [] [] [] []

like board

or:

[] [] [] [] [] enemy's summon lane

[] [] [] [] [] 3rd lane of enemy

[] [] [] [] [] second lane of enemy

[] [] [] [] [] second lane of player

[] [] [] [] [] first lane of player

[] [] [] [] [] player's summon lane


3rds are either battlefield(s)









Hero Level-Up, TCGs

 







Hero Experience

level 1- 100 exp required

level 2-  150 exp required

level 3-  200 exp to level

level 4-  300 exp to level

level 5-  400 exp to level

level 6- ultimate- 550 exp to level

level 7- 800 exp to level

level 8- max level - 1100 exp to level to level 8 the mex mea meax level max level* pardon;(s)


lvl 2 mob/ creeps give 40exp

level 3mob/ creeps give 60exp more 20exp than ^ lvl 2


from whether, some other tasks. / asignments* completions, assigned

and (attains or gains) (wording; words) exp from hero slains, of opponent's









A New Idea: Fish Wars

 







Names, with gathers of fish(es)


^ ? (?);


1 / 2

2 / 2

2 / 3

2 / 1

1 / 1

2 / 2

3 / 3

3 / 4

4 / 1

2 / 4

1 / 3

1 / 1

2 / 1

1 / 2

2 / 2

3 / 3

4 / 2


and more cards

degen, bait, catch, escaper, chaser

hunter, go-getter, runner, speedyist









A Test (for Game Designs)

 








Luthan

      Gains +1 attack at 6% chance whenever an ordinary unit that's friendly is healed

      Self applies a heal (level 1), heal amount equals to 1 whenever a friendly is healed by a self-initiate action effect, in addition to the standard proceedings

      Regenerates 1 health at start of turn, or the friendly turn, whichever the format applies to, if this unit been healed by an adjacent unit recently (within 1 turn)









Wednesday, 27 September 2023

Gifter, Gifts, Analogy

 









Gift (received) - +1/+1 stat to the current (;gifted) unit

Morale increase per turn from cast, or activationl per cast and activation* whether later and later* , and from Gift effect or (some) likes received, or gifted, +2 morale (score)


(at later levels &  ^, or games; and game phases or periods)


Adventurer - +1/+1 stats whenever is on an adventure and or sought refuge and battles from one of the fights

Adventure Quester - an ordinary adventure that seeks bonuses as rewards

Grand Master - Boosts 10% max, 25% to 50% randomly generated, to most skills that applies to which all are, of those, in percentage chance










Tuesday, 26 September 2023

"Turn it into an activation ability"

 






Turn it into an activation ability

I am there, are you there

Are you there yet

Where are we now

It gets better, soon, I hope

This is an trolley

full of trolls, 's dungs

There are no maps here


We entered the E-spot

It's an wrong place to go

it's also an wrong spot

Yeah I agree with it

Are we learning

What are we learning

Who are we really


Let us ask simpler qusetions (qusetions questinos pardon questions* *)

It's an simple day again

Let us live like that

Let us live in simple days


Do not o-run, hitch for a ride here

Get to the cabby, quickly

Watch your feet, watch your feet, there we go

Now we are all aboard abs system on

Are we to go

This, is getting just now

Probably a lot better than last time I was on this bus

Yes I agrees to that









Game Design Philosophies

 





formation of a top and secondary leader

6s

4s

and 5s

(^ notei: optinoal and there optional* word, pardon)


4 squad troopers out of total of 6

1 leader (leftout;) of the remainder of 2

5 squad troopers that are, out of total of 6 units at a hypennage place, spot holder, or location, locative *


2 support

2 main units, ordinary; usaul; regular usul , usual* units

1 leader

1 auxl. or some other like some other role(s) and type(s)









Monday, 25 September 2023

Warcraft 3 a TCG

 








Footman 1/2

Archmage 3/4 or 3/3


Calvary counters Infantry

Infantry counters  Archers

Archers counters Calvary


(whether to include spearmen 'into this relation, and relation(al;) cycle)


(^ some notes therein) (word there whether instead, suitable) (and suited)









Friday, 22 September 2023

With Brilliance Some Words; brilliance words

 





FPS Games - move the cursor onto targets


RTS Games - attack when it's advantageous, with other methods and areas; branches of methods


(not really to compare, indicate whether so)







