Thursday, 13 July 2017

Buddies War: 'Revised'









• 5 card draw
• 10-50 card per deck
• 0-50 howaboute suggestivei complete freedom yeeper, yeepi sydney dalton dalton
• 20 health points leveled up to increase  veh che ked again  smaller than en expect, still good for slurp showe, for slurpe
• food resource  collect into box  baskete  the buddies arrive in field
• utilize, enfollows themes through principle ensoaked with  the maximize the utility usage of computer note slot usage  store info  automation crunchio
• probale, also later adapt, or edit, also draft version, or other version, also would be of, or also, probable of, also another of, also of







'v2

rapid horse + cavalier = knight 4/3 trample

horse + wood = ogre machine

(more applicable to combat strength, other app on the '05)34 0ther medium)






draw draw draw

1/1  2/3  1/2  1/2  food food

1/1  2/3 summon onto field

tier 2 (optional branching game asset mechanical)
  4/4 regen 1   3/3 blocker  4/5 vampiric

2/4 flying  2/2 siphon   6/7 heavyhitter II

summons when requirement met, food pays on met, non-interceptrable (not that may available)



dance A girl
dance girl B
when dance girl team (a, b, c) are on field, 20% proc rate per turn, attack strike (battle or) phase gain 1 life after striking enemy with additional 2 damage



First Strike
Flying 80% melee miss
Bow
Magic Bolt
Regen
Chance Gather Food
Double Strike
Plak Armor
Shield
Defender
Summon


   C o m b i n o t o r i a l





















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