Gift (received) - +1/+1 stat to the current (;gifted) unit
Morale increase per turn from cast, or activationl per cast and activation* whether later and later* , and from Gift effect or (some) likes received, or gifted, +2 morale (score)
(at later levels & ^, or games; and game phases or periods)
Adventurer - +1/+1 stats whenever is on an adventure and or sought refuge and battles from one of the fights
Adventure Quester - an ordinary adventure that seeks bonuses as rewards
Grand Master - Boosts 10% max, 25% to 50% randomly generated, to most skills that applies to which all are, of those, in percentage chance
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