Sasquatch Teir 2 Rank 1 Level 13
attack 4.3
health 9.3
Knight Teir 2 Rank 2 Level 15
attack 5.4
health 8.6
armor 1.2
Magic Absorber Level 8
deflects magic attacks
Attack 2.3
Health 4.7
Armor 0.4
Wizard Level 6
attack 0.7
Health 3.2
Armor -0.1
Plateman Level 12
attack 2.3
Health 5.7
Armor 2.0
prone to magic strikes 2X damage, 3X lightning damage, 4X thunderbolt damage
Salesman Level 3
attack 0.3
health 1.8
increased gold while active on feild
Bowman
attack 1.3
health 2.5
armor -0.1
Archer
attack 1.6
health 1.9
long ranged
Ranger
attack 1.25
health 3.3
evasive 25% dodge melee attack including cleave also certain or some aoe strikes
Cleaver
attack 3.3
health 6.3
enrages upon striked by opponent also some personnal effects
Promoter
attack 1.5
health 3.2
boost main card, lowest floor health as long as on feild after channeling
Guard
attack 0.7
health 6.7
boost nearby feilder, or participants' defence by 25-50% vared depend of relation perhaps
Guardian
attack 1.2
health 9.7
boost all participants or nearly all friendli participants except etherel cards' armor by 35-50%
Looter
attack 0.5
health 3.2
reduce opponent gold gain, also occasion snatch some gold from opponent
Gruntles
attack 2.7
health 5.5
Ragers
attack 1.5
health 4.3
increased attack by 25% per consecutive hits
Reclaimer
attack 0.3
health 2.3
per turn activate to 5% chance return an recently injured card from graveyard, or release
Striker
attack 3.3
health 4.9
chance to evade physical strikes 15%, at occasion aoe strike nearby opponent
Tom, the Protective One
attack 2.2
health 3.4
increase the defence rating of current active participant by 0.8
Snoredoe
attack 1.2
health 4.8
enhence the active participant's health by 0.5 hp per turn
Alexander the Great
lower attack of another opponent by 0.2 per hit
attack 3.6
health 5.1
Communist Worker
attack 0.5
health 2.3
each beam or turn gives other communist units on feild by +0.2 of defence
Farmer
attack 0.7
health 1.8
provides gold per turn, 60% chance to activate, or 55% to 60%
Pet Rock
attack 0.2
Health 6.8
increases adjacent participants that would be friendli's defence by 0.2 constant or for as long as on feilid
Pet Pebble
attack 0.1
health 4.5
increase adjacent friendli participants' defence by 0.4
Rock
give miner 1.5 gold per turn, digger 1.9 gold, excavator 3.5 gold, 2.3 gold if considerable more than 10 damage dealth or 8 from battle to opponents participants
attack 1.6
health 7.7
Mayor
attack 1.5 (+1.5)
health 5.0 (+1.5)
-0.8 attack, -0.8 armor or defence for each citizen at play, or on feild
Goblin
attack 3.3
health 4.7 to 5.7 vareiti
causes flee upon attack, returns next next turn, become vulnerable 25%, health increase by 0.3 to 0.5 depend on size also fortitute of mental crayon or mentality
Dark Wizard
attack 2.2
health 2.0
must be rested at the most top of participants, causes two thirds damage to opponent participant, or opponent most, or main participant, also most central
Gemstone
attack 1.4
health 3.7
deflect some magic type of, most of attacks
Pirate
strong melee unit, or melee fighter
attack 2.9
health 5.3
boost health to 5.7 upon enraged by effects
Secretary Jefferson
attack 2.2 (initially then becomes 0.5 as expensed the pen)
health 3.8
provides details of opponents' participant, gives increased damage 1% for 8 turns to 2% versus opponents' participants
Cleric Justicar Sentinel Warden Archon Dominator Necromancer Bard Blader Beastchamp MasterLogician Champion Paragon Reaver Rifter Void Warlord
Cleric
attack 0.3
health 2.7
dispels debuffs, 87 or 80% chance or 85% chance per turn also activation
Justicar
attack 5.3
health 11.2
Sentinel
attack 1.4 (X2)
health 3.4
