Headress of Debris ` grants 4 health rege per second
Junk Box ` +1 to all stats str agi int
Health Potion ` +45 health over 30 seconds
Boots of Rotten Mills ` +25 movement speed mvsp
Iron Wand ` +5 attack
Foodmart Crossbow ` provides 20 health to opponent per hit, 10 per consecutive afterward 80% miss
Tier I
Tier II
Tier III
Tier IV
Tier V
Tier VI
Tier VII
Tier VIII
Tier VIIII
(perhapsen like others for display purposen mostvi)
comes on field when there are 4 or more
soldier guard on field, gains +1/+2
upgraden: give 15% strike chance on hit
for archer to instant finish an giant to plus
creature trueshot bow
25% chance for 'monster to cleave an additional
damage through to 1square nearby adjacent unit
random generated. animation afollows through
Bayonet
Silver Fork
Crayons
Caterpillar Pet
Coudormat Hat
Camping Mattress
Fruit Juice
Empty Milk Carton
Used Plastic Bag
Infantry Unit 1/4 moves 1 unit at once 50% chance to asmiss flying unit
Grunt Brute 2/3 75% chance to amiss hitting in flight units
Upgraded 1-star 25% chance to deal 2 damage as hit
Upgraded 2-star auto-recovers to full at 10% chance from injury onto 1 health per each instance whenever
Upgraded 3-star veterency: 15% chance to block 1 damage of physical attacks from the shielden manuveren
Clan of Grasslong
Dropling: gives neutrally 1 heap corpse when at activation animation enpostage
Upon |||||||||||||||||||| 5/20 summon an group of grass sharders 1/1 to rush to an lane 5 movement
10/20 summon an 3/3 darkman skeletal golem
20/20 summon an raving bats at all lanes dissapear after 2 evenings, turns, deal 2 damage, phantom curse (option debatable, true) than collissional 2-5 healthed enplus flight then would be, flying being an mechanic
Item 'Sets Itemtaro
6 unit
9+5(3) unit
12+15 unit set
example: ironwood branches tome of agility
ogre blade giant strength totem
blade of alarcity ogre mauler axe
amulet of netherland
porkbun stick
seckill resort
divine trident
Bandit 1/2
Treant 2/4 summons an 1/2 whisperer on field adjacent by if not then behind 98% chance
Tower build up regularly zap for 2 damage per turn an 5 turn cooldown big load sircharge for surcharge smiting down with thunderous zap to onto in animation 'bolts, thunder bolts works fine in wordsen representation for the tereal loreal paris thing hm like an eiffel tower eh could think of, may contain an illuminesence element of the ace thing, deals 6-10 mostly damage by per 'random rates turnout finishes the bigger types, ones in preferencial selecten, statusen ' quote marke of minor meaded there automatic an 5 turn cooldown requires regular battery (and) electrocharge draw card 'spencer dispencer been syllabus sounding there terue true
Mechanism effect, battle mechanic of (Reach):
suitable for the dps 5v5 'automated combat app also
for this card model, structure constituents, upon when
the opponent card will be finished, an reach 1 would
reach to there completen this ordeal, suppose with the
addn 1 would've. this similars to the cull mechanic in the
berserker: the cataclysm cards.
(asurevei there are multiple multimultiple way of mentioning the same idea sets, 'we'll addn more versions as ideaprogresses. | aduring originaler formulaten may been of different, at the awayea from 'drafte or can bei drafte (decorative figurative mention, tetrue) stage mention, as would bei expecten terue, true)
Ninja 2/3 reach spearlance finishes 2/5 defender at 3 health to an finish