Tuesday, 10 October 2023

Another Note - Some Notes - and Relates to Game Designs and Features

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  • each unit compounds
  • each unit multiplies by 3
  • each unit multiples by 2 (per turn)
  • each unit heals 4
  • each unit swaps health with attack
  • each unit swaps health (main) with secondary health)
  • each unit gains 3 secondary health per each turn
  • each unit cheers, gains quicken for 1 turn, immediate dissapate and regains next turn







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