Thursday, 1 February 2018
Game Matchup Design Conceptual or Concepts ‒ Volumn 1
Sasquatch Teir 2 Rank 1
Knight Teir 2 Rank 2
Sasquatch Teir 2 Rank 1
attack 4.3
health 9.3
Knight Teir 2 Rank 2
attack 5.4
health 8.6
armor 1.2
Magic Absorber
deflects magic attacks
Attack 2.3
Health 4.7
Armor 0.4
Wizard
attack 0.7
Health 3.2
Armor -0.1
Plateman
attack 2.3
Health 5.7
Armor 2.0
prone to magic strikes 2X damage, 3X lightning damage, 4X thunderbolt damage
Salesman
attack 0.3
health 1.8
increased gold while active on feild
Bowman
attack 1.3
health 2.5
armor -0.1
Archer
attack 1.6
health 1.9
long ranged
Ranger
attack 1.25
health 3.3
evasive 25% dodge melee attack including cleave also certain or some aoe strikes
Cleaver
attack 3.3
health 6.3
enrages upon striked by opponent also some personnal effects
Promoter
attack 1.5
health 3.2
boost main card, lowest floor health as long as on feild after channeling
Guard
attack 0.7
health 6.7
boost nearby feilder, or participants' defence by 25-50% vared depend of relation perhaps
Guardian
attack 1.2
health 9.7
boost all participants or nearly all friendli participants except etherel cards' armor by 35-50%
Looter
attack 0.5
health 3.2
reduce opponent gold gain, also occasion snatch some gold from opponent
Gruntles
attack 2.7
health 5.5
Ragers
attack 1.5
health 4.3
increased attack by 25% per consecutive hits
Reclaimer
attack 0.3
health 2.3
per turn activate to 5% chance return an recently injured card from graveyard, or release
Striker
attack 3.3
health 4.9
chance to evade physical strikes 15%, at occasion aoe strike nearby opponent
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