Block
Heat
Icy
Regen
Replenish
Enhenced Replenish Rate
Increased Maximum HP
Increased health regen
Block
Heat
Icy
Regen
Replenish
Enhenced Replenish Rate
Increased Maximum HP
Increased health regen
Increase health by 60
n Increase attack speed by 100
Increase attack speed by 40
Increase attack speed by 60
Increase health regen by 2.0
Increase mana regen by 150%
Increase mana regen by 300%
Increase manag mana* Re regen* by 200%
Increase movement speed by 20/40/60 per level 1/2/3 upgrades
Increase
Quick double strike
^ Increase magic spell damage by 47%
Increase spell amplification ami by 3%
Increase ^ &* * magic resistance by 4%
Increase Armor by 6%
Increase Armor by 2
Increase total armor * * by 8
Increase Magic Immunity duration by 1.0, added to the base amount
Increase health degenerate debuff resistance by 4%
Increase dodge by 2.% 2.0%*
Increase evasion by 4%
Increase hit rate by 15%
Increase resilience to crits by 20%
Increase critical strike chance by 6%
Increase critical strike damage by 15%
Increase critical strike chance by 2.6%
Increase shield absorbtion by total sum* of 20% *
Increase spell reflection chance by 0.0125%
Increase double strike proc chance by 1.67%
Increase spirit by 6
Increase endurance attribute by 20 to 25% (randomly* selected)
Increase accuracy by 13 to 14%
Increase glancing blow chance to 3.7 or 3.8% (inbetween also)
Increase parry chance by 4%
Increase dodge chance by 5 to 6%
Increase resistance to nature spells by 2.4%
BLOCK
REGEN
HEAL
ZAP
TORNADO
DUST WAVE
SANDSTORM
EARTHQUAKE
HURRICANE
AMPLIFY DAMAGE
REDUCE ATTACK
CURSE (CAUSES MISSES)
MOVEMENT SPEED INCREASE
INITIATION BOOST
vITALITY BOOST
eNDURANCE bOOST
LEADERSHIP BOOST
ET EXTRA HEALTH*
BOOSTED SPEED (MOVEMENT SPEED, OR ATTACK, LESSER)
If injured, deal 4 damage on return
After dealing 1 damage, damage increases 2, after dealing 2 damage, damage increases to 3 (this doesn'ts elf-negotiate or loop)
Suppose and is the lowest whether the health card on field, gain 3 attack or 2 more so either as well of 2 attack increase
Incremental Attack/Offender (offensive) Fighter Type / Class of (some;) cards
For each card friendly player holding, gain 0.3 attack and 0.6 health or 0.5 attack after from 0.3 attack gain; increase
Duplicate this card after some effects note to the right side of this card's occupied square/tile (lesser for tile than square)
- Summon a 3/3, 2/2 and 1/1 at this field; side of the battle; war
- Summon three 1/1s at this side of the field
- Give opponent a card that summons 2/2 once activated
- Gain 3 lives
- Gain 3 health in total
- Immediately withdraw all applicable units on the battlefield
- Summon a 3/3 which summons a 2/2 which also summons a 1/1, to friendly side; and field of play
'
Give each unit with a plate shield 1 Armor
Give each unit that are friendly 1 additional Armor if already has an Armor
Give each unit on field (every that's) 3 armor
Grant the hero unit 4 additional armor
Send total of 4 Armor to grant 8 Armor next turn to the player
Grant 6 additional Armor to a randomly selected friendly unit that are able to accepting this quantity of Armor
Permit set to max of 6 armor grant per turn for each player
Increase max number of Armor can be granted in a turn to total of 8
The sum of first two digits
(whichever side is greater)
The first digit minus the second digit
The first group of Strings (1,3)
The first streak (continuous of 3)
The first small streak (continuous of 2)
The first digit plus the last digit
The first digit deduct the 2nd and rd 3rd* digit
The first odd number
The first even number
The first plural (2s)
Every single digit's sum of a row
Steal 1 Armor
Give 3 Armor
Grant 2 Armor
Give 3 Armor to both players
Return 1 Armor after Borrow
Give 1 Armor the next Turn
Give 3 Armor to each unit
Give 1 Armor to each friendly unit
Grant 4 Armor to all Armor Acceptable Units on the field
Give 2 Armor to every injured unit on the field
Rocks in Rain
(Going blue'ish)
Switch
(than switch sides; teams)
Furnas Ranks
Increase(ental)osa
Sleeper
Awakener
(before, previous mentions; mention and about, an type error; other and letter a letter* pardon, and different types, mention was) (in addition, some other; something different, different mention, was typed; typed was)
Fronter
Backer
Wakener
Sturdy
herculaneous
Large Hit
Bold
Boldsome
Block
herculaneous
Wonderful
Persoalit Personality-Wise
(& ^* earleir and before earlier* there was more than one type-o or mistype rather type also something else ) (or whether, rather, typed other, something different, else; instead) *
Durability (note, an feature)
Skillful
Skillfulness
Durable
Durableness
Features On (Active) * ; * *
Understander( (*?)
Name: Nimitz
Whoherhaoter
Reaper
Avenue
Loco Motes (locust motes Moters) * (?)
randomly generated heroes; team composition; and hero composition / match-ups:
Team 1:
Riki
Alchemist
Chen
Sand King
Queen of Pain
Team 2:
Storm Spirit
Enigma
Jakiro
Dawnbreaker
Lifestealer
Since this differs from selections and with bans, normal selections for teams also, it differs slightly or more dramatically bit
- Riki will fight the enemy team head-on slightly more than, (only) slightly with backstabs (word than was recently typed n, note*)
- Sand King the tank man becomes, as a tank (style of) play, hero
- Team 2 slightly going to win more due to lifestealer and if played late(r) game
- Chen's effects diminish and rather in ways soon and quickly'ish
[ 2 3 ]
[ 1 4 ]
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| 2 4 |
\ /
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; vs
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additional tags: and similar to, additional tags, tag on, texture change, alterize, alter, more so of alter, more of alter, tagonize (?), tags, some of, labels, also, alsi, twa('ei)si'et, ciciteit, board, baords , boards*, whether, pardon (of), than (of); word, words, lesser, some of, instead, versus, competition, competitive, battle, arena, games, apps too, (win)fl ful*,
Mars
Denies frontal damages
Skywrath Mage
Good and decent spell damage; damager
Winter Wyvern
Good Icy shield for allies to heal and maintain some duration response; seconds passed
... to get away
... to get near a friendly
... to get near an opponent
... to prepare to takedown an adversary, than word sn!pe
... to prepare for a rally call(s)
... to assist setting up a group gank
... to assist an nearby ally
... or to prepare to assist an nearby ally (or allies)
- for travels and travelling
- it hurdles
- setups ambush near the bushes, forests or treelines
- steps into the jungle
- prepares for an combination of setups
- peaks and checks
- confusetize the enemy team's leader and its fellow teammates
- phantom-tale talks, due (towards) other effects of guessing sort of and anticipation natures / types
Go This way
Move Out
Stay Here
Wait for a While
The gerjin is not done yet
The brew of thoughts has started (or began)
Began moving that way
Move there and then wait for few more seconds, similar to 3 seconds