Tuesday, 6 February 2018

Buddys' War Vega Version 1.0

















Sasquatch       Teir 2 Rank 1   Level 13
attack 4.3
health 9.3

Knight             Teir 2 Rank 2   Level 15
attack 5.4
health 8.6
armor 1.2

Magic Absorber                      Level 8
deflects magic attacks
Attack 2.3
Health 4.7
Armor 0.4

Wizard                                     Level 6
attack 0.7
Health 3.2
Armor -0.1

Plateman                                Level 12
attack 2.3
Health 5.7
Armor 2.0
prone to magic strikes 2X damage, 3X lightning damage, 4X thunderbolt damage

Salesman                               Level 3
attack 0.3
health 1.8
  increased gold while active on feild

Bowman
attack 1.3
health 2.5
armor -0.1

Archer
attack 1.6
health 1.9
long ranged

Ranger
attack 1.25
health 3.3
evasive 25% dodge melee attack including cleave also certain or some aoe strikes

Cleaver
attack 3.3
health 6.3
enrages upon striked by opponent also some personnal effects

Promoter
attack 1.5
health 3.2
boost main card, lowest floor health as long as on feild after channeling

Guard
attack 0.7
health 6.7
boost nearby feilder, or participants' defence by 25-50% vared depend of relation perhaps

Guardian
attack 1.2
health 9.7
boost all participants or nearly all friendli participants except etherel cards' armor by 35-50%

Looter
attack 0.5
health 3.2
reduce opponent gold gain, also occasion snatch some gold from opponent

Gruntles
attack 2.7
health 5.5

Ragers
attack 1.5
health 4.3
increased attack by 25% per consecutive hits

Reclaimer
attack 0.3
health 2.3
per turn activate to 5% chance return an recently injured card from graveyard, or release

Striker
attack 3.3
health 4.9
chance to evade physical strikes 15%, at occasion aoe strike nearby opponent


Tom, the Protective One
attack 2.2
health 3.4
increase the defence rating of current active participant by 0.8

Snoredoe
attack 1.2
health 4.8
enhence the active participant's health by 0.5 hp per turn

Alexander the Great
lower attack of another opponent by 0.2 per hit
attack 3.6
health 5.1

Communist Worker
attack 0.5
health 2.3
each beam or turn gives other communist units on feild by +0.2 of defence

Farmer
attack 0.7
health 1.8
provides gold per turn, 60% chance to activate, or 55% to 60%

Pet Rock
attack 0.2
Health 6.8
increases adjacent participants that would be friendli's defence by 0.2 constant or for as long as on feilid

Pet Pebble
attack 0.1
health 4.5
increase adjacent friendli participants' defence by 0.4

Rock
give miner 1.5 gold per turn, digger 1.9 gold, excavator 3.5 gold, 2.3 gold if considerable more than 10 damage dealth or 8 from battle to opponents participants
attack 1.6
health 7.7

Mayor
attack 1.5 (+1.5)
health 5.0 (+1.5)
-0.8 attack, -0.8 armor or defence for each citizen at play, or on feild

Goblin
attack 3.3
health 4.7 to 5.7 vareiti
causes flee upon attack, returns next next turn, become vulnerable 25%, health increase by 0.3 to 0.5 depend on size also fortitute of mental crayon or mentality

Dark Wizard
attack 2.2
health 2.0
must be rested at the most top of participants, causes two thirds damage to opponent participant, or opponent most, or main participant, also most central

Gemstone
attack 1.4
health 3.7
deflect some magic type of, most of attacks

Pirate
strong melee unit, or melee fighter
attack 2.9
health 5.3
boost health to 5.7 upon enraged by effects

Secretary Jefferson
attack 2.2 (initially then becomes 0.5 as expensed the pen)
health 3.8
provides details of opponents' participant, gives increased damage 1% for 8 turns to 2% versus opponents' participants

