(or elitse and heroes and other names for / of title / title) (elites *)
→ each champion/titan/hero takes buffs of stats from units and cards played / spent
→ cards and units cost mana, a primary resource if not exclusive and only, and a main resource
→ the (attribute) stats are strength, agility, intelligence, and possiblely in addition, wisdom
→ and in furthermore, stamina and resilience, either resilience also or spirit
→ could be either endurance than spirit, and leadership or charisma, either of these more recent two attribute stats
→ some cards reduce, has reduction effects on a stat, for instance str or agi, and while buffs intelligence, generally associated with greater increase and greater value
→ pigs come and go and ruin a border, has no other efect, and doesn't deal tremendous damages or some considerable to be effective damages, word: effect*
→ possible that the board is a 6 X 8 board
→ with that many squares / titles also as name, and mention: tile instead *
→ heroes possible to have bash, sorta mainly and primarily lesser that about that/about it
→ bash increases in damage possiblely so by strength attribute's increase, and lesser thus in reduction of strength stat
→ bash chance increase small by based on a base amount such as 25% or 15% / 10% per strength stat increase, possible also to more likely for bonus increases of the str stat
→ agility hero may have movement speed further increased or just only agility hero with this applied to
→ intelligence hero counters strength and agility roughly mention and overall does so
→ every hero in some metaphoricisms and metaishness counters other hero types and include for 'own types'
→ unique items are gatherable/more so obtainable, and possible are types / kinds that persist during and from battles to battles (and) (/ fights;)
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