Tuesday, 6 February 2024

Some Notes, on / with Game Designs and Game AIs

 




===> grab experience orbs

===> can take objective, proceed to take objective

===> should take objective and about can take objective, because worth it and gives highest reward

===> time stamp, elogation and relation to the current status da'entridomips


===> accelerate forward, skill can provide this, proceed with that skill, and to accelerate forward

===> at long hour horizon will make it worth, mark it with 0.56 to 0.76 rating, out of total of 1/1.00

===> change total (out of) to 1.35 to 1.37, randomized between these two values

===> select all summons of this hero, proceed / and do an attack (to the nearest hero that was at time stamp 3.267 seconds approximately ago)


===> guard ally

===> heal ally to full, proceed with 100%, takes some reproccusions or incidents of attacks from enemy heroes and turrets and bases

===> follow this nearest hero

===> follow the nearest hero which is also the MVP by rating net sum currently; or recently


===> draw the talent that suit for a specific which is designated spell / ability

===> buy the quick buy item

===> spend all gold resource with awareness for second buybacks and first buybacks if available and available in the game

===> purchase the merchant if available and calculated; evaluated to be suitable










No comments:

Post a Comment