Saturday, 30 December 2023

Serial ID 0083-0085-0075-001, 0075-011, 0075-012 and Game Design Content

 





6 cards start in hand

 total draws 12 cards per standard

  as per 12 total number of standard turns

which is out of total 20 cards in deck

or 24

or 30

or 40 (more so 40 compared to 30 cards in deck)

 max number of cards in deck: 60, 70, 80, 120, 110, and some other options whether 200 total number of cards (in one deck)










Friday, 29 December 2023

Battler (Arena Battle War) (ABW) Games Themes and Mostly Mechanics

 







- after first hit, boost attack by 15% for 3 seconds

- delete opponent instantly if the health reached below 3%, works at 1.5% for bosses and perhaps similars

- next attack this unit's attack doubles in value

- increase dodge by 40% when it is forwarding with the weaponry: a sword; its own sword

- give 3 armor to each timely given piece / unit, provided with this ability from this unit

- fervor frenzy: 5% increased attack speed per registered hit, stackable 6 times in total up to 30% increased attack speed from this effect

- increase movement speed after health reaches below 40%, raises bodily alert and lasts for 8.0 seconds

- for next 5.0 seconds, gain bash 10%, bonus damage 25 magical damage

- for next 9.0 seconds, gain 30% swift evasion ability from melee hits and 40% for ranged most hits

- increases melee attack range by 40 from this improvement/upgrade/ability

- auto-like-corrects its attack paths when this unit's projectile (archery; arrow projectile) after this activation

- summon a bat that follows it with 300 movement speed, flying, 25 health and 3 damage per attack, deals 1 damage per second venomous poisonous tipped attack

- increase units' poison damage by 25%, applies to all this type

- increase fiery type damage of these units by 35% to 40% (randomly selected; generated)

- give 4 defence bonus rating to this unit, and lasts an additional 4 seconds to max of 12 seconds, as stackable 3 times, initiate at 6.0 seconds

- improve spell / magic damage by 1/2/3/4% for each stack of buffs this unit has; or these units/ heroic units










(Some; Various;;) Bunkol Cards

 



att/health ability/mechanic

3 / 5 regen

2 / 2

2 / 4

1 / 3

1 / 1

1 / 2 first strike

1 / 1 combine with another 1 / 1, has to be same attribute values card

1 / 2

3 / 1

3 / 1 (rush if game applicable)

1 / 2 heal 1

2 / 2 armored (1)

2 / 2

1 / 4 summon a 1/1 adjacent to this

(more'ish of to come, and mores)









Tuesday, 26 December 2023

Forces of the Gevood

 





Deal 4 damage

Deal 5 damage

Cause 6 damage

Inflict -1 to attack power to opponent

Cause -2 to attack power to enemy

Cause -4 to attack damage next turn to the adversarial opponent

Heal 4 health, skip next turn

Gain 30% thorn, 25% armor and 4 health this turn, until the next turn


Receive 4 gold

Gain 2 mana

Increase max mana of a card or hero by 1

Gain card Flame Bolt

Gain card Ice Lava

Gain card Ice Sheets

heal 2 health and gain 50% armor for 3 turns

Gain Regenerate 2 for 36 turns, lose 4 attack damage


Receive 14 energy

Attain 3 new unit cards

Drawing from the opponent's spell card deck is banned temporarily

Prohibit next card draw

Setup prohibition for drawing from food/meals deck

Shuffle the standard card deck

Give Common Will I to the enemy's hand

Give Healing Scroll Super Edition III to the enemy player


Draw 4 cards, summon all monsters drew this way with power less than 5

Gain 4 power / score

Reduce enemy unit's attack of a zone/area/region all by 1/2









Will of the Dragonnite

 








Deal 4 damage

Deal 6 damage

Deal 3 damage

(Deal 5 damage, Deal 1 damage)

Heal 4 health

heal 3 health

Recover 50% of damage received this turn (keeps with decimals)

Survive for one more round (this being a last-round effect)


Pause for 1 round, deal double damage next turn

amplify damage by 60% for 3 turns

amplify damage by 60% for 4 turns

increase next hit by 3 damage

increase damage by 60% for 2 turns

increase max health by 4

increase max health of both players by 6 (bulkan bulk-up) (?)

casts Duel on opponent, Duel (;it) causes opponent to increased 25% attack speed attacking this unit / hero / hero type, while this unit gains counterattack 35%

Increase base / original damage by 2 (or 3)









For Game Design(s) and For With Extensive Game Stats

 







additional tags: umbrella, finisher tags, inventive, inventors, scientists, scholars, graduates, experteise, experts,









Dog-bite for 4 damage

Deal magical damage for 3 damage

Increase next hit by 2 and deal 2/1 damage

Summon a 4 healthed 0 attack hoverling or pet

Deal additional 4 damage (magical type) for the next 2 hits with the same weapon equipped

Equip a sharpened sword, deals 5 damage on average

Average the next 3 attacks toward evenness

Increase maximum health by 4 for 3 turns

heal 2 health

heal 4 health

regenerate 0.5 health for 6 turns beginning this level

generate 1 health for 3 turns beginning next turn

heal 3 health









Games Evaluations and Analysis Plus Game Designs and Game Design Concepts

 






