If injured, deal 4 damage on return
After dealing 1 damage, damage increases 2, after dealing 2 damage, damage increases to 3 (this doesn'ts elf-negotiate or loop)
Suppose and is the lowest whether the health card on field, gain 3 attack or 2 more so either as well of 2 attack increase
Incremental Attack/Offender (offensive) Fighter Type / Class of (some;) cards
For each card friendly player holding, gain 0.3 attack and 0.6 health or 0.5 attack after from 0.3 attack gain; increase
Duplicate this card after some effects note to the right side of this card's occupied square/tile (lesser for tile than square)
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