h - deal 4 damage
a - heal 3 health
s - deal 5 pyro damage
k - hack for 3 damage
x - drain 2 life
4 - deal 2 damage and 4 damage next turn
v - initiate poison 2 tick this turn, and damage occurs next turn
m - deal 6 arcane damage
w - summon a 1 health 1 attack helper
f - summon a 2 health 2 attack follower (hercule)
j - become a brawler, gain 2 new abilities, one active, another passive
g - deal 1 damage, 3 times
q - increase all damage you deal permanently by 1
r - increase all damage dealt permanently by 2, drain (cost) 2 life
t - spend 3 life, deal 6 damage to opponent
d - gain 3 defence rating
p - gain 14% dodge chance (may not stack directly with other numbers and percentages)
z - deal 4 pyro-arcane damage to opposite player (opponent;)
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