Second Player that goes Second Receives 2.0 health of Central Participant
Javaleir
attack 2.1
health 3.6
after an successful dodge, next attack causes 1.6 additional damage, 25% chance to dodge physical based, types of attacks
Procedurer
attack 0.7
health 2.3
whenever an opponent card changes position, or position changes, causes 1.2 damage to all opponent participants, once this participant enters support row, receives 1.6 damage
Crowler
attack 2.2
health 2.8
once attack gains 1.5 armor for 3 to 4 turns
Weakener
attack 1.3
health 2.2 or 2.3 or 2.4 vareiti
upon successful strike, causes oppponent to cause -0.15 plus 75% of attack
Sfoalter
attack 1.1 to 1.5 vareiti
health 2.3
after successful strike, causes opponent participant to health 65 to 70% random of hp
Shrugger
attack 2.4
health 3.5
Practitioner
attack 1.4
health 3.2
once per turn next card's attack of row increase by 0.15 if less than 1.4 elses increase by 0.2 while on active central position, or central participant
Counterer
attack 2.3
health 4.3
each occurence an card gains training from attack or defence, gains an counter of spell damage by 0.3, releases at next initial attack, if opponent would be damaged to defeat or ceizement by 55% to 60% of the damage, saves to another counter, or next spell with, or strike while as central participant
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