(some thoughts of it)
Chaser
Digger
Piler (piles a pile of mud onto a dugged hole)
Synchro
Converge
Destructive
Buffed HP
Buffed Total Health (plus defences of health)
Extra Armor Cout \\ Count * (or ticks of armor)
Heal on Activate of heal ability (doesn't heal that much overall and diminishes resemble to over time faught and spent worthys)
Shield increase (whether on activation of a large attack or moderate attack types) upon receive hits during casting and began casting of an abilituy (l either* relation there)
Shield Master (holding a shield, and resemble so, liking a shield equipment or armor)
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