Wednesday, 20 December 2023

A Game Concept, Game Design, and Game Designs Notes

 








- 3 hp

- combine cards to deal damage

- or join battles to eventually (ish) cause damage to the minimal and miniscure hp

- jump a card, or pop it to increase it to next level, may require resources

- simutaneous turns or not simutaneous turns, which is regular turn playout ways

- wall to break down

- real-time whether or not real-time and combat and whether moves

- flags to carry then deal to hp, health; may combine and (has variants) for (calculations, mumbo jumbo warranties, evaluations) deal (combat) damage to hp









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