- 3 hp
- combine cards to deal damage
- or join battles to eventually (ish) cause damage to the minimal and miniscure hp
- jump a card, or pop it to increase it to next level, may require resources
- simutaneous turns or not simutaneous turns, which is regular turn playout ways
- wall to break down
- real-time whether or not real-time and combat and whether moves
- flags to carry then deal to hp, health; may combine and (has variants) for (calculations, mumbo jumbo warranties, evaluations) deal (combat) damage to hp
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