Thursday, 1 February 2018

Game Matchup Design Conceptual or Concepts ‒ Volumn 1







Sasquatch       Teir 2 Rank 1
Knight      Teir 2 Rank 2




Sasquatch       Teir 2 Rank 1
attack 4.3
health 9.3

Knight      Teir 2 Rank 2
attack 5.4
health 8.6
armor 1.2

Magic Absorber
deflects magic attacks
Attack 2.3
Health 4.7
Armor 0.4

Wizard
attack 0.7
Health 3.2
Armor -0.1

Plateman
attack 2.3
Health 5.7
Armor 2.0
prone to magic strikes 2X damage, 3X lightning damage, 4X thunderbolt damage

Salesman
attack 0.3
health 1.8
  increased gold while active on feild

Bowman
attack 1.3
health 2.5
armor -0.1

Archer
attack 1.6
health 1.9
long ranged

Ranger
attack 1.25
health 3.3
evasive 25% dodge melee attack including cleave also certain or some aoe strikes

Cleaver
attack 3.3
health 6.3
enrages upon striked by opponent also some personnal effects

Promoter
attack 1.5
health 3.2
boost main card, lowest floor health as long as on feild after channeling

Guard
attack 0.7
health 6.7
boost nearby feilder, or participants' defence by 25-50% vared depend of relation perhaps

Guardian
attack 1.2
health 9.7
boost all participants or nearly all friendli participants except etherel cards' armor by 35-50%

Looter
attack 0.5
health 3.2
reduce opponent gold gain, also occasion snatch some gold from opponent

Gruntles
attack 2.7
health 5.5

Ragers
attack 1.5
health 4.3
increased attack by 25% per consecutive hits

Reclaimer
attack 0.3
health 2.3
per turn activate to 5% chance return an recently injured card from graveyard, or release

Striker
attack 3.3
health 4.9
chance to evade physical strikes 15%, at occasion aoe strike nearby opponent














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