Frenzy Fish
(Frenzy Fisheries)
Lucky Fish
Golden Lucky Fish
A fish card that attacks enemy units at expense of its health point
Lucky Hit Fish
Frenzy Fish
(Frenzy Fisheries)
Lucky Fish
Golden Lucky Fish
A fish card that attacks enemy units at expense of its health point
Lucky Hit Fish
Trading Card Game - Fishes:
2 3 Fish
1 4 Swirls Fish deals 1 damage to opposite 3 fishes
3 3 defender class fish
2 4 vanguard fish (heavy armored)
1 4 bribe defender to disarm its gears
4 4 swims fast
1 1 runs on land
2 2 calls more fish to join, 3 1/1s
deep water standard standard lane standard lane(s); land
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
like board
or:
[] [] [] [] [] enemy's summon lane
[] [] [] [] [] 3rd lane of enemy
[] [] [] [] [] second lane of enemy
[] [] [] [] [] second lane of player
[] [] [] [] [] first lane of player
[] [] [] [] [] player's summon lane
3rds are either battlefield(s)
Hero Experience
level 1- 100 exp required
level 2- 150 exp required
level 3- 200 exp to level
level 4- 300 exp to level
level 5- 400 exp to level
level 6- ultimate- 550 exp to level
level 7- 800 exp to level
level 8- max level - 1100 exp to level to level 8 the mex mea meax level max level* pardon;(s)
lvl 2 mob/ creeps give 40exp
level 3mob/ creeps give 60exp more 20exp than ^ lvl 2
from whether, some other tasks. / asignments* completions, assigned
and (attains or gains) (wording; words) exp from hero slains, of opponent's
Names, with gathers of fish(es)
^ ? (?);
1 / 2
2 / 2
2 / 3
2 / 1
1 / 1
2 / 2
3 / 3
3 / 4
4 / 1
2 / 4
1 / 3
1 / 1
2 / 1
1 / 2
2 / 2
3 / 3
4 / 2
and more cards
degen, bait, catch, escaper, chaser
hunter, go-getter, runner, speedyist
Luthan
Gains +1 attack at 6% chance whenever an ordinary unit that's friendly is healed
Self applies a heal (level 1), heal amount equals to 1 whenever a friendly is healed by a self-initiate action effect, in addition to the standard proceedings
Regenerates 1 health at start of turn, or the friendly turn, whichever the format applies to, if this unit been healed by an adjacent unit recently (within 1 turn)
Gift (received) - +1/+1 stat to the current (;gifted) unit
Morale increase per turn from cast, or activationl per cast and activation* whether later and later* , and from Gift effect or (some) likes received, or gifted, +2 morale (score)
(at later levels & ^, or games; and game phases or periods)
Adventurer - +1/+1 stats whenever is on an adventure and or sought refuge and battles from one of the fights
Adventure Quester - an ordinary adventure that seeks bonuses as rewards
Grand Master - Boosts 10% max, 25% to 50% randomly generated, to most skills that applies to which all are, of those, in percentage chance
Turn it into an activation ability
I am there, are you there
Are you there yet
Where are we now
It gets better, soon, I hope
This is an trolley
full of trolls, 's dungs
There are no maps here
We entered the E-spot
It's an wrong place to go
it's also an wrong spot
Yeah I agree with it
Are we learning
What are we learning
Who are we really
Let us ask simpler qusetions (qusetions questinos pardon questions* *)
It's an simple day again
Let us live like that
Let us live in simple days
Do not o-run, hitch for a ride here
Get to the cabby, quickly
Watch your feet, watch your feet, there we go
Now we are all aboard abs system on
Are we to go
This, is getting just now
Probably a lot better than last time I was on this bus
Yes I agrees to that
formation of a top and secondary leader
6s
4s
and 5s
(^ notei: optinoal and there optional* word, pardon)
4 squad troopers out of total of 6
1 leader (leftout;) of the remainder of 2
5 squad troopers that are, out of total of 6 units at a hypennage place, spot holder, or location, locative *
2 support
2 main units, ordinary; usaul; regular usul , usual* units
1 leader
1 auxl. or some other like some other role(s) and type(s)
Footman 1/2
Archmage 3/4 or 3/3
Calvary counters Infantry
Infantry counters Archers
Archers counters Calvary
(whether to include spearmen 'into this relation, and relation(al;) cycle)
(^ some notes therein) (word there whether instead, suitable) (and suited)
FPS Games - move the cursor onto targets
