Judge - each turn deal 2 damage to a random opponent at end of turn / beginning of turn
Thief - steals 2 gold once arrive to the field from the enemy depository
Looter - 50% per turn to transfer one cargo from opponent to the player
Wizard - boost intelligence and mana spenditure by 6%/5%, respectively, of each mage, magician and intelligence based characters
Demon - each attack deals 30% chance to cause flame damage to the enemy, the damage type changes to flame from physical and others once this skill is activated
Mayor - calls upon 1 to 3 automated (AI piloted) Citizen to the field, each with 1 attack 1 power and 1 health per turn at beginning of turn
Smith - drives around giving metal plates to allied players, optional and possible to give to opponent's units, per each turn
Teleportation Mage - teleports to a vacant field if prefered and/or possible per each turn before combat, after certain / some poison and other similar effects such as regen heal or deplete health, the opposite 3 squares (or tiles) receive 1 magical damage as a result
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