Cleric Justicar Sentinel Warden Archon Dominator Necromancer Bard Blader Beastchamp MasterLogician Champion Paragon Reaver Rifter Void Warlord

Cleric
attack 0.3
health 2.7
dispels debuffs, 87 or 80% chance or 85% chance per turn also activation

Justicar
attack 5.3
health 11.2

Sentinel
attack 1.4 (X2)
health 3.4

Warden
attack 1.6 (X2)
health 4.4

Archon
attack 3.2 aoe
health 9.5
possible additional lightning or strike bounce to an random another opponent's participant

Dominator
attack 4.7
health 9.4

Necromancer
attack 0.5
health 2.3
returns friendli opponent or participant's perished participant to feild as an skeleton except void also archon also banished units, or removed while banish effect

Skeleton
attack 0.7
health 1.2

Banisher
attack 2.4
health 4.3
banishes opponent for one turn per strike 25% chance to activate the effect

Bard
attack 0.4
health 3.3
soothes opponent for one turn, diminished 15% chance thereon, or afterward activation, or first turn

Blader
attack 3.5
health 6.3
25-30% cahcne to perry, or chance to parry, vareiti

Beastchamp
attack 3.3
health 7.5
produces an companion boer after perish, attack 1.6 health 4.3, dashes strike, immediate strike after arrival on feild

Master Logician
attack 2.3
health 9.7
strikes causes opponent to return to previous state, cancels its attack, returns health also perhaps some effects

Champion
attack 3.8
health 14.6
armor 0.3

Paragon
attack 2.9
health 11.6
armor 0.2

Reaver
attack 4.7
health 18.5
armor 0.2

Rifter
attack 2.3
health 4.7
the physical attack causes magic damage about 55% amount

Void
attack 3.0
health 11.3
takes 50% more damage from magical strikes, or magic attacks, reduced 25% from melee spells or mell strikes, or melee, also physical strikes

Warlord
attack 7.2
health 12.5
armor 0.5

             CRITICAL STRIKE   ARMOR PERICING  PERSISTENT ACTIVATION


Human Affinititizer
attack 1.3
health 4.6
armor 0.1
for each human type of cards or participants, freindli participants on feild, than etherel or banished, perhaps, also give 5% boost to attack also health, 3% to spell attack also magical, or magic damages, than attacks

Ranged Specialist
attack 2.3
health 3.6
attacko, once on second position to participation, able to attack

Armorer
attack 0.8
health 3.2
per turn gives friendli, or an freindli participant armor 0.4, 0.3 then 0.2 afterwards effect


Each armor rating or armor of 1 gives aproximately 50% damage reduction, some versions 35%    

Minataurs
attack 1.6
health 3.3
comes as three seperate unit, takes aoe damage one after, per one, or after another identical near clone

Collosal or Collosus
attack 2.9
health 12.5
armor 2.3

Hulga
attack 4.7
health 8.6
armor 0.1
regenerate 0.8 health per second, or turn

Hits Absorber
attack 0.6
health 5.4
sheild 4.3
armor 0.3
75% chance to attracts opponent physical also mental or magical type of attacks, causes aoe to funnel to adjacent, could be placed at top of the friendli groupa, or freindly group

Glaive Thrower
must stay at top of the tower or grove or group, causes splash row damage to opponent central, takes one turn to load
attack 4.5 or 3.5
health 5.9
armor 0.657 or 0.6

Zel'Zelga
85% chance to reverse also cancel some recent healing effect larger than 0.3 health, opponents vitally or wounded or perishes this way gives riddence shards
attack 1.4
health 3.5
armor -0.1 or -0.3

Bargainer
attack 1.2
health 4.7 or 3.5
reduce the amount of attack required to participate at 2nd row, or second rank of central perhaps, from 0.5 by 0.7 per turn

Reversal Armorer
attack 1.8
health 3.8
armor 0.3 or 0.2
per turn cancels recent armor bonus'es while revert