RTS Games - attack when it's advantageous, with other methods and areas; branches of methods
(not really to compare, indicate whether so)
nearby (gains) aura
for each type of x,y,and w, gain +1 attack or +1 attack / +1 health
if adjacent units (/cards)' attacks are 2 or less gain +2/+2 stats
if adjacent units' attacks are more than 2 (;3 or more) gain +2 attack or +1/+1 stats
7
—
11
6
—
9
9
—
18
—
12
9
—
12
— 3 13* or 36
—
36
4 2 9
——
3 7 8
4
—
12
—
16
4
—
16
—
28
6
—
9
—36
36*
3 + 3 6
2 + 3 5
4 + 1 5
4 + 2 6
4 + 1 + 1 6
4 + 2 + 1 7
4 + 1 + 2 7
6 + 3 9
5 + 4 9
5 + 2 + 2 9
5 + 3 8
9
12
13 ('ish) (;optional) * *
16 ;17
18
A multi-screen game (similar as repeat, of title mention)
Raider teams
met; match to it; match it
1 main expo, 1 secondary expo
(became of, being secondary (option;) )
total of 6 or more so 4 and 5, (4.6 5.6 4,5,6*) expos on some maps, of (those or) similar type
1 □
2 □
3 □
4 □□
5 □□
6 □□
7 □□□
8 □□□□
9 □□□□□□
1 ■
2 ■
3 ■
4 ■■
5 ■■
6 ■■
7 ■■■■
8 ■■■■■■
Energy cost <> Resources
Mana Expenditures
Summary of Mana Spendings
1 ■
2 ■
3 ■
4 ■
5 ■■
6 ■■
7 ■■
8 ■■
9 ■■■
10 ■■■
11 ■■■
12 ■■■
1 [ ]
2 [ ]
3 [ ]
4 [ ]
5 [■]
6 [■]
7 [■]
8 [■]
9 [■][■]
10 [■][■][■]
11 [■][■][■][■][■]
12 [■][■][■][■][■][■] ([■][■])
Relay
(Tables)
1 W
2W
3 W
4 W
1 D
2 D
3 D
4 D
1V
2 V
3 V
4 V
1 H
2 H
3 H
4 H
1 ■
2 ■
3 ■
4 ■
5 ■■
6 ■■
7 ■■
8 ■■
Notes:
Starlight, stardom
Streak
6 lanes
On Reveal (Relevation)
Activation
Continuous
Thorough (; Multi-columns)
2nd version and copy:
Streak <> 6 Lanes <> Relevation
Activation <> Continuous <> Multi-Columns (Effects)
Gain
Attackue
Swirl
Twirl
Curl
Curler
Stomper
Geostationary Object
Finisher
Blocker
Healer
Adventure Quester
Quest Giver
Quest Receiver
Quest Sender
Messenger Outpost Deliverer
- when on hit (personal, from the card itself attack, whichever it is)
- gain 2 health
- increase attack by 1
- gain 1 health
- summons a 1/1
- gain 1 mana / resource
- gain stats/ attack and health each by 1 (+1/+1)
- when leave field
- return a 2/2 copy to field
- gains recycle ability to a neighboring ally or card
- gains 2 mana / crystals
- increase health of a random ally card by 1
- increase health score or point of a random ally unit by 2
- give a +1/+1 stat bonus to an random ally
- give a +1/+1 stats boost or bonus (more so a bonus) to a neighboring, adjacent ally or unit
^ (chapter 2, series 2 considerable)
Compendium of Abilities
- guard adjacent units, (for) giving +1/+1 to both
- when on hit
- a unit in ready role (or field)'s health reduced by 2 or more (might be lesser coverage of amount for this)
- as a cost, to summon this hero or unit
^ (chapter; series 1)
sequence
sector ; shape ; (shape)
some aspects; attributes-like of type ; (like) * (checkmark symbol, about that , here)
guevue teinart vueshe tueshe, nar she'shei
ba't
Density
nizar
charzar'd
nicotar't
veiluedei't
veiloet deiveit
goedee larzar rarachis
Sector
Initial (integer of a sequence; number; rank status) (begins from a base (toward a goal; ending); )
State (describes texture)
^ those, follows intrepretations (; to be) as of ;so
Hero 1
Hero 2
Hero 3
Hero 4th
Hero 5th
hero 6 - like Lucio, note; more of hint; hint, of overwatch 2
Hero 7
Hero 8
..
Hero 124
Hero 125
Hero 126
..
e Hero* 378 (; (?) ) ?
; .. *
Hero 446
Hero 447
(and more to come)
- if runs into cliff or border, manuver to the left and right direction, based on and incidident to the stationary attitude than moving (basic)
- if that move would result to the clunkyness consider additional manuvers; make adjustments, from it
- if that move would result to bunching up unit and lack of position or battle unfavorable, then stall and stand still (more so stand still), to face and confrontate the coming; chasing whichever enemy units
- select all units (army) (F2 activated and activate by key) and attack enemy expansion or base
- evaluation on actual mineral and worth of units namely with (negligeance of total and total like calculations) (and adjustments) battle effectiveness and versus worth
- chase onto itself to set to dodge
- choose the Thor unit and use its (primary, main) ability, the 40mm blaster hercule cannons (?)
