- after first hit, boost attack by 15% for 3 seconds
- delete opponent instantly if the health reached below 3%, works at 1.5% for bosses and perhaps similars
- next attack this unit's attack doubles in value
- increase dodge by 40% when it is forwarding with the weaponry: a sword; its own sword
- give 3 armor to each timely given piece / unit, provided with this ability from this unit
- fervor frenzy: 5% increased attack speed per registered hit, stackable 6 times in total up to 30% increased attack speed from this effect
- increase movement speed after health reaches below 40%, raises bodily alert and lasts for 8.0 seconds
- for next 5.0 seconds, gain bash 10%, bonus damage 25 magical damage
- for next 9.0 seconds, gain 30% swift evasion ability from melee hits and 40% for ranged most hits
- increases melee attack range by 40 from this improvement/upgrade/ability
- auto-like-corrects its attack paths when this unit's projectile (archery; arrow projectile) after this activation
- summon a bat that follows it with 300 movement speed, flying, 25 health and 3 damage per attack, deals 1 damage per second venomous poisonous tipped attack
- increase units' poison damage by 25%, applies to all this type
- increase fiery type damage of these units by 35% to 40% (randomly selected; generated)
- give 4 defence bonus rating to this unit, and lasts an additional 4 seconds to max of 12 seconds, as stackable 3 times, initiate at 6.0 seconds
- improve spell / magic damage by 1/2/3/4% for each stack of buffs this unit has; or these units/ heroic units