Reversal Armorer II
attack 1.8
health 4.3
armor 0.1 or 0.2
per turn cancels opponent's armor bonus'es srecent while double if opponent revert booster on feild

Raiders
attack 2.8
health 4.9
nets opponent for one turn, charges after two turns, activate as immediate, gives nullifi of attacks also some other strikes

Twitcher
attack 1.2 (X4) or (X3) at 25% chance
health 3.2

Booster Striker
attack 3.3
health 6.3
for each turn not attacked gains +0.7 attack, stacks cancelled on receive physical strike larger than 0.3 per rate, or per strike, while on activate feild, or central participant

Poison Flasker
attack 0.5
health 1.6
strikes random opponent's participant, causes poison damage for 0.2 for 8 turns

Flaskescaper
attack 1.2
health 3.6
poison resistance 65%

SHEILD   POISON RESISTANT BOOSTER   RELIC GIVER  MANA BOOSTER   MANA ENFUSER   STRIKER OF ABSORBTION SHEILDS

Ironfist
attack 3.3
health 7.3
25% chance to hit additional physical attack, with secondary 1.6 damage per strike

Swift Striker
attack 4.3
health 6.4
12% chance to strike additional another physical strike causes identical 4.3 damage

Growther
attack 2.2 (+1.2)
health 3.4 (+1.4)
per turn increase health by 1.4 also attack by 1.2 per turn, or second, while on central activate feild

Trapper
attack 1.2
health 3.2
strikes opponent if health less than 2.0 also attack less than 0.5 or 0.6 immediately perish also after take 10 damage or 8.0 damage or 7.6 damage

Egerlizer
attack 2.5
health 4.3
after striked also perish becomes Egerlizer II, then similar becomes Egerlizer III with +0.3 attack also + 1.2 boosted health

Exploder
attack 0.2
health 2.3
after perished causes damage to opponent or opposite three opponents each for 4.3 damages, opponents perish this way become perished

Some game modes start at value of 15, another participant three less, also of valus less than 5 would be as vuch of card stackings different, levels as solely or vuch of become or mainly for indicate purposes

SUPPORT CARDS   CENTRAL CARDS   SQUAD ASSIST CARDS

Leper of Revenge
attack 0.7
health 3.2
once perish, causes damage of 4.0 to one random opponent active participant, or participant of opponent

Preistess
attack 1.2
health 2.5
after each successful large enchanted heal larger than 0.3 or 0.5 increase attack by 0.78 or 0.7

Basher
attack 3.5
health 7.5
12% chance to bash, causes opponent to increase vulnerability of physical by 25%, unactive for one turn, stunned

Toy Drednaught
attack 1.5 1.2 (X2)
health 4.3
torpedos replenish every other, or three turns, opponent participant receives 50% chance to miss register, or miss an attack

Gravitizer
attack 1.5 or 0.7
health 2.8
once opponent participant lowers an level, receives 2.3 damage

Tirculatepinger
attack 0.3
health 2.1
causes moderate or some moderate, or damage to random opponent participant

UFO
attack 2.3
health 5.3
hovers, does not activate certain or some traps

Herder
attack 0.7
health 3.3
summons an wisp per turn if down, rejuvanates central friendli, or freindli participant 2.0 health per turn or the herder dependent on lesser hp amounts or lesser hp amount of the hp amounts

Potion Provider
attack 1.2
health 3.5
health extended potion random participant next turn, or active participant, or central, next turn takes rejuvanate or reocvers 2 health instead of attack, also vaximum health boost by three, or 3.0

Pumpkin Warrior
attack 1.6
health 3.2
reduce opponent attack per each strike by 1

Axe Thrower
attack 2.3 5.0 0.3
health 5.3
when aproximate would finish opponent participant, throws axe cause devestating 5.0 damage, then becomes uses, or fist as strikes

