Certainly, I'll add some special abilities to a selection of these tank characters to make them more in line with card game dynamics:
Moosh
- Attack: 2
- Health: 4
- Ability: Taunt - Enemies must attack this character before attacking others.
Stacy
- Attack: 1
- Health: 3
Mobo
- Attack: 3
- Health: 2
Skyto
- Attack: 4
- Health: 4
- Ability: Flying - Can't be attacked by non-flying characters.
Mary
- Attack: 2
- Health: 5
- Ability: Heal - Restores 1 health to all friendly characters at the end of your turn.
Monster
- Attack: 6
- Health: 7
Potter
- Attack: 2
- Health: 3
Peoble
- Attack: 3
- Health: 6
- Ability: Shield - The first time this character would take damage, prevent that damage.
Commander
- Attack: 5
- Health: 4
- Ability: Inspire - Gives +1 attack to all friendly characters when played.
Jenny
- Attack: 3
- Health: 5
Rule
- Attack: 7
- Health: 2
Stomper
- Attack: 6
- Health: 5
- Ability: Stomp - Deal 2 damage to all enemy characters when played.
Flylk
- Attack: 4
- Health: 5
Lucy
- Attack: 2
- Health: 3
- Ability: Stealth - Can't be targeted or attacked until it deals damage.
Butterfly
- Attack: 1
- Health: 2
Slimeobile
- Attack: 1
- Health: 6
- Ability: Regenerate - Heals itself for 2 health at the end of your turn.
T2
- Attack: 2
- Health: 2
The abilities added provide various strategic advantages and can shape the way a player builds and plays their deck.
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