- if would result to opportunity dodge; or and doesn't capture it; those units that blinks like so or dodges, then manuver to the best, move or stall; stall or not move; or move (and manuver)
- the resultant whether out of anticipation (more likely; more so anticipation) continuous assault and harassment from enemy (team;) would become lesser supply to the base or expo to be, or differ from than expanding
<i> or Esophoges instead of recent title </i>
- building this base would 1. generate more income to be, requires scv note, whether though 2. act as a minor defensive structure 3.deflect opponent/ adversery from using the expansion as an income source; income resource node
- good and nice feature, may visually distract the opponent / opponent player
- weaves together good synergy for observer player or the AI to computerize more proper overall
- skips mundane other issue and micro attention issues there
- diminished return suppose opponent harass
- and from those may become costly maintain to resupply and likely and suppose that's the algorithm(s) of such
- upon 'endless harassment that are sucessful, render less as bait; and the base become lesser supplied or ceize from supplying out of anticipation that it would be costly and less worth also to mainatin or be operating
- only air units
- air units superiorty focus (or about)
- dashers type of units
- rally with this ability units
- surveys land and new area
- discoverer (types of units)
- records (some of) stats of fights and battles (combat' ; * battles)
- favorable and lesser; less and unfavorable for certain; or some players
1`` 1` 2-3 3 4-2 3w
4 (2) 1-1 1 1 (2) 2
3 4t 2s 3r 2w (1)-1 2
attack: 19
Health: 90
Attack: 18
Health: 90
once blocked an attack
spells <> words <> sentences <> statements
paragraphs <> charts <> graphs <> phrases
states <> status
flipper <> rotater
once a friendly unit regenerated a health
per health points; score regenerated
Tank Truck
Tank Star
Tank Finisher
Tank Boost
Tank Blood
Tank Brawl
Tank Vacin(ity)
Tank Velo(city)
Set 1
Status: Dazed midly
(1 - 1) 2 3
3 2 1 2
2 - 2 3 1
3 3 2 1
6 2 1 2
1 3 3 (1)
3 3 4 1
2 1 1 1
3 3 4 2 2 (1)
Set 2
Status: Mild heated and at shallow state of mind and general health or status
2 - 2 3 1
2 2 3 3
1 4 (3 - 1)
2 - 2 3 6
4 7 2 3
3 3 2 1
(2) 3 3 (1)
1s 4r 3t
5-1 6 6 3 (2)
3 2 11-3 4-9
2 2 3-3 1-3
3 3 2 1 4 (1)
4y 3-2 2r 3d 1s
1 1-1 3
3-3 4-7
3 3 6-9
4 3r 2d 1t
4-1 2 2 (3) 1
(2-2) (3) (3)-(2)
2-2 ((3)-(1)) 2 1
First Set:
2 2 4
1 2 3-3
3 2 (1) 1
2 2 (1) (1)
4 2
3 3
3 2 (1)
2 2 (2) 1
2 2 2 (1-3) 3
Second Set:
1 2
1 1 (1)
1 2d 2s 3r
3d 3s 1 (1)
1 6
1 3 2-2
2-3 1
3-2-1 (1)
2 2 3 1 1 (1)-(3)
1 2 4 8 10 12 16
1 2 4 6 8 10
1 2 4 8 10
Charge (an ability; ability)
Momentum; momentum (?) checkmark symbol
Collosal Strike
(Mortal Strike(s) )
Rush
Hurried (state; status)
+1 Turret
cape Cape*
increase attack speed by 500%
Double (current) Turret
Electric Upgrade
Electric Upgrades (multiples)
Flame Upgrade
Water Bubble Upgrade
Mud Upgrade
Smoke Upgrade
Elemental Enflux (central) Upgrade
Extra part or component
Earthshake Upgrade
Earthshake Upgrade *
- Forces the enemy hero to attack their own
- some time brawl
- durational violent
- eternal violent
- General attacks from friendly hero and current character
- Forces enemy teams to 'break' into chunks of smaller independent units or teams
- 'Exilelize' enemy units or troops to cause them to be neutral sided, or with mercenery-like status
(some statistician) (statistician the aboves' results)
Secondary
A secondary fireball follows, causing 1.5 damage
Split
Fireball spell splits into 3 smaller versions, each dealing 0.6 damage
Extreme Heat
Fireball burns additional +0.3 damage per second for +2.4 seconds
Talented
Fireball increases rank by 3