Wraither
attack 4.3
health 2.3
auto cloaks upon attack, lasts 4 strikes

Shoes Producer
attack 1.7
health 2.5
provides an pair of shoes to an friendli participant, boosts speed, causes provide 12% evasion, provides next participant, until each with an pair of shoes

Shoes Producer II
attack 1.8
health 2.8
provides additional shoes pair to freindli participant boost evasion by additional 15%

Necrolergist
attack 0.2
health 1.6
summons skeletons every two turns, attack 0.7 health 1.2, counts as 5 necro scores, upon 70 necro scores summons an attack 3.2 health 7.3 necro wyvern with 0.6 regen per turn, refreshes score after reach 80 necro scsores

Shoppers Greeter
attack 0.6
health 1.5
opponent unwraps an gift, stuns or from occuped for one turn, 55% chance to give to an opponent central participant, or central opponent participant, or shoppers greeter

Defender
attack 2.3
health 6.7
has 4 deflection sequence positioned similar of an quadrant, depletes after an attack received, each provides 2 armor, or 1.5

Entangler
attack 1.4
health 3.5
causes opponent central participant be rooted, away from ranged attack for 3 turns, recharges every 3 turn, readis on support row also role type, or role

Advicer
attack
health

Actuaryer

Academic Librarian

Accounting Technician

Scottish Advocate

Aidder

Plane Traffic Controller

Plane Cabin Crew

Trampler
attack 3.2
health 5.3 or 5.6 or 5.3 to 5.6 vareitis
strikes causes damage to another, next oppopnent's participant aproximately, or, also 75% of the damages

Entanglelizer
attack 0.6
health 3.2
shackles an opponent random participant toward front of the opponent's stack or row, or opponents' participant, results take frontal, or damage from initial, or strikes from freindli also central freindli participant, 35% chance to register, or activate

Caster
attack 1.2
health 2.3
casts aoe toward random opponent participant, its nearby also takes damage of 0.3 per turn for 4 turns, casts every 3 to 4 turns

Fenix Uplinker
attack 0.1
health 2.2
every turn or once per turn enables an fenix loader or all essential fenix loader to activate, multiple fenix loader could summon multiple amounts of fighter, fenix fighter from fenix summoner, power charges, or provides power via grid, or provides charges

Fenix Loader
attack 0.2
health 1.4
version I unrequires fenix uplinker to begins teleportation, or wrap

Fenix Summoner
attack 1.7
health 3.2
summons an fenix fighter nearby or next to fenix loader if presently amongst, or available also unstunned or futile, rooted, entangled

Second Player that goes Second Receives 2.0 health of Central Participant

Javaleir
attack 2.1
health 3.6
after an successful dodge, next attack causes 1.6 additional damage, 25% chance to dodge physical based, types of attacks

Procedurer
attack 0.7
health 2.3
whenever an opponent card changes position, or position changes, causes 1.2 damage to all opponent participants, once this participant enters support row, receives 1.6 damage

Crowler
attack 2.2
health 2.8
once attack gains 1.5 armor for 3 to 4 turns

Weakener
attack 1.3
health 2.2 or 2.3 or 2.4 vareiti
upon successful strike, causes oppponent to cause -0.15 plus 75% of attack

Sfoalter
attack 1.1 to 1.5 vareiti
health 2.3
after successful strike, causes opponent participant to health 65 to 70% random of hp

Shrugger
attack 2.4
health 3.5

Practitioner
attack 1.4
health 3.2
once per turn next card's attack of row increase by 0.15 if less than 1.4 elses increase by 0.2 while on active central position, or central participant

Counterer
attack 2.3
health 4.3
each occurence an card gains training from attack or defence, gains an counter of spell damage by 0.3, releases at next initial attack, if opponent would be damaged to defeat or ceizement by 55% to 60% of the damage, saves to another counter, or next spell with, or strike while as central participant

