Deal 4 damage
Deal 6 damage
Deal 3 damage
(Deal 5 damage, Deal 1 damage)
Heal 4 health
heal 3 health
Recover 50% of damage received this turn (keeps with decimals)
Survive for one more round (this being a last-round effect)
Pause for 1 round, deal double damage next turn
amplify damage by 60% for 3 turns
amplify damage by 60% for 4 turns
increase next hit by 3 damage
increase damage by 60% for 2 turns
increase max health by 4
increase max health of both players by 6 (bulkan bulk-up) (?)
casts Duel on opponent, Duel (;it) causes opponent to increased 25% attack speed attacking this unit / hero / hero type, while this unit gains counterattack 35%
Increase base / original damage by 2 (or 3)
No comments:
Post a Comment