Warden
attack 1.6 (X2)
health 4.4
Archon
attack 3.2 aoe
health 9.5
possible additional lightning or strike bounce to an random another opponent's participant
Dominator
attack 4.7
health 9.4
Necromancer
attack 0.5
health 2.3
returns friendli opponent or participant's perished participant to feild as an skeleton except void also archon also banished units, or removed while banish effect
Skeleton
attack 0.7
health 1.2
Banisher
attack 2.4
health 4.3
banishes opponent for one turn per strike 25% chance to activate the effect
Bard
attack 0.4
health 3.3
soothes opponent for one turn, diminished 15% chance thereon, or afterward activation, or first turn
Blader
attack 3.5
health 6.3
25-30% cahcne to perry, or chance to parry, vareiti
Beastchamp
attack 3.3
health 7.5
produces an companion boer after perish, attack 1.6 health 4.3, dashes strike, immediate strike after arrival on feild
Master Logician
attack 2.3
health 9.7
strikes causes opponent to return to previous state, cancels its attack, returns health also perhaps some effects
Champion
attack 3.8
health 14.6
armor 0.3
Paragon
attack 2.9
health 11.6
armor 0.2
Reaver
attack 4.7
health 18.5
armor 0.2
Rifter
attack 2.3
health 4.7
the physical attack causes magic damage about 55% amount
Void
attack 3.0
health 11.3
takes 50% more damage from magical strikes, or magic attacks, reduced 25% from melee spells or mell strikes, or melee, also physical strikes
Warlord
attack 7.2
health 12.5
armor 0.5
CRITICAL STRIKE ARMOR PERICING PERSISTENT ACTIVATION
Human Affinititizer
attack 1.3
health 4.6
armor 0.1
for each human type of cards or participants, freindli participants on feild, than etherel or banished, perhaps, also give 5% boost to attack also health, 3% to spell attack also magical, or magic damages, than attacks
Ranged Specialist
attack 2.3
health 3.6
attacko, once on second position to participation, able to attack
Armorer
attack 0.8
health 3.2
per turn gives friendli, or an freindli participant armor 0.4, 0.3 then 0.2 afterwards effect
attack 4.3
health 9.3
Knight Teir 2 Rank 2 Level 15
attack 5.4
health 8.6
armor 1.2
Magic Absorber Level 8
deflects magic attacks
Attack 2.3
Health 4.7
Armor 0.4
Wizard Level 6
attack 0.7
Health 3.2
Armor -0.1
Plateman Level 12
attack 2.3
Health 5.7
Armor 2.0
prone to magic strikes 2X damage, 3X lightning damage, 4X thunderbolt damage
Salesman Level 3
attack 0.3
health 1.8
increased gold while active on feild
Bowman
attack 1.3
health 2.5
armor -0.1
Archer
attack 1.6
health 1.9
long ranged
Ranger
attack 1.25
health 3.3
evasive 25% dodge melee attack including cleave also certain or some aoe strikes
Cleaver
attack 3.3
health 6.3
enrages upon striked by opponent also some personnal effects
Promoter
attack 1.5
health 3.2
boost main card, lowest floor health as long as on feild after channeling
Guard
attack 0.7
health 6.7
boost nearby feilder, or participants' defence by 25-50% vared depend of relation perhaps
Guardian
attack 1.2
health 9.7
boost all participants or nearly all friendli participants except etherel cards' armor by 35-50%
Looter
attack 0.5
health 3.2
reduce opponent gold gain, also occasion snatch some gold from opponent
Gruntles
attack 2.7
health 5.5
Ragers
attack 1.5
health 4.3
increased attack by 25% per consecutive hits
Reclaimer
attack 0.3
health 2.3
per turn activate to 5% chance return an recently injured card from graveyard, or release
Striker
attack 3.3
health 4.9
chance to evade physical strikes 15%, at occasion aoe strike nearby opponent
Tom, the Protective One
attack 2.2
health 3.4
increase the defence rating of current active participant by 0.8
Snoredoe
attack 1.2
health 4.8