Corroder
attack 0.6
health 3.3 to 3.5 vareiti
corroded opponent has health reduced, vulnerablenes from reduced armor by 25% to 30%, while every about 5th attack, would receive 0.4 to 0.6 damage

Negater
attack 1.2 to 1.5 vareiti
health 4.3
negate the, cancel next two magic type of attacks central opponent also other or participants would cause, while this participant on support row or central row,  or central participant

Curser
attack 0.6
health 2.3
cursed opponent, curse an random opponent once per turn, required to be at top of stack of friendli participants, cursed opponent participant unaccurate 25% to 30% random of their physical attacks while 11% to 15% of magical strikes

Defencer
attack 1.4
health 5.3
once reaches less than 65% of the health begins defensive stance, attacks reduce by 35% while armor gains 1.5 health surplus or increase 0.4 to 0.6 vareid, or random

Swift Fencer
attack 3.2 (1.6)
health 5.3
35% chance to perform an whirl strike causes each opponent participant to take damage, the turn performs whirl strike receives 25% to 30% damage bonus, also chance of 35% damage receive or bonus

Flanker
attack (X2) 1.6
health 3.6 to 3.8 vareiti
opponent with less attack receives bonus 0.4 damage, with less hp receives bonus 0.3 damage, with less both attack also hp receive bonus 1.2 damage

Tiffani
attack 1.2
health 2.3
attacked opponent participant gains vulnerability 25% to 30%, critical becomes 60%, while as central paritcipant attacks opponent of diagonal or, also opponent support row participant

Geared Equipper
attack 1.8
health 4.6
block sheild 0.3 (5% critical block 0.6 amount of damage)
has thorn, reflect 15% of damage received, while as central participant 25% to 35% random per each encounter or occurence, or of each occurence


Boulvevarder

Entrancer

Pathwayer

Roader

Router

Alley

Frenzed Driver

Courser

Approacher

Parkwayer

Wayer

Localer

Placer

Setter

Web Siter

Groundevous

Grounder

Pensioner

Allowancer

Annuityer

Granter

Paymenter

Premiumer

Rewarder

Social Securiter

Subsidizer

Gifter

Advantager

Extraer

Bonuser

Dividender

Extraser

Tipper

Pluser

Amountizer

Awarader

Casher

Depositter

Disbursementer

Feer

Outlayer

Pensionizerster

Premiumer

Refunder

Reimbursementizer

Repaymenter

Returner

Rewarder

Salaryer

Settlementer

Subsidizer

Summer

Supporter

Wager

Advancer

Hirerer

Aidder

Assetter

Assistant

Gainer

Helperer

Hekoer

Helper

Gooder

Gravyer

Worther

Interester

Perker

Profitter

Prosperityer

User

Welfarer

Blesser

Booner

Favorer


Clonepanner Panuiter Acceder Accepter Allower Avower Confesser Conceder Granter Declarer Owner Professer Recognizer Yeilder

Clonepanner
attack 2.2
health 3.3

Panuiter
attack 1.5
health 3.5

Acceder
attack 3.2
health 2.3

Accepter
attack 2.5
health 3.2

Allower
attack 0.3
health 3.2
armor 0.3
prevents opposite opponent participant from action for 3 turns

Allowder
attack 0.6
health 1.6
while on support row gains 3.0 health

Avower
attack 1.2
health 2.3

Confesser
attack 0.67
health 3.2
spends electric charge to cause damage to random opponent participant 0.3 per 5 electric charge

Conceder
attack 1.2
health 2.5
provides electric charge 10 or 15 per turn

Granter
attack 3.5
health 7.0

Declarer
attack 2.5
health 5.3
declares opposite opponent participant as opponent gains 0.2 attack versus per turn of versus

Owner
attack 2.1
health 1.6
returns to feild as clone of opposite card while it perishes after one turn

Professer
attack 1.6
health 2.2
gains 0.5 attack 0.6 to 0.7 vareid health while student participant on feild

