2-Cost: Draw a card
3-Cost: Discard a card from hand
4-Cost: Bribe a guard if possible
5-Cost: give a nearby 1-cost card +2 power
respective powers ^: 3,6,3,2
2-Cost: pin down an enemy card and mark as adversary for all allied units in this zone
4-Cost: draw 2 cards, discard 1 card after, randomly
6-Cost: heal an injured unit
8-Cost: causes daze to opposite card
respective powers * * * & & ^ * *: 4, 7, 11, 13
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