  • increase next attack by 2
  •  increase next attack by 3
  • increase next attack** by 4

increase next attack by 1 

  •  enhence hit rating ** by 2.0%
  • enhance* & & ^ * hit rating by 50% of its remainder; relates to total

attack for 4 damage towards the opponent

attack for 2 damage

attack for 6 damage

heal for 3 health

regenerate 1 health for 6 turns

regenerate 1 health for 5 turns 

  •  bogus-swing-whoo!* begins channeling for a large or medium instead spell








 

Monday, 25 December 2023

Some Formula and Formulations, for Game Design(s)

 









- largest diminish its power by 1 per turn / every 2 turns / every 3 turns

- 1+1, 2+2, 1+2, 2+1, 3+1, 3+2, 2+3, 1+3, 1+1+1, 1+1+2, 1+2+1, 1+2+1+1, 1+3+2+1, 1+3+1+2

- growth charge 7, 10 to level up once

- enhence all cards lower than 3 power at this field by 4

- on 4th turn, all cards must be played here

- on 5th and 6th and 7th and 8th turn onwards, only small cards can be played here

- light type of units gains haste for combat at this zone / region

- 50 health or higher units and during fights at this region gains 30% melee bonus for as long as health of this amount is sustained, regain and decline equations to follow, linear graduation (of this given manner; or type)










Friday, 22 December 2023

Some Game Concepts, Games, Game Blogs, Entries and Notes and Game Designs

 







Archer

Bandit

Looter

Brigade

Farmer

Mayor

Guard

Legionaire

Guardian


Infantry

Calvary

Foot Soldiers


Blacksmith

Armorsmith

Ammo Resupplier









Thursday, 21 December 2023

Some Games Designs Notes, and Related Notes

 









Attack 6

Defend 4


Attack 5

Defend 3


Attack 4

Defend 1


   Attack 6

   Defend 5


Attack 5

Defend 4


   Attack 2

   Defend 4









Wednesday, 20 December 2023

Panels, About*, and some Game Designs Notes, (concepts) and Theories Here

 







choose up to 3 passives

choose from 18 selectino of passives

choose 3 passives

- upon taking damage more than 18, recover 8 health

- after drawn more than 4 cards in an turn for either player(s), gain 14 heal of health

- each turn extend max health point for the game / match by 2 (/3/1)









Some Game Designs Theorirization and Blog Notes

 








stars crest moon rainbow

stars flag moon rainbow

stars flag moon pentagram

stars flags moon pentagon

stars flags triangle square

stars flags moon triangle

stars flags moon square(s)








^ some, a brief; brief notes there(of)









Some Game Theories and Notes

 







- summons a mob / boss levelled (mob)

- the opponent / enemy by name / title must also summon a mob

- a miniscure mob or boss may be given / provided for that player if unable to summon and or after several turns / time duration / period

- the strength stat, attack power / attack and health are for exampleish indicated by the provider cards / cartons or boxes for instance(s)

- the bosses / mobs battle each other

- whichever wins the condition of victory is given / provided or dealt, and the whichever player the mob / boss is associated with also wins the match









A Game (Design;) Concept - Countings and Tallys

 







- 15 hp to start off

- hp increasable

- reudce wall and build wall

- to eventually eliminate the opponent

- gather troops, these auto attack per turn

- whether troops auto summon or recruited and or called onto field

- the warfield has various trapdoms and similars, not like events

= 2v2 mode possible <--- -; ( * and only; solely 'ish 2v2 mode









A Game Concept, Game Design, and Game Designs Notes

 








- 3 hp

- combine cards to deal damage

- or join battles to eventually (ish) cause damage to the minimal and miniscure hp

- jump a card, or pop it to increase it to next level, may require resources

- simutaneous turns or not simutaneous turns, which is regular turn playout ways

- wall to break down

- real-time whether or not real-time and combat and whether moves

- flags to carry then deal to hp, health; may combine and (has variants) for (calculations, mumbo jumbo warranties, evaluations) deal (combat) damage to hp









Thursday, 14 December 2023

Games Notes

 







Row1:

2  3  1  6  1  1  2 3

Row2:

3  *3 8 5 8 7 6 1

Row3*:

1 1  3 2 1 2 3 1

Row4:

3 2 3 2 2 4 6 8 7

Row5:

5 8 8 6 7 4 2 2

Row6LL:*

3 3 4 7 1 3 2 2

Row78 8 7*:

2 3 3 4 3 2* 4 8

Row 9 8&: (  *:

4 7 6 6 4 8 5 3 2













Friday, 8 December 2023

Notes, and About Some Games, and A Game

 








   type not mentioned, nor types mentioned


1. constructor unit

2. reduce armor per attack

3. reduction aura type

4. heavy hitter

5. moderate attacker

6. aggro drawer

7. rallyer (equal to; rallys more units)

8. haste unit spawns (of cards, whether that as indicate, and represent, about;)

9. workers (most basic, most basic workers)

10. heroes

11. sub-heroes

12. summoners, on field

13. field augmenter, and similars

14. duty healer

15. dps healer

16. tank extra heal healers

17. battle healers

18. buffer

19. buffer 2ndary to that 1st one

20. resource collector / miner

21. counter resource collector / counter miners

and more (whether be, a lot, like a lot)










Friday, 1 December 2023