Outworld Destroyer
deals significant damage to heroes without as much magic protection
additional health may improve this hero's survival
despite manuverability of some kinds / forms assist for its dodges and survivalbility
Anti-Mage
causes physical damage to those that gets mana "deplenished"
the blink grants significant initiation to battle and increase in equalvalance of blunt take health
in addition, though lacks spells and stun ability absorbtions of some kinds
Naga Siren
the images growth are exponential more like than metaphorically linear
naga's compotence increases as game goes on and farm (stored gold) becomes significantly compotent
its mana regen has some issues though standard bought items grant some portions of it, this goes either in exceeding amounts
Monkey King
does not really like to absorb blunt of the damages
enemy team tend to give focus and stackages onto monkey king for it will build up its first ability (a primary main action ability)
its hop from trees goes to proof itself in battles, deals significant disruption and psychology more so based / type of disruptions and damages to battles
Lifestealer
lifesteals on the reels
akeens to absorb fight's minor or moderate genres / types of damages, which are most from enemy heroes
the enemy team seek to deny its growth via ganks and supressions of some sorts (the ones that are categorically similar enough or so, that is)
Dazzle
heal declines relative to some agility-based heroes due to its linear relative progression
the heal deals significant damage and does better and more suitable in teams and thus team fights, in addition in team fights especially, or more, which is in compotency
its survival ability, mainly for teammates being often seen as a compotent ability goes rather become dampened and proofen as dampened once game progresses, and as battles wages on, for its passiveness doesn't overcome to the proof level of its worth
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