enhence the active participant's health by 0.5 hp per turn
Alexander the Great
lower attack of another opponent by 0.2 per hit
attack 3.6
health 5.1
Communist Worker
attack 0.5
health 2.3
each beam or turn gives other communist units on feild by +0.2 of defence
Farmer
attack 0.7
health 1.8
provides gold per turn, 60% chance to activate, or 55% to 60%
Pet Rock
attack 0.2
Health 6.8
increases adjacent participants that would be friendli's defence by 0.2 constant or for as long as on feilid
Pet Pebble
attack 0.1
health 4.5
increase adjacent friendli participants' defence by 0.4
Rock
give miner 1.5 gold per turn, digger 1.9 gold, excavator 3.5 gold, 2.3 gold if considerable more than 10 damage dealth or 8 from battle to opponents participants
attack 1.6
health 7.7
Mayor
attack 1.5 (+1.5)
health 5.0 (+1.5)
-0.8 attack, -0.8 armor or defence for each citizen at play, or on feild
Goblin
attack 3.3
health 4.7 to 5.7 vareiti
causes flee upon attack, returns next next turn, become vulnerable 25%, health increase by 0.3 to 0.5 depend on size also fortitute of mental crayon or mentality
Dark Wizard
attack 2.2
health 2.0
must be rested at the most top of participants, causes two thirds damage to opponent participant, or opponent most, or main participant, also most central
Gemstone
attack 1.4
health 3.7
deflect some magic type of, most of attacks
Pirate
strong melee unit, or melee fighter
attack 2.9
health 5.3
boost health to 5.7 upon enraged by effects
Secretary Jefferson
attack 2.2 (initially then becomes 0.5 as expensed the pen)
health 3.8
provides details of opponents' participant, gives increased damage 1% for 8 turns to 2% versus opponents' participants
Cleric Justicar Sentinel Warden Archon Dominator Necromancer Bard Blader Beastchamp MasterLogician Champion Paragon Reaver Rifter Void Warlord
Cleric
attack 0.3
health 2.7
dispels debuffs, 87 or 80% chance or 85% chance per turn also activation
Justicar
attack 5.3
health 11.2
Sentinel
attack 1.4 (X2)
health 3.4
Warden
attack 1.6 (X2)
health 4.4
Archon
attack 3.2 aoe
health 9.5
possible additional lightning or strike bounce to an random another opponent's participant
Dominator
attack 4.7
health 9.4
Necromancer
attack 0.5
health 2.3
returns friendli opponent or participant's perished participant to feild as an skeleton except void also archon also banished units, or removed while banish effect
Skeleton
attack 0.7
health 1.2
Banisher
attack 2.4
health 4.3
banishes opponent for one turn per strike 25% chance to activate the effect
Bard
attack 0.4
health 3.3
soothes opponent for one turn, diminished 15% chance thereon, or afterward activation, or first turn
Blader
attack 3.5
health 6.3
25-30% cahcne to perry, or chance to parry, vareiti
Beastchamp
attack 3.3
health 7.5
produces an companion boer after perish, attack 1.6 health 4.3, dashes strike, immediate strike after arrival on feild
Master Logician
attack 2.3
health 9.7
strikes causes opponent to return to previous state, cancels its attack, returns health also perhaps some effects
Champion
attack 3.8
health 14.6
armor 0.3
Paragon
attack 2.9
health 11.6
armor 0.2
Reaver
attack 4.7
health 18.5
armor 0.2
Rifter
attack 2.3
health 4.7
the physical attack causes magic damage about 55% amount
Void
attack 3.0
health 11.3
takes 50% more damage from magical strikes, or magic attacks, reduced 25% from melee spells or mell strikes, or melee, also physical strikes
Warlord
attack 7.2
health 12.5
armor 0.5
CRITICAL STRIKE ARMOR PERICING PERSISTENT ACTIVATION
Human Affinititizer
attack 1.3
health 4.6
armor 0.1