Thursday, 21 September 2023

Some Cards of Card Games and Card Games Design

 





nearby (gains) aura

for each type of x,y,and w, gain +1 attack or +1 attack / +1 health

if adjacent units (/cards)' attacks are 2 or less gain +2/+2 stats

if adjacent units' attacks are more than 2 (;3 or more) gain +2 attack or +1/+1 stats









Wednesday, 20 September 2023

Monday, 18 September 2023

Relations (sort of) and some (games; games' and game designs) Notes

 







3 + 3    6

2 + 3    5

4 + 1    5

4 + 2    6

4 + 1 + 1   6

4 + 2 + 1   7

4 + 1 + 2   7

6 + 3    9

5 + 4    9

5 + 2 + 2   9

5 + 3    8

9

12

13 ('ish) (;optional) * *

16 ;17

18









Games Notes and About Multi-Screen Games

 






A multi-screen game (similar as repeat, of title mention)


Raider teams

met; match to it; match it


1 main expo, 1 secondary expo

(became of, being secondary (option;) )

total of 6 or more so 4 and 5, (4.6 5.6 4,5,6*) expos on some maps, of (those or) similar type









Sunday, 17 September 2023

Games and Games Related Notes; Draft Versions and Copies

 







1 □

2 □

3 □

4 □□ 

5 □□

6 □□

7 □□□

8 □□□□

9 □□□□□□


1 ■

2 ■

3 ■

4 ■■

5 ■■ 

6 ■■

7 ■■■■

8 ■■■■■■


Energy cost <> Resources

Mana Expenditures

Summary of Mana Spendings


1 ■

2 ■

3 ■

4 ■

5 ■■

6 ■■

7 ■■

8 ■■

9 ■■■

10 ■■■

11 ■■■

12 ■■■


1 [ ]

2 [ ]

3 [ ]

4 [ ]

5 [■]

6 [■]

7 [■]

8 [■]

9 [■][■]

10 [■][■][■]

11 [■][■][■][■][■]

12 [■][■][■][■][■][■] ([■][■])












Saturday, 16 September 2023

Some Cards and Card Games ; Apps Relatables

 






Relay

(Tables)


1 W

2W

3 W

4 W

1 D

2 D

3 D

4 D

1V 

2 V

3 V

4 V

1 H

2  H

3 H

4 H


1 ■

2 ■

3 ■

4  ■


5 ■■

6 ■■

7 ■■

8 ■■










Friday, 15 September 2023

Some Game Design Features, Title as of

 





  • some streak (going; goes)
  • untie streak
  • tie streak
  • venture streak (?)

  • enhence health (;) attribute
  • enhence attack attribute or power instead
  • name as power, than as score
  • if greater or less than certain attribute's value

  • de le friendlies, enhence or boost when on field or passed away or arrived to field
  • about the rally stations; locations (and spot), and also ready field
  • delay preparation abiliti(s)
  • bonus - similar to call a friendly; a friendly ally or unit to adjacent squares whether

  • clash value and bonus, and this mechanism (?)
  • enhence movement speed, if were avaiable, than as viable (available, recent spelling; word*)
  • adapt to the zone's bonus'es
  • 16 or 9 squares per each namely whether lesser resemble to lesser, zone

  • increase cost, or decrease
  • more cost
  • on reserve deal damage to opponent; adversary
  • draw more cards, direct mechanic or effect and or ability

  • rot damage(s)
  • discard opponent, direct confrontation
  • than as whether mini and bosses' mechanic
  • completion of a turn goes second, a zone effect (?), twice namely (either; or)





Thursday, 14 September 2023

Game Design Start Begin 1 (Serie 1) - (Chapter 1)

 



Notes:

Starlight, stardom



Streak

6 lanes

On Reveal (Relevation)


Activation

Continuous

Thorough (; Multi-columns)



2nd version and copy:

Streak <> 6 Lanes <> Relevation

Activation <> Continuous <> Multi-Columns (Effects)














Monday, 11 September 2023

Some Notes / Scribbles (lesser of that)

 







Gain

Attackue

Swirl

Twirl

Curl

Curler

Stomper

Geostationary Object



Finisher

Blocker

Healer

Adventure Quester

Quest Giver

Quest Receiver

Quest Sender

Messenger Outpost Deliverer












Card Games - Abilities (of Some)

 






