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Base Upkeep: 60 gold per hour
Villager: start as 2 (included)
Each give 5 gold income per hour. Costs 45 for this faction
45 / 9 does give about 5 turns or revertal there for total income 'heal back recovery.
Footmen positioned to take down cutpurse rat (warrior or 'warrior) in 2-3 or 3-4 turns while another footmen in 4-5 turns
cost of which footmen been set as 235 gold, seems rather nice (and), good.
Villager if double build in same turn costs extra 10 gold then increveitally. 55 65 75 onward to caps ity of 115 or 125 unsettled, may be an little bit far, will conceal at 95 which is 100 or the 95 tick be at 100 cost (moved up then, figurative say).
250 health
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250 health
• build new slot (requires with an unit in position on field) 100 gold
• swap unit with another unit service: 80 gold
• swap with an empty spot: 120 gold surcharge
180 gold 150 gold 200 gold
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