card 1: summon a 2 mana cost 3 power card next to this, cost 2
card 2: for each reserve mana, increase power by 1, cost 3
card 3: cost 1, opponent becomes delayed 15% chance next turn for most cards
card 4: cost 4, 50% chance to draw another card from (main) deck
5: cost 6, double all calvary efforts in this zone
6: cost 7, double faculty member's power assertion
card 7: cost 2, finish an opponent whose power is less or equal to 1, in this zone
card 8: cost 3, swap battlefields, 30% chance to occur
card 9: cost 4, if no other cards are here, gain 2 power
card 10: cost 2, if this card has 6 or 7 calvaries, gain 4 power
card 11th: cost 3, increase adjacent units' power by 2, 1 of regulat units, 2 for, if heroes and elites
card 12th: cost 2, give 40 veterancy points to each units here that are infantry
card 13th: cost 5, summon 3 additional spearmen, 100% chance to occur, base chance too
card 14th: cost 5, gather 3 infantry units, and send them on Expedition, gain 5 power next turn
card 15th: cost 1, gain 6 power if a Volley card and an archer group is present
card 16th: cost 7, calvaries gains charge, and do an wholesome attack, which doubles total power if all are added (and are) together
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