for each human type of cards or participants, freindli participants on feild, than etherel or banished, perhaps, also give 5% boost to attack also health, 3% to spell attack also magical, or magic damages, than attacks
Ranged Specialist
attack 2.3
health 3.6
attacko, once on second position to participation, able to attack
Armorer
attack 0.8
health 3.2
per turn gives friendli, or an freindli participant armor 0.4, 0.3 then 0.2 afterwards effect
Each armor rating or armor of 1 gives aproximately 50% damage reduction, some versions 35%
Minataurs
attack 1.6
health 3.3
comes as three seperate unit, takes aoe damage one after, per one, or after another identical near clone
Collosal or Collosus
attack 2.9
health 12.5
armor 2.3
Hulga
attack 4.7
health 8.6
armor 0.1
regenerate 0.8 health per second, or turn
Hits Absorber
attack 0.6
health 5.4
sheild 4.3
armor 0.3
75% chance to attracts opponent physical also mental or magical type of attacks, causes aoe to funnel to adjacent, could be placed at top of the friendli groupa, or freindly group
Glaive Thrower
must stay at top of the tower or grove or group, causes splash row damage to opponent central, takes one turn to load
attack 4.5 or 3.5
health 5.9
armor 0.657 or 0.6
Zel'Zelga
85% chance to reverse also cancel some recent healing effect larger than 0.3 health, opponents vitally or wounded or perishes this way gives riddence shards
attack 1.4
health 3.5
armor -0.1 or -0.3
Bargainer
attack 1.2
health 4.7 or 3.5
reduce the amount of attack required to participate at 2nd row, or second rank of central perhaps, from 0.5 by 0.7 per turn
Reversal Armorer
attack 1.8
health 3.8
armor 0.3 or 0.2
per turn cancels recent armor bonus'es while revert
Reversal Armorer II
attack 1.8
health 4.3
armor 0.1 or 0.2
per turn cancels opponent's armor bonus'es srecent while double if opponent revert booster on feild
Raiders
attack 2.8
health 4.9
nets opponent for one turn, charges after two turns, activate as immediate, gives nullifi of attacks also some other strikes
Twitcher
attack 1.2 (X4) or (X3) at 25% chance
health 3.2
Booster Striker
attack 3.3
health 6.3
for each turn not attacked gains +0.7 attack, stacks cancelled on receive physical strike larger than 0.3 per rate, or per strike, while on activate feild, or central participant
Poison Flasker
attack 0.5
health 1.6
strikes random opponent's participant, causes poison damage for 0.2 for 8 turns
Flaskescaper
attack 1.2
health 3.6
poison resistance 65%
SHEILD POISON RESISTANT BOOSTER RELIC GIVER MANA BOOSTER MANA ENFUSER STRIKER OF ABSORBTION SHEILDS
Ironfist
attack 3.3
health 7.3
25% chance to hit additional physical attack, with secondary 1.6 damage per strike
Swift Striker
attack 4.3
health 6.4
12% chance to strike additional another physical strike causes identical 4.3 damage
Growther
attack 2.2 (+1.2)
health 3.4 (+1.4)
per turn increase health by 1.4 also attack by 1.2 per turn, or second, while on central activate feild
Trapper
attack 1.2
health 3.2
strikes opponent if health less than 2.0 also attack less than 0.5 or 0.6 immediately perish also after take 10 damage or 8.0 damage or 7.6 damage
Egerlizer
attack 2.5
health 4.3
after striked also perish becomes Egerlizer II, then similar becomes Egerlizer III with +0.3 attack also + 1.2 boosted health
Exploder
attack 0.2
health 2.3
after perished causes damage to opponent or opposite three opponents each for 4.3 damages, opponents perish this way become perished
Some game modes start at value of 15, another participant three less, also of valus less than 5 would be as vuch of card stackings different, levels as solely or vuch of become or mainly for indicate purposes
SUPPORT CARDS CENTRAL CARDS SQUAD ASSIST CARDS
Leper of Revenge
attack 0.7
health 3.2