- when on hit (personal, from the card itself attack, whichever it is)

  - gain 2 health

  - increase attack by 1

  - gain 1 health

  - summons a 1/1

  - gain 1 mana / resource

  - gain stats/ attack and health each by 1 (+1/+1)

- when leave field

  - return a 2/2 copy to field

  - gains recycle ability to a neighboring ally or card

  - gains 2 mana / crystals

  - increase health of a random ally card by 1

  - increase health score or point of a random ally unit by 2

  - give a +1/+1 stat bonus to an random ally

  - give a +1/+1 stats boost or bonus (more so a bonus) to a neighboring, adjacent ally or unit

^ (chapter 2, series 2 considerable)








The Enhenced (or like) compendium of card abilities of card games

 









Compendium of Abilities


- guard adjacent units, (for) giving +1/+1 to both

- when on hit

- a unit in ready role (or field)'s health reduced by 2 or more (might be lesser coverage of amount for this)

- as a cost, to summon this hero or unit

^ (chapter; series 1)









Friday, 8 September 2023

Continued from 'Art' Mention

 





sequence

sector ; shape ; (shape)

some aspects; attributes-like of type ; (like) *  (checkmark symbol, about that , here)








guevue teinart vueshe tueshe, nar she'shei

ba't









Art (Regards to; about; Regards toward)

 







Density


nizar

charzar'd

nicotar't


veiluedei't

veiloet deiveit

goedee larzar rarachis


Sector

Initial (integer of a sequence; number; rank status)  (begins from a base (toward a goal; ending); )

State (describes texture)

^ those, follows intrepretations (; to be) as of ;so









Templar (Template) - by: RTE

 





Hero 1

Hero 2

Hero 3

Hero 4th

Hero 5th

hero 6 - like Lucio, note; more of hint; hint, of overwatch 2

Hero 7

Hero 8

..

Hero 124

Hero 125

Hero 126

..

e Hero* 378 (; (?) ) ?

;  .. *

Hero 446

Hero 447

(and more to come)









On Running or Manuvering (very) 'near' or into Cliffs and Borders 2 in Starcraft II

 








- if runs into cliff or border, manuver to the left and right direction, based on and incidident to the stationary attitude than moving (basic)

- if that move would result to the clunkyness consider additional manuvers; make adjustments, from it

- if that move would result to bunching up unit and lack of position or battle unfavorable, then stall and stand still (more so stand still), to face and confrontate the coming; chasing whichever enemy units


- select all units (army) (F2 activated and activate by key) and attack enemy expansion or base


- evaluation on actual mineral and worth of units namely with (negligeance of total and total like calculations) (and adjustments) battle effectiveness and versus worth

- chase onto itself to set to dodge

- choose the Thor unit and use its (primary, main) ability, the 40mm blaster hercule cannons (?)


- if would result to opportunity dodge; or and doesn't capture it; those units that blinks like so or dodges, then manuver to the best, move or stall; stall or not move; or move (and manuver)










Addition to Starcraft 2 (AI)

 






- the resultant whether out of anticipation (more likely; more so anticipation) continuous assault and harassment from enemy (team;) would become lesser supply to the base or expo to be, or differ from than expanding








  1. expand base at that region
  2. build additional 2 barracks
  3. rally to this point / this region
  4. change basic command E to produce to L or S
  5. priority target healers (or some) type of units
  6. continuously increase production rate, select and activate the tech researches or researches associated with that
  7. deflect incoming (out of anticipation) missile strikes and anticipating it, or ghost's snipe attack; move
  8. seperate units into these two columns with considerations (or like) of cliffs and no-pass or traverse zones (borderings regions; and regions also)







Starcraft 2 Esophouges

 






<i> or Esophoges instead of recent title </i>


- building this base would 1. generate more income to be, requires scv note, whether though 2. act as a minor defensive structure 3.deflect opponent/ adversery from using the expansion as an income source; income resource node

- good and nice feature, may visually distract the opponent / opponent player

- weaves together good synergy for observer player or the AI to computerize more proper overall

- skips mundane other issue and micro attention issues there

- diminished return suppose opponent harass

-  and from those may become costly maintain to resupply and likely and suppose that's the algorithm(s) of such

- upon 'endless harassment that are sucessful, render less as bait; and the base become lesser supplied or ceize from supplying out of anticipation that it would be costly and less worth also to mainatin or be operating










