Units
Archer
Infantry
Calvary
Special Units / Specific Roles
Farmer
Caravan Guard
City Guards
Traders
Bandits
Heroes
– calvary with high 'charge' value can trample units that are non-calvary
– archers in large numbers excel
– archers also melee fight
– carriage of bow slows down combat and reduces flexibility and certain manuvers
– crossbow and bow's distinquishing differences are worthy of highlight
– archers in urban or woods warfare excel
– calvary units are handicapped by terrain and siege scenarios
– plated units have super high defences
– wrestle takedown take place in such fights
– a weapon's reach functions as significant role
– archers critical strike chance is high
– archers critical strike damage is also high
– archery provides suppression
– arrows also give distractions to those in occupancy fighting
– large wooden shields fend off arrows fairly well
– with the above rules set in play plus the unmentioned or implied, the optimal force would be heavy plated calvaries preferbly with half being horse archers. Now the balance of the game would come in on managing the cost to gain ratio
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