once perish, causes damage of 4.0 to one random opponent active participant, or participant of opponent
Preistess
attack 1.2
health 2.5
after each successful large enchanted heal larger than 0.3 or 0.5 increase attack by 0.78 or 0.7
Basher
attack 3.5
health 7.5
12% chance to bash, causes opponent to increase vulnerability of physical by 25%, unactive for one turn, stunned
Toy Drednaught
attack 1.5 1.2 (X2)
health 4.3
torpedos replenish every other, or three turns, opponent participant receives 50% chance to miss register, or miss an attack
Gravitizer
attack 1.5 or 0.7
health 2.8
once opponent participant lowers an level, receives 2.3 damage
Tirculatepinger
attack 0.3
health 2.1
causes moderate or some moderate, or damage to random opponent participant
UFO
attack 2.3
health 5.3
hovers, does not activate certain or some traps
Herder
attack 0.7
health 3.3
summons an wisp per turn if down, rejuvanates central friendli, or freindli participant 2.0 health per turn or the herder dependent on lesser hp amounts or lesser hp amount of the hp amounts
Potion Provider
attack 1.2
health 3.5
health extended potion random participant next turn, or active participant, or central, next turn takes rejuvanate or reocvers 2 health instead of attack, also vaximum health boost by three, or 3.0
Pumpkin Warrior
attack 1.6
health 3.2
reduce opponent attack per each strike by 1
Axe Thrower
attack 2.3 5.0 0.3
health 5.3
when aproximate would finish opponent participant, throws axe cause devestating 5.0 damage, then becomes uses, or fist as strikes
Wraither
attack 4.3
health 2.3
auto cloaks upon attack, lasts 4 strikes
Shoes Producer
attack 1.7
health 2.5
provides an pair of shoes to an friendli participant, boosts speed, causes provide 12% evasion, provides next participant, until each with an pair of shoes
Shoes Producer II
attack 1.8
health 2.8
provides additional shoes pair to freindli participant boost evasion by additional 15%
Necrolergist
attack 0.2
health 1.6
summons skeletons every two turns, attack 0.7 health 1.2, counts as 5 necro scores, upon 70 necro scores summons an attack 3.2 health 7.3 necro wyvern with 0.6 regen per turn, refreshes score after reach 80 necro scsores
Shoppers Greeter
attack 0.6
health 1.5
opponent unwraps an gift, stuns or from occuped for one turn, 55% chance to give to an opponent central participant, or central opponent participant, or shoppers greeter
Defender
attack 2.3
health 6.7
has 4 deflection sequence positioned similar of an quadrant, depletes after an attack received, each provides 2 armor, or 1.5
attack 4.3
health 2.3
auto cloaks upon attack, lasts 4 strikes
Shoes Producer
attack 1.7
health 2.5
provides an pair of shoes to an friendli participant, boosts speed, causes provide 12% evasion, provides next participant, until each with an pair of shoes
Shoes Producer II
attack 1.8
health 2.8
provides additional shoes pair to freindli participant boost evasion by additional 15%
Necrolergist
attack 0.2
health 1.6
summons skeletons every two turns, attack 0.7 health 1.2, counts as 5 necro scores, upon 70 necro scores summons an attack 3.2 health 7.3 necro wyvern with 0.6 regen per turn, refreshes score after reach 80 necro scsores
Shoppers Greeter
attack 0.6
health 1.5
opponent unwraps an gift, stuns or from occuped for one turn, 55% chance to give to an opponent central participant, or central opponent participant, or shoppers greeter
Defender
attack 2.3
health 6.7
has 4 deflection sequence positioned similar of an quadrant, depletes after an attack received, each provides 2 armor, or 1.5
Entangler
attack 1.4
health 3.5