Recognizer
attack 2.4
health 3.4 to 3.6 vareiti

Yeilder
attack 1.5
health 3.2 
boosts necro energy double once this card participant perishes from feild


Nouner

Parter

Amounter

Anyer

Chunker

Componenter

Detaler

Elementer

Factorer

Featurer

Itemer

Lotter

Measurer

Memberer

Peicer

Portioner

Quantityer

Sectorer

Segmenter

share side unit allotment apportionment articulation atom bit bite branch chip constituent cut department division extra fraction fragment helping hunk ingredient instalmentUK installmentUS limb lump module moiety molecule organ parcel particle partition quantum quota ration scrap slab slice sliver splinter subdivision

Sarer

Sharer

Sider

Uniter

Allotmenter

Apportionmenter

Atomer

Abitter

Bitter

Biter

Brancher

Chipper

Constituenter

Departmenter

Divisioner

Fractioner

Fragmenter

Helpinger

Hunker

 ingredient instalmentUK installmentUS limb lump module moiety molecule organ parcel particle partition quantum quota ration scrap slab slice sliver splinter subdivision

Ingredienter

Instalmenter

Limber

Lumper

Moduler

Moeityer

Molecular

Organitizer

Parceler

Particler

Partitioner

Quantumer

Quotaer

Rationer

Scrapper

Slabber

Enticer

Sliverer

Splinter

Subdivisioner

Quantum Easer


Compensator

Benefitter

Bountyer

Dividender

Gifter

Gratuiteor

Perker

Premiumer

Prizer

Rewarder

Compensater Specialist

Addendumer the Specialist

Additioner

Arewwr Adjuncter

Streetprobe or Guard Appendager

Bonuser

Complementer

Supplementer

Allocationer

Annuityer

Bountyer

Commissioner

Contributer

Endowmenter

Feer

Fellower

Granter

Interester

Legacitizer

Lotter

Measurer

Participate Parter

Payer

Pensioner

Portioner

Prizer

Quotaer

Rationer

Salaryer

Scholar

Sharere

Tubwubber or Super or Quentensential, or Superb or Yard or Garden or EndowlencesSubsidizer

Wager

Allowter

Chunker

Claimer

Contributer

Nimble the Quucj or Quick, or Divisionter

Doser

Duer

Heritager

Parkeler

Percentageitizer or Percentagitizer

Pointster

Proportioner

Rake'offer

Rationer

Server

Whacker

Whucker

Whoacker


Death's Keeper
attack 3.4
health 5.6 to 5.7 vareiti
every two turns cause an death consume bolt to an random opponent zero splash, causes 2.2 damage healsh, or heals death's keeper for 1.1 damage, or health perhaps

Solivant
attack 1.2
health 2.3 to 2.5 vareiti
after more than 10.1 damage caused, gains 3.0 attack, 4.0 health, attacks from any row of stack of participants

Vonkey Teramer
attack 1.2
health 3.2
every four turns summons an vonkey, attack 2.2 health 1.5, once arrive on feild, tosses up to two bananas, 25% begin from one banana to random two opponents, each seperate, or different random, next turn once consumed gains 0.6 attack 0.8 health


Dusten Brawler
attack 2.8
health 4.8
after successful parry health increase, boost by 0.6, while next attack increase by 1.4, 15% chance to parry versus some opponent participants

Ninta
attack 2.2
health 3.5
after successful dodge, 25% chance to dodge, next attack increase by 2.2

Devota
attack 1.5
health 3.3
35% chance to dodge physical strikes, 15% magical strikes, after successful dodge, versus most opponent card participants, immediately counter physical attack, strike for 1.2 damage







additional tags: ccg concepts, blog sendtell, or vessage, or descriptions of, tags, labels, regress, or rehoice, or reselection, or another choice, or rechoice, or choose, or another considerate, or preference, or considerations of,








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