Sunday, 25 October 2015

"Classes Web"








Worgan
Warrior
Mage
Ninja
Pirate
Monk
Archer
Beastmaster
Warlock
Priest
Shaman
Druid
Crusader
Knight 
Lancer




               Guero  Riorwar  Cherar  Gema  Lockwar  Estpri  Masterbea
Rogue     75%      140%    65%     80%    85%         90%    110%
Warrior    65%       90%     50%    120%   80%         85%      75%
Archer     120%    135%    95%     85%    90%         100%   105%
Mage       135%    150%   135%   95%     90%         95%     125%
Warlock    125%    130%   125%  100%   75%          65%     115%
Priest          145%   140%   135%  95%    95%          70%      125%
Beastmaster  80%    100%   95%   105%  80%          85%      90%











Knight Guard
Lancer Crusader

Caravan Merchant
Official Tervopole

Wercheg Archer
Adventurer 
Ninja
Pirate
Sea Captain

Warlock
Priest
Mage
Worgan
Warrior
Shaman
Druid
Beastmaster
Monk














Saturday, 24 October 2015

Armor and Attack List Extended












                                      Melee   Pierce   Bash  Strike  Whip  Magical  Etheral  Siege A   Siege Boulder

Plate                           40%       25%      45%   35%   15%   180%    180%     35%       30%

Mail                             60%      50%       60%   55%   25%   155%    145%     50%       35%

Leather                        90%      65%       85%   80%   35%   125%    125%     70%       45%

Heavy Leather              75%      50%       75%   70%   25%   110%    110%     65%       45%

Mail and Leather           80%      40%       65%   65%   20%   140%    135%     55%       40%

Cloth                             125%    100%     115% 115% 75%     85%      75%     95%       95%

Robe Cloth                    115%    100%     100% 100% 75%     75%      65%     95%       95%

None                              135%    175%     125% 150%100%    95%      95%   110%     105%

Structure                         25%      15%        20%   20%   5%      20%      30%   185%     215%

Fort                                 15%        5%        10%   10%   2%      15%      20%   165%     235%

Hut Building                    70%       55%        85%   65%  30%     80%      80%   120%     185%





did go through price index

refix at oct 26th 12 52am

earlier structure was typen

at 15% followed by 5 percent






















Monday, 19 October 2015

RoBust (Unparallel Title) (Content To)










 |^^^^^| |^^^^^| |^^^^^| |^^^^^| |^^^^^|

Base Upkeep: 60 gold per hour
Villager: start as 2 (included)
Each give 5 gold income per hour. Costs 45 for this faction

45 / 9 does give about 5 turns or revertal there for total income 'heal back recovery.

Footmen positioned to take down cutpurse rat (warrior or 'warrior) in 2-3 or 3-4 turns while another footmen in 4-5 turns

cost of which footmen been set as 235 gold, seems rather nice (and), good.

Villager if double build in same turn costs extra 10 gold then increveitally. 55 65 75 onward to caps ity of 115 or 125 unsettled, may be an little bit far, will conceal at 95 which is 100  or the 95 tick be at 100 cost (moved up then, figurative say).




  250 health
[  ] [  ] [  ]
[  ] [  ] [  ]
  250 health


• build new slot (requires with an unit in position on field) 100 gold
• swap unit with another unit service: 80 gold
• swap with an empty spot: 120 gold surcharge

180 gold   150 gold    200 gold















Saturday, 17 October 2015

Armor and Attack List





Plate
Mail
Leather
Heavy Leather
Enmix (Mail and Leather)
Cloth (General Cloth)
Robe Cloth
None


Melee
Pierce
Bash
Siege (Arrow)
Siege (Boulder) *'later expanded, then added there
Strike (Svlash)
Whip
Magical
Etheral Form of Attacks

    
                                      Melee   Pierce   Bash  Strike  Whip  Magical  Etheral  Siege A   Siege Boulder
Plate                           40%       25%      45%   35%   15%   180%    180%     35%       30%
Mail                             60%      50%       60%   55%   25%   155%    145%     50%       35%
Leather                        90%      65%       85%   80%   35%   125%    125%     70%       45%
Heavy Leather              75%      50%       75%   70%   25%   110%    110%     65%       45%
Mail and Leather           80%      40%       65%   65%   20%   140%    135%     55%       40%
Cloth                             125%    100%     115% 115% 75%     85%      75%     95%       95%
Robe Cloth                    115%    100%     100% 100% 75%     75%      65%     95%       95%
None                              135%    175%     125% 150%100%    95%      95%   110%     105%


250% 235%  175%  200%  185%









Oct 18, 2015 – 1:35am
Oct 19, 2015 – 3:52am typened will leaven this there  may be more of internal office use display  is
                       12:52am






Lighten of an artifact the chareezards can witness
each mage vs mage type of unit direct worth may
resultant longer, while same true for melee vs other 
platey or mail wearers. which mostly be from throw
to slash or normal melee damage.  the siege goes
'dynamic play when it is giant army fights or simply
residued to, or with its involvement.















Thursday, 8 October 2015

Spell War











  100 gold   200 gold   300 gold   400 gold   500 gold   800 gold   1200 gold   1700 gold

500 gold – lava birth – deal 1 damage to creatures within aoe radiance, or rather all on field, since the number thing will be obledged, summon forth an 12/21 lava elemental elite on field


20 card deck
 lava spike X 3
 flamebolt X 3
 charstrike X 3
 fire bolt X 2
 lava run
 mountain troll 
 gnoll X 3
 brute X 2
 barbarian elite
 fire drake


21 card deck
 windmill
 descension X 3
 time burial X 5
 revise X 4
 further research X3
 temporal trap
 wind tunnler
 watcher
 evaluator X 2

Fire deck   while another mainly focuses
on grinding opponent's card all down to grave
including forbidding banning perhaps of graveyard
cards. while delaying incoming attacks, and existing
creatures or cretins on field via similar banning and time
decay moves.  cards sent to graveyard may form an
counter for certain future cards' effects in that way
due card effect of deck theme mechanism
 


 







Tuesday, 6 October 2015

Warcraft III — An Quick Analysis (研究院株诗会)






– The undead's deadliness come from mainly its ease of selection de le death knight's death coil while most formations good and most things on automation requiring hassle and watching for on contact referbrsured.  The lich's frost nova slow add to the deadliness, both of which spell aren't 'long' cooldowns at range of for instance around 15 seconds.

– Death Knight's movement speed, the default rege and being an decent healthed and armored tank symbolizes formiddable sense, carry symbolic representation of an cando man.

– Undead's regeneration in combination with the statue which is virtually an guaranteed heal become formiddable vs low damage and especially low burst damage output units in early to mid or late game in exercising power; formiddablity.

– Night Elves' unit generally are very exp providing with exception being the demon hunter which is an hero; remarkable as an hero unit, and is of one, enplus the dyrad reduced of level from 3 to 2, thus giving 40 experience instead of 60 or was it 60 instead of 80 or perhaps 85, would mentiona leaning toward the 25, 40, 60 model there, respectively are to level 1, 2 and 3.

– Bears are great cost effective tanks, enforces also opponent to dispel.  The heal nevertheless would be used during off battle vs main army mostly.  The normal damage per second output are also noticable.  These irratate opponent's blademaster or demon hunter quite well

– The moonwell has limited recharges, often an fierce challenge with enthusiasim in reducing opponent's moon juice away