causes opponent central participant be rooted, away from ranged attack for 3 turns, recharges every 3 turn, readis on support row also role type, or role
Advicer
attack
health
Actuaryer
Academic Librarian
Accounting Technician
Scottish Advocate
Aidder
Plane Traffic Controller
Plane Cabin Crew
attack
health
Actuaryer
Academic Librarian
Accounting Technician
Scottish Advocate
Aidder
Plane Traffic Controller
Plane Cabin Crew
Trampler
attack 3.2
health 5.3 or 5.6 or 5.3 to 5.6 vareitis
strikes causes damage to another, next oppopnent's participant aproximately, or, also 75% of the damages
Entanglelizer
attack 0.6
health 3.2
shackles an opponent random participant toward front of the opponent's stack or row, or opponents' participant, results take frontal, or damage from initial, or strikes from freindli also central freindli participant, 35% chance to register, or activate
Caster
attack 1.2
health 2.3
casts aoe toward random opponent participant, its nearby also takes damage of 0.3 per turn for 4 turns, casts every 3 to 4 turns
attack 3.2
health 5.3 or 5.6 or 5.3 to 5.6 vareitis
strikes causes damage to another, next oppopnent's participant aproximately, or, also 75% of the damages
Entanglelizer
attack 0.6
health 3.2
shackles an opponent random participant toward front of the opponent's stack or row, or opponents' participant, results take frontal, or damage from initial, or strikes from freindli also central freindli participant, 35% chance to register, or activate
Caster
attack 1.2
health 2.3
casts aoe toward random opponent participant, its nearby also takes damage of 0.3 per turn for 4 turns, casts every 3 to 4 turns
Fenix Uplinker
attack 0.1
health 2.2
every turn or once per turn enables an fenix loader or all essential fenix loader to activate, multiple fenix loader could summon multiple amounts of fighter, fenix fighter from fenix summoner, power charges, or provides power via grid, or provides charges
Fenix Loader
attack 0.2
health 1.4
version I unrequires fenix uplinker to begins teleportation, or wrap
Fenix Summoner
attack 1.7
health 3.2
summons an fenix fighter nearby or next to fenix loader if presently amongst, or available also unstunned or futile, rooted, entangled
attack 0.1
health 2.2
every turn or once per turn enables an fenix loader or all essential fenix loader to activate, multiple fenix loader could summon multiple amounts of fighter, fenix fighter from fenix summoner, power charges, or provides power via grid, or provides charges
Fenix Loader
attack 0.2
health 1.4
version I unrequires fenix uplinker to begins teleportation, or wrap
Fenix Summoner
attack 1.7
health 3.2
summons an fenix fighter nearby or next to fenix loader if presently amongst, or available also unstunned or futile, rooted, entangled
Second Player that goes Second Receives 2.0 health of Central Participant
Javaleir
attack 2.1
health 3.6
after an successful dodge, next attack causes 1.6 additional damage, 25% chance to dodge physical based, types of attacks
Procedurer
attack 0.7
health 2.3
whenever an opponent card changes position, or position changes, causes 1.2 damage to all opponent participants, once this participant enters support row, receives 1.6 damage
Crowler
attack 2.2
health 2.8
once attack gains 1.5 armor for 3 to 4 turns
Weakener
attack 1.3
health 2.2 or 2.3 or 2.4 vareiti
upon successful strike, causes oppponent to cause -0.15 plus 75% of attack
Sfoalter
attack 1.1 to 1.5 vareiti
health 2.3
after successful strike, causes opponent participant to health 65 to 70% random of hp
Shrugger
attack 2.4
health 3.5
Practitioner
attack 1.4
health 3.2
once per turn next card's attack of row increase by 0.15 if less than 1.4 elses increase by 0.2 while on active central position, or central participant
