Some Game Design Features, Title as of
- some streak (going; goes)
- untie streak
- tie streak
- venture streak (?)
- enhence health (;) attribute
- enhence attack attribute or power instead
- name as power, than as score
- if greater or less than certain attribute's value
- de le friendlies, enhence or boost when on field or passed away or arrived to field
- about the rally stations; locations (and spot), and also ready field
- delay preparation abiliti(s)
- bonus - similar to call a friendly; a friendly ally or unit to adjacent squares whether
- clash value and bonus, and this mechanism (?)
- enhence movement speed, if were avaiable, than as viable (available, recent spelling; word*)
- adapt to the zone's bonus'es
- 16 or 9 squares per each namely whether lesser resemble to lesser, zone
- increase cost, or decrease
- more cost
- on reserve deal damage to opponent; adversary
- draw more cards, direct mechanic or effect and or ability
- rot damage(s)
- discard opponent, direct confrontation
- than as whether mini and bosses' mechanic
- completion of a turn goes second, a zone effect (?), twice namely (either; or)
No comments:
Post a Comment