Thursday, 4 January 2024

Some Game Design Notes - 004749-3201

 






Diminished

Wretched

Locust-like


Finishers

Fighters/Brawlers - increased damage and usually; commonly per units fighting against, during those modes, states, and (than pronounciations, than so) (and) phases/occasions

Armor Expert - incremental armor to deflect and fight back using likes of tossing/throwing shield, daggers with shields or on shields and armors, really, and strictly with discipline


Prune

Dancer Fighters (Combaters)

Like Locust-like, but different themes, are Small Ones / Guys instead


Ruse Tacticians

Fortification Based - turrets, towers, and sentry (wards) and towers, those sorts. Sometimes goes with as largest forts in the game(s)

Tincan Clans/Clan/Team - uses and picks up (generally picks up as wording) tin cans as armors/shield health


Relay-Comboers

Merchant Traders

Strength Boosted Teams - doesn't always or said like being a team, or using team-based tactics


Specialists - specialists in being picky, as in being to challenge their different, various variants of pinnacles, whether some temporary and metaly only like or not. That is to challenge and versus / fight by scaling up risk (is that right wording/wordings there)

Cosmonauts - may and lesserly, may not use up to some meteor hammers, or meteor based strikes, and types that are meteor and astroids

Spreadment/Spreaders - onto other lanes, and 'nearby' lanes and zones, whether by title and or name regions and areas, and fields, and warfields, battle trance state resortments areas, or just word battlefields; fields where battles take place, or to be (taking place)










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