Thursday, 8 February 2024

Melee and Ranged, and / Wave Troop(s) Logic - A Game Design Piece

 








if the ranged troopers does (too) much damage to melee

the following happens later: the value and tower's damage and clear power to the melee or the wave of troops become increased

as a result of it, the melee troops have strong defense against towers, while the hero is relative lesser valued

(suppose against original and later game design intentions, it would falter and perform less of a plan)

(the logic seems to be right, and it sounded a bit odd to the author)


if the ranged troopers does less enough damage to melee troops and lesserly, also in general terms / battles, the melee troops become excel more in fighting, and receives lesser defensiveness from towers / turret bases, the value of it decreases for tower sieges, and heroes may not be able to take down those towers / turrets


^ add to the point(s) above, then the melee troopers may be relatively decreased compotency and potentness at defending towers? will think and then resume later: 1 2 three, suppose on an increase that's similar instead, and becomes weak enough relatively at holding a wave























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