Mechanics:
Growth 1
Growth 3
Growth 4
Limit (sort of): 16
Limit: 17
Limit: 19
Limit: 18
Limit: 21
Limit: 22
Limit: 20
Speed / Max: 2 squares move per turn
3 squares move per turn
Finisher
Fighter
Critical Strike
First Strike
Flurry
Frenzy (attack speed boost) (either also attack damage)
Value Watcher (specific attack or health value of enemies or friendlis)
Awareness On Critical Strike (critical strike procs, of either team(s) )
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