Counterer
attack 2.3
health 4.3
each occurence an card gains training from attack or defence, gains an counter of spell damage by 0.3, releases at next initial attack, if opponent would be damaged to defeat or ceizement by 55% to 60% of the damage, saves to another counter, or next spell with, or strike while as central participant
Corroder
attack 0.6
health 3.3 to 3.5 vareiti
corroded opponent has health reduced, vulnerablenes from reduced armor by 25% to 30%, while every about 5th attack, would receive 0.4 to 0.6 damage
Negater
attack 1.2 to 1.5 vareiti
health 4.3
negate the, cancel next two magic type of attacks central opponent also other or participants would cause, while this participant on support row or central row, or central participant
Curser
attack 0.6
health 2.3
cursed opponent, curse an random opponent once per turn, required to be at top of stack of friendli participants, cursed opponent participant unaccurate 25% to 30% random of their physical attacks while 11% to 15% of magical strikes
Defencer
attack 1.4
health 5.3
once reaches less than 65% of the health begins defensive stance, attacks reduce by 35% while armor gains 1.5 health surplus or increase 0.4 to 0.6 vareid, or random
Swift Fencer
attack 3.2 (1.6)
health 5.3
35% chance to perform an whirl strike causes each opponent participant to take damage, the turn performs whirl strike receives 25% to 30% damage bonus, also chance of 35% damage receive or bonus
Flanker
attack (X2) 1.6
health 3.6 to 3.8 vareiti
opponent with less attack receives bonus 0.4 damage, with less hp receives bonus 0.3 damage, with less both attack also hp receive bonus 1.2 damage
Tiffani
attack 1.2
health 2.3
attacked opponent participant gains vulnerability 25% to 30%, critical becomes 60%, while as central paritcipant attacks opponent of diagonal or, also opponent support row participant
Geared Equipper
attack 1.8
health 4.6
block sheild 0.3 (5% critical block 0.6 amount of damage)
has thorn, reflect 15% of damage received, while as central participant 25% to 35% random per each encounter or occurence, or of each occurence
Boulvevarder
Entrancer
Pathwayer
Roader
Router
Alley
Frenzed Driver
Courser
Approacher
Parkwayer
Wayer
Localer
Placer
Setter
Web Siter
Groundevous
Grounder
Pensioner
Allowancer
Annuityer
Granter
Paymenter
Premiumer
Rewarder
Social Securiter
Subsidizer
Gifter
Advantager
Extraer
Bonuser
Dividender
Extraser
Tipper
Pluser
Amountizer
Awarader
Casher
Depositter
Disbursementer
Feer
Outlayer
Pensionizerster
Premiumer
Refunder
Reimbursementizer
Repaymenter
Returner
Rewarder
Salaryer
Settlementer
Subsidizer
Summer
Supporter
Wager
Advancer
Hirerer
Aidder
Assetter
Assistant
Gainer
Helperer
Hekoer
Helper
Gooder
Gravyer
Worther
Interester
Perker
Profitter
Prosperityer
User
Welfarer
Blesser
Booner
Favorer
Clonepanner Panuiter Acceder Accepter Allower Avower Confesser Conceder Granter Declarer Owner Professer Recognizer Yeilder
Clonepanner
attack 2.2
health 3.3
Panuiter
attack 1.5
health 3.5
Acceder
attack 3.2
health 2.3
Accepter
attack 2.5
health 3.2
Allower
attack 0.3
health 3.2
armor 0.3
prevents opposite opponent participant from action for 3 turns
Allowder
attack 0.6
health 1.6
while on support row gains 3.0 health
Avower
attack 1.2
health 2.3
Confesser
attack 0.67
health 3.2
spends electric charge to cause damage to random opponent participant 0.3 per 5 electric charge
Conceder
attack 1.2
health 2.5
provides electric charge 10 or 15 per turn
Granter
attack 3.5
health 7.0
Declarer
attack 2.5
health 5.3
declares opposite opponent participant as opponent gains 0.2 attack versus per turn of versus
Owner
attack 2.1
health 1.6
returns to feild as clone of opposite card while it perishes after one turn
Professer
attack 1.6
health 2.2
gains 0.5 attack 0.6 to 0.7 vareid health while student participant on feild
Recognizer
attack 2.4
health 3.4 to 3.6 vareiti
Yeilder
attack 1.5
health 3.2
boosts necro energy double once this card participant perishes from feild
Nouner
Parter
Amounter
Anyer
Chunker
Componenter
Detaler
Elementer
Factorer
Featurer
Itemer
Lotter
Measurer
Memberer
Peicer
Portioner
Quantityer
Sectorer
Segmenter
share side unit allotment apportionment articulation atom bit bite branch chip constituent cut department division extra fraction fragment helping hunk ingredient instalmentUK installmentUS limb lump module moiety molecule organ parcel particle partition quantum quota ration scrap slab slice sliver splinter subdivision
Sarer
Sharer
Sider
Uniter
Allotmenter
Apportionmenter
Atomer
Abitter
Bitter
Biter
Brancher
Chipper
Constituenter
Departmenter
Divisioner
Fractioner
Fragmenter
Helpinger
Hunker
ingredient instalmentUK installmentUS limb lump module moiety molecule organ parcel particle partition quantum quota ration scrap slab slice sliver splinter subdivision
Ingredienter
Instalmenter
Limber
Lumper
Moduler
Moeityer
Molecular
Organitizer
Parceler
Particler
Partitioner
Quantumer
Quotaer
Rationer
Scrapper
Slabber
Enticer
Sliverer
Splinter
Subdivisioner
Quantum Easer
Compensator
Benefitter
Bountyer
Dividender
Gifter
Gratuiteor
Perker
Premiumer
Prizer
Rewarder
Compensater Specialist
Addendumer the Specialist
Additioner
Arewwr Adjuncter
Streetprobe or Guard Appendager
Bonuser
Complementer
Supplementer
Allocationer
Annuityer
Bountyer
Commissioner
Contributer
Endowmenter
Feer
Fellower
Granter
Interester
Legacitizer
Lotter
Measurer
Participate Parter
Payer
Pensioner
Portioner
Prizer
Quotaer
Rationer
Salaryer
Scholar
Sharere
Tubwubber or Super or Quentensential, or Superb or Yard or Garden or EndowlencesSubsidizer
Wager
Allowter
Chunker
Claimer
Contributer
Nimble the Quucj or Quick, or Divisionter
Doser
Duer
Heritager
Parkeler
Percentageitizer or Percentagitizer
Pointster
Proportioner
Rake'offer
Rationer
Server
Whacker
Whucker
Whoacker
Death's Keeper
attack 3.4
health 5.6 to 5.7 vareiti
every two turns cause an death consume bolt to an random opponent zero splash, causes 2.2 damage healsh, or heals death's keeper for 1.1 damage, or health perhaps
Solivant
attack 1.2
health 2.3 to 2.5 vareiti
after more than 10.1 damage caused, gains 3.0 attack, 4.0 health, attacks from any row of stack of participants
Vonkey Teramer
attack 1.2
health 3.2
every four turns summons an vonkey, attack 2.2 health 1.5, once arrive on feild, tosses up to two bananas, 25% begin from one banana to random two opponents, each seperate, or different random, next turn once consumed gains 0.6 attack 0.8 health
Dusten Brawler
attack 2.8
health 4.8
after successful parry health increase, boost by 0.6, while next attack increase by 1.4, 15% chance to parry versus some opponent participants
Ninta
attack 2.2
health 3.5
after successful dodge, 25% chance to dodge, next attack increase by 2.2
Devota
attack 1.5
health 3.3
35% chance to dodge physical strikes, 15% magical strikes, after successful dodge, versus most opponent card participants, immediately counter physical attack, strike for 1.2 damage
additional tags: ccg concepts, blog sendtell, or vessage, or descriptions of, tags, labels, regress, or rehoice, or reselection, or another choice, or rechoice, or choose, or another considerate, or preference, or considerations of,
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