Friday, 15 September 2023

Some Game Design Features, Title as of

 





  • some streak (going; goes)
  • untie streak
  • tie streak
  • venture streak (?)

  • enhence health (;) attribute
  • enhence attack attribute or power instead
  • name as power, than as score
  • if greater or less than certain attribute's value

  • de le friendlies, enhence or boost when on field or passed away or arrived to field
  • about the rally stations; locations (and spot), and also ready field
  • delay preparation abiliti(s)
  • bonus - similar to call a friendly; a friendly ally or unit to adjacent squares whether

  • clash value and bonus, and this mechanism (?)
  • enhence movement speed, if were avaiable, than as viable (available, recent spelling; word*)
  • adapt to the zone's bonus'es
  • 16 or 9 squares per each namely whether lesser resemble to lesser, zone

  • increase cost, or decrease
  • more cost
  • on reserve deal damage to opponent; adversary
  • draw more cards, direct mechanic or effect and or ability

  • rot damage(s)
  • discard opponent, direct confrontation
  • than as whether mini and bosses' mechanic
  • completion of a turn goes second, a zone effect (?), twice namely (either; or)





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