• 5 card draw
• 10-50 card per deck
• 0-50 howaboute suggestivei complete freedom yeeper, yeepi sydney dalton dalton
• 20 health points leveled up to increase veh che ked again smaller than en expect, still good for slurp showe, for slurpe
• food resource collect into box baskete the buddies arrive in field
• utilize, enfollows themes through principle ensoaked with the maximize the utility usage of computer note slot usage store info automation crunchio
• probale, also later adapt, or edit, also draft version, or other version, also would be of, or also, probable of, also another of, also of
'v2
rapid horse + cavalier = knight 4/3 trample
horse + wood = ogre machine
(more applicable to combat strength, other app on the '05)34 0ther medium)
draw draw draw
1/1 2/3 1/2 1/2 food food
1/1 2/3 summon onto field
tier 2 (optional branching game asset mechanical)
4/4 regen 1 3/3 blocker 4/5 vampiric
2/4 flying 2/2 siphon 6/7 heavyhitter II
summons when requirement met, food pays on met, non-interceptrable (not that may available)
dance A girl
dance girl B
when dance girl team (a, b, c) are on field, 20% proc rate per turn, attack strike (battle or) phase gain 1 life after striking enemy with additional 2 damage
First Strike
Flying 80% melee miss
Bow
Magic Bolt
Regen
Chance Gather Food
Double Strike
Plak Armor
Shield
Defender
Summon
C o m b i n o t o r i a l
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