Thursday, 7 September 2023

Notes, About Games, Games Programming and AI for Games and Some Apps

 






- only air units

- air units superiorty focus (or about)

- dashers type of units

- rally with this ability units


- surveys land and new area

- discoverer (types of units)

- records (some of) stats of fights and battles (combat' ; * battles)

- favorable and lesser; less and unfavorable for certain; or some players










Additional, Some Cards and Related Notes

 








1`` 1` 2-3 3 4-2 3w

4 (2) 1-1 1 1 (2) 2

3 4t 2s 3r 2w (1)-1 2










Tuesday, 5 September 2023

Some Notes, Related to Games and Game Designing; Game Designs and Plots and Features

 






attack: 19

Health: 90


Attack: 18

Health: 90


once blocked an attack

spells <> words <> sentences <> statements

paragraphs <> charts <> graphs <> phrases

states <> status


flipper <> rotater


once a friendly unit regenerated a health

per health points; score regenerated








Some Names

 








Tank Truck

Tank Star

Tank Finisher

Tank Boost

Tank Blood

Tank Brawl

Tank Vacin(ity)

Tank Velo(city)









Monday, 4 September 2023

Some Cards and Sets of Scores or Points, or Stats

 









Set 1

Status: Dazed midly

(1 - 1) 2 3

3 2 1 2

2 - 2  3  1

3  3  2  1

6  2  1  2

1  3  3  (1)

3  3  4  1

2  1  1  1

3  3  4  2  2  (1)


Set 2

Status: Mild heated and at shallow state of mind and general health or status

2 - 2  3  1

2  2  3  3

1 4  (3 - 1)

2 - 2  3  6

4  7  2  3

3  3  2  1

(2) 3  3  (1)

















Some Sets of Cards Namely and Game Designs; Related

 








1s 4r 3t

5-1 6 6 3 (2)

3 2 11-3 4-9

2 2 3-3 1-3

3 3 2 1 4 (1)

4y 3-2 2r 3d 1s


1 1-1 3

3-3 4-7

3 3 6-9

4 3r 2d 1t

4-1 2 2 (3) 1

(2-2) (3) (3)-(2)

2-2 ((3)-(1)) 2 1









Some Notes Wajoel, Relates to Games Designs and Apps Making

 






First Set:

2 2 4

1 2 3-3

3 2 (1) 1

2 2 (1) (1)

4 2

3 3

3 2 (1)

2 2 (2) 1

2 2 2 (1-3) 3








Second Set:

1 2

1 1 (1)

1 2d 2s 3r

3d 3s 1 (1)

1 6

1 3 2-2

2-3 1

3-2-1 (1)

2 2 3 1 1 (1)-(3)









Sunday, 3 September 2023

(; ; Some) Notes (regarding, about) Games; Apps

 








1 2 4 8 10 12 16

1 2 4 6 8 10

1 2 4 8 10


Charge (an ability; ability)

Momentum; momentum (?) checkmark symbol

Collosal Strike

(Mortal Strike(s) )

Rush

 Hurried (state; status)









Saturday, 2 September 2023

About, and Start Off With Turret(s); A Turret

 








+1 Turret

cape Cape*

increase attack speed by 500%

Double (current) Turret


Electric Upgrade

Electric Upgrades (multiples)

Flame Upgrade


Water Bubble Upgrade


Mud Upgrade


Smoke Upgrade


Elemental Enflux (central) Upgrade

Extra part or component


Earthshake Upgrade

Earthshake Upgrade  *










Friday, 1 September 2023

Some Generalment Notes

 









- Forces the enemy hero to attack their own

- some time brawl

- durational violent

- eternal violent

- General attacks from friendly hero and current character

- Forces enemy teams to 'break' into chunks of smaller independent units or teams

- 'Exilelize' enemy units or troops to cause them to be neutral sided, or with mercenery-like status

(some statistician) (statistician the aboves' results)









A Spell and Expansion (Expansive) / Explaination

 








Secondary

A secondary fireball follows, causing 1.5 damage


Split

Fireball spell splits into 3 smaller versions, each dealing 0.6 damage


Extreme Heat

Fireball burns additional +0.3 damage per second for +2.4 seconds


Talented

Fireball increases rank by 3









Wednesday, 30 August 2023

Imagine a World Without Lego

 









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