- largest diminish its power by 1 per turn / every 2 turns / every 3 turns
- 1+1, 2+2, 1+2, 2+1, 3+1, 3+2, 2+3, 1+3, 1+1+1, 1+1+2, 1+2+1, 1+2+1+1, 1+3+2+1, 1+3+1+2
- growth charge 7, 10 to level up once
- enhence all cards lower than 3 power at this field by 4
- on 4th turn, all cards must be played here
- on 5th and 6th and 7th and 8th turn onwards, only small cards can be played here
- light type of units gains haste for combat at this zone / region
- 50 health or higher units and during fights at this region gains 30% melee bonus for as long as health of this amount is sustained, regain and decline equations to follow, linear graduation (of this given manner; or type)
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