Thursday, 1 February 2018

Buddys' War Revised


















Sasquatch       Teir 2 Rank 1   Level 13
attack 4.3
health 9.3

Knight             Teir 2 Rank 2   Level 15
attack 5.4
health 8.6
armor 1.2

Magic Absorber                      Level 8
deflects magic attacks
Attack 2.3
Health 4.7
Armor 0.4

Wizard
attack 0.7
Health 3.2
Armor -0.1

Plateman
attack 2.3
Health 5.7
Armor 2.0
prone to magic strikes 2X damage, 3X lightning damage, 4X thunderbolt damage

Salesman
attack 0.3
health 1.8
  increased gold while active on feild

Bowman
attack 1.3
health 2.5
armor -0.1

Archer
attack 1.6
health 1.9
long ranged

Ranger
attack 1.25
health 3.3
evasive 25% dodge melee attack including cleave also certain or some aoe strikes

Cleaver
attack 3.3
health 6.3
enrages upon striked by opponent also some personnal effects

Promoter
attack 1.5
health 3.2
boost main card, lowest floor health as long as on feild after channeling

Guard
attack 0.7
health 6.7
boost nearby feilder, or participants' defence by 25-50% vared depend of relation perhaps

Guardian
attack 1.2
health 9.7
boost all participants or nearly all friendli participants except etherel cards' armor by 35-50%

Looter
attack 0.5
health 3.2
reduce opponent gold gain, also occasion snatch some gold from opponent

Gruntles
attack 2.7
health 5.5

Ragers
attack 1.5
health 4.3
increased attack by 25% per consecutive hits

Reclaimer
attack 0.3
health 2.3
per turn activate to 5% chance return an recently injured card from graveyard, or release

Striker
attack 3.3
health 4.9
chance to evade physical strikes 15%, at occasion aoe strike nearby opponent


Tom, the Protective One
attack 2.2
health 3.4
increase the defence rating of current active participant by 0.8

Snoredoe
attack 1.2
health 4.8
enhence the active participant's health by 0.5 hp per turn

Alexander the Great
lower attack of another opponent by 0.2 per hit
attack 3.6
health 5.1

Communist Worker
attack 0.5
health 2.3
each beam or turn gives other communist units on feild by +0.2 of defence

Farmer
attack 0.7
health 1.8
provides gold per turn, 60% chance to activate, or 55% to 60%

Pet Rock
attack 0.2
Health 6.8
increases adjacent participants that would be friendli's defence by 0.2 constant or for as long as on feilid

Pet Pebble
attack 0.1
health 4.5
increase adjacent friendli participants' defence by 0.4

Rock
give miner 1.5 gold per turn, digger 1.9 gold, excavator 3.5 gold, 2.3 gold if considerable more than 10 damage dealth or 8 from battle to opponents participants
attack 1.6
health 7.7

Mayor
attack 1.5 (+1.5)
health 5.0 (+1.5)
-0.8 attack, -0.8 armor or defence for each citizen at play, or on feild

Goblin
attack 3.3
health 4.7 to 5.7 vareiti
causes flee upon attack, returns next next turn, become vulnerable 25%, health increase by 0.3 to 0.5 depend on size also fortitute of mental crayon or mentality

Dark Wizard
attack 2.2
health 2.0
must be rested at the most top of participants, causes two thirds damage to opponent participant, or opponent most, or main participant, also most central

Gemstone
attack 1.4
health 3.7
deflect some magic type of, most of attacks

Pirate
strong melee unit, or melee fighter
attack 2.9
health 5.3
boost health to 5.7 upon enraged by effects

Secretary Jefferson
attack 2.2 (initially then becomes 0.5 as expensed the pen)
health 3.8
provides details of opponents' participant, gives increased damage 1% for 8 turns to 2% versus opponents' participants

Cleric Justicar Sentinel Warden Archon Dominator Necromancer Bard Blader Beastchamp MasterLogician Champion Paragon Reaver Rifter Void Warlord

Cleric
attack 0.3
health 2.7
dispels debuffs, 87 or 80% chance or 85% chance per turn also activation

Justicar
attack 5.3
health 11.2

Sentinel
attack 1.4 (X2)
health 3.4

Warden
attack 1.6 (X2)
health 4.4

Archon
attack 3.2 aoe
health 9.5
possible additional lightning or strike bounce to an random another opponent's participant

Dominator
attack 4.7
health 9.4

Necromancer
attack 0.5
health 2.3
returns friendli opponent or participant's perished participant to feild as an skeleton except void also archon also banished units, or removed while banish effect

Skeleton
attack 0.7
health 1.2

Banisher
attack 2.4
health 4.3
banishes opponent for one turn per strike 25% chance to activate the effect

Bard
attack 0.4
health 3.3
soothes opponent for one turn, diminished 15% chance thereon, or afterward activation, or first turn

Blader
attack 3.5
health 6.3
25-30% cahcne to perry, or chance to parry, vareiti

Beastchamp
attack 3.3
health 7.5
produces an companion boer after perish, attack 1.6 health 4.3, dashes strike, immediate strike after arrival on feild

Master Logician
attack 2.3
health 9.7
strikes causes opponent to return to previous state, cancels its attack, returns health also perhaps some effects

Champion
attack 3.8
health 14.6
armor 0.3

Paragon
attack 2.9
health 11.6
armor 0.2

Reaver
attack 4.7
health 18.5
armor 0.2

Rifter
attack 2.3
health 4.7
the physical attack causes magic damage about 55% amount

Void
attack 3.0
health 11.3
takes 50% more damage from magical strikes, or magic attacks, reduced 25% from melee spells or mell strikes, or melee, also physical strikes

Warlord
attack 7.2
health 12.5
armor 0.5

             CRITICAL STRIKE   ARMOR PERICING  PERSISTENT ACTIVATION


Human Affinititizer
attack 1.3
health 4.6
armor 0.1
for each human type of cards or participants, freindli participants on feild, than etherel or banished, perhaps, also give 5% boost to attack also health, 3% to spell attack also magical, or magic damages, than attacks

Ranged Specialist
attack 2.3
health 3.6
attacko, once on second position to participation, able to attack

Armorer
attack 0.8
health 3.2
per turn gives friendli, or an freindli participant armor 0.4, 0.3 then 0.2 afterwards effect



Each armor rating or armor of 1 gives aproximately 50% damage reduction, some versions 35%    

Minataurs
attack 1.6
health 3.3
comes as three seperate unit, takes aoe damage one after, per one, or after another identical near clone

Collosal or Collosus
attack 2.9
health 12.5
armor 2.3

Hulga
attack 4.7
health 8.6
armor 0.1
regenerate 0.8 health per second, or turn

Hits Absorber
attack 0.6
health 5.4
sheild 4.3
armor 0.3
75% chance to attracts opponent physical also mental or magical type of attacks, causes aoe to funnel to adjacent, could be placed at top of the friendli groupa, or freindly group

Glaive Thrower
must stay at top of the tower or grove or group, causes splash row damage to opponent central, takes one turn to load
attack 4.5 or 3.5
health 5.9
armor 0.657 or 0.6

Zel'Zelga
85% chance to reverse also cancel some recent healing effect larger than 0.3 health, opponents vitally or wounded or perishes this way gives riddence shards
attack 1.4
health 3.5
armor -0.1 or -0.3

Bargainer
attack 1.2
health 4.7 or 3.5
reduce the amount of attack required to participate at 2nd row, or second rank of central perhaps, from 0.5 by 0.7 per turn

Reversal Armorer
attack 1.8
health 3.8
armor 0.3 or 0.2
per turn cancels recent armor bonus'es while revert

Reversal Armorer II
attack 1.8
health 4.3
armor 0.1 or 0.2
per turn cancels opponent's armor bonus'es srecent while double if opponent revert booster on feild

Raiders
attack 2.8
health 4.9
nets opponent for one turn, charges after two turns, activate as immediate, gives nullifi of attacks also some other strikes

Twitcher
attack 1.2 (X4) or (X3) at 25% chance
health 3.2

Booster Striker
attack 3.3
health 6.3
for each turn not attacked gains +0.7 attack, stacks cancelled on receive physical strike larger than 0.3 per rate, or per strike, while on activate feild, or central participant

Poison Flasker
attack 0.5
health 1.6
strikes random opponent's participant, causes poison damage for 0.2 for 8 turns

Flaskescaper
attack 1.2
health 3.6
poison resistance 65%

SHEILD   POISON RESISTANT BOOSTER   RELIC GIVER  MANA BOOSTER   MANA ENFUSER   STRIKER OF ABSORBTION SHEILDS

Ironfist
attack 3.3
health 7.3
25% chance to hit additional physical attack, with secondary 1.6 damage per strike

Swift Striker
attack 4.3
health 6.4
12% chance to strike additional another physical strike causes identical 4.3 damage

Growther
attack 2.2 (+1.2)
health 3.4 (+1.4)
per turn increase health by 1.4 also attack by 1.2 per turn, or second, while on central activate feild

Trapper
attack 1.2
health 3.2
strikes opponent if health less than 2.0 also attack less than 0.5 or 0.6 immediately perish also after take 10 damage or 8.0 damage or 7.6 damage

Egerlizer
attack 2.5
health 4.3
after striked also perish becomes Egerlizer II, then similar becomes Egerlizer III with +0.3 attack also + 1.2 boosted health

Exploder
attack 0.2
health 2.3
after perished causes damage to opponent or opposite three opponents each for 4.3 damages, opponents perish this way become perished

Some game modes start at value of 15, another participant three less, also of valus less than 5 would be as vuch of card stackings different, levels as solely or vuch of become or mainly for indicate purposes

SUPPORT CARDS   CENTRAL CARDS   SQUAD ASSIST CARDS

Leper of Revenge
attack 0.7
health 3.2
once perish, causes damage of 4.0 to one random opponent active participant, or participant of opponent

Preistess
attack 1.2
health 2.5
after each successful large enchanted heal larger than 0.3 or 0.5 increase attack by 0.78 or 0.7

Basher
attack 3.5
health 7.5
12% chance to bash, causes opponent to increase vulnerability of physical by 25%, unactive for one turn, stunned

Toy Drednaught
attack 1.5 1.2 (X2)
health 4.3
torpedos replenish every other, or three turns, opponent participant receives 50% chance to miss register, or miss an attack

Gravitizer
attack 1.5 or 0.7
health 2.8
once opponent participant lowers an level, receives 2.3 damage

Tirculatepinger
attack 0.3
health 2.1
causes moderate or some moderate, or damage to random opponent participant

UFO
attack 2.3
health 5.3
hovers, does not activate certain or some traps

Herder
attack 0.7
health 3.3
summons an wisp per turn if down, rejuvanates central friendli, or freindli participant 2.0 health per turn or the herder dependent on lesser hp amounts or lesser hp amount of the hp amounts

Potion Provider
attack 1.2
health 3.5
health extended potion random participant next turn, or active participant, or central, next turn takes rejuvanate or reocvers 2 health instead of attack, also vaximum health boost by three, or 3.0

Pumpkin Warrior
attack 1.6
health 3.2
reduce opponent attack per each strike by 1

Axe Thrower
attack 2.3 5.0 0.3
health 5.3
when aproximate would finish opponent participant, throws axe cause devestating 5.0 damage, then becomes uses, or fist as strikes













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