- each unit can only attack their own
- summon a 2/2 monster on both player's field
- randomly select a unit from each side and swap it with another one of the other team
- units all gain chase
- all units become hunters and hunter types
- a lingering ghost haunts a randomly unit every 2/3 turns to all units on field applies this to
- every unit gains finisher and cull
- gain 3 stats for top leader of either side/team
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