Sasquatch Teir 2 Rank 1
attack 4.3
health 9.3
Knight Teir 2 Rank 2
attack 5.4
health 8.6
armor 1.2
Magic Absorber
deflects magic attacks
Attack 2.3
Health 4.7
Armor 0.4
Wizard
attack 0.7
Health 3.2
Armor -0.1
Plateman
attack 2.3
Health 5.7
Armor 2.0
prone to magic strikes 2X damage, 3X lightning damage, 4X thunderbolt damage
Salesman
attack 0.3
health 1.8
increased gold while active on feild
Bowman
attack 1.3
health 2.5
armor -0.1
Archer
attack 1.6
health 1.9
long ranged
Ranger
attack 1.25
health 3.3
evasive 25% dodge melee attack including cleave also certain or some aoe strikes
Cleaver
attack 3.3
health 6.3
enrages upon striked by opponent also some personnal effects
Promoter
attack 1.5
health 3.2
boost main card, lowest floor health as long as on feild after channeling
Guard
attack 0.7
health 6.7
boost nearby feilder, or participants' defence by 25-50% vared depend of relation perhaps
Guardian
attack 1.2
health 9.7
boost all participants or nearly all friendli participants except etherel cards' armor by 35-50%
Looter
attack 0.5
health 3.2
reduce opponent gold gain, also occasion snatch some gold from opponent
Gruntles
attack 2.7
health 5.5
Ragers
attack 1.5
health 4.3
increased attack by 25% per consecutive hits
Reclaimer
attack 0.3
health 2.3
per turn activate to 5% chance return an recently injured card from graveyard, or release
Striker
attack 3.3
health 4.9
chance to evade physical strikes 15%, at occasion aoe strike nearby opponent
Tom, the Protective One
attack 2.2
health 3.4
increase the defence rating of current active participant by 0.8
Snoredoe
attack 1.2
health 4.8
enhence the active participant's health by 0.5 hp per turn
Alexander the Great
lower attack of another opponent by 0.2 per hit
attack 3.6
health 5.1
Communist Worker
attack 0.5
health 2.3
each beam or turn gives other communist units on feild by +0.2 of defence
Farmer
attack 0.7
health 1.8
provides gold per turn, 60% chance to activate, or 55% to 60%
Pet Rock
attack 0.2
Health 6.8
increases adjacent participants that would be friendli's defence by 0.2 constant or for as long as on feilid
Pet Pebble
attack 0.1
health 4.5
increase adjacent friendli participants' defence by 0.4
Rock
give miner 1.5 gold per turn, digger 1.9 gold, excavator 3.5 gold, 2.3 gold if considerable more than 10 damage dealth or 8 from battle to opponents participants
attack 1.6
health 7.7
Mayor
attack 1.5 (+1.5)
health 5.0 (+1.5)
-0.8 attack, -0.8 armor or defence for each citizen at play, or on feild
Goblin
attack 3.3
health 4.7 to 5.7 vareiti
causes flee upon attack, returns next next turn, become vulnerable 25%, health increase by 0.3 to 0.5 depend on size also fortitute of mental crayon or mentality
Dark Wizard
attack 2.2
health 2.0
must be rested at the most top of participants, causes two thirds damage to opponent participant, or opponent most, or main participant, also most central
Gemstone
attack 1.4
health 3.7
deflect some magic type of, most of attacks
Pirate
strong melee unit, or melee fighter
attack 2.9
health 5.3
boost health to 5.7 upon enraged by effects
Secretary Jefferson
attack 2.2 (initially then becomes 0.5 as expensed the pen)
health 3.8
provides details of opponents' participant, gives increased damage 1% for 8 turns to 2% versus opponents' participants
Cleric Justicar Sentinel Warden Archon Dominator Necromancer Bard Blader Beastchamp MasterLogician Champion Paragon Reaver Rifter Void Warlord
Cleric
attack 0.3
health 2.7
dispels debuffs, 87 or 80% chance or 85% chance per turn also activation
Justicar
attack 5.3
health 11.2
Sentinel
attack 1.4 (X2)
health 3.4
Warden
attack 1.6 (X2)
health 4.4
Archon
attack 3.2 aoe
health 9.5
possible additional lightning or strike bounce to an random another opponent's participant
Dominator
attack 4.7
health 9.4
Necromancer
attack 0.5
health 2.3
returns friendli opponent or participant's perished participant to feild as an skeleton except void also archon also banished units, or removed while banish effect
Skeleton
attack 0.7
health 1.2
Banisher
attack 2.4
health 4.3
banishes opponent for one turn per strike 25% chance to activate the effect
Bard
attack 0.4
health 3.3
soothes opponent for one turn, diminished 15% chance thereon, or afterward activation, or first turn
Blader
attack 3.5
health 6.3
25-30% cahcne to perry, or chance to parry, vareiti
Beastchamp
attack 3.3
health 7.5
produces an companion boer after perish, attack 1.6 health 4.3, dashes strike, immediate strike after arrival on feild
Master Logician
attack 2.3
health 9.7
strikes causes opponent to return to previous state, cancels its attack, returns health also perhaps some effects
Champion
attack 3.8
health 14.6
armor 0.3
Paragon
attack 2.9
health 11.6
armor 0.2
Reaver
attack 4.7
health 18.5
armor 0.2
Rifter
attack 2.3
health 4.7
the physical attack causes magic damage about 55% amount
Void
attack 3.0
health 11.3
takes 50% more damage from magical strikes, or magic attacks, reduced 25% from melee spells or mell strikes, or melee, also physical strikes
Warlord
attack 7.2
health 12.5
armor 0.5
CRITICAL STRIKE ARMOR PERICING PERSISTENT ACTIVATION
Human Affinititizer
attack 1.3
health 4.6
armor 0.1
for each human type of cards or participants, freindli participants on feild, than etherel or banished, perhaps, also give 5% boost to attack also health, 3% to spell attack also magical, or magic damages, than attacks
Ranged Specialist
attack 2.3
health 3.6
attacko, once on second position to participation, able to attack
Armorer
attack 0.8
health 3.2
per turn gives friendli, or an freindli participant armor 0.4, 0.3 then 0.2 afterwards effect
Each armor rating or armor of 1 gives aproximately 50% damage reduction, some versions 35%
Minataurs
attack 1.6
health 3.3
comes as three seperate unit, takes aoe damage one after, per one, or after another identical near clone
Collosal or Collosus
attack 2.9
health 12.5
armor 2.3
Hulga
attack 4.7
health 8.6
armor 0.1
regenerate 0.8 health per second, or turn
Hits Absorber
attack 0.6
health 5.4
sheild 4.3
armor 0.3
75% chance to attracts opponent physical also mental or magical type of attacks, causes aoe to funnel to adjacent, could be placed at top of the friendli groupa, or freindly group
Glaive Thrower
must stay at top of the tower or grove or group, causes splash row damage to opponent central, takes one turn to load
attack 4.5 or 3.5
health 5.9
armor 0.657 or 0.6
Zel'Zelga
85% chance to reverse also cancel some recent healing effect larger than 0.3 health, opponents vitally or wounded or perishes this way gives riddence shards
attack 1.4
health 3.5
armor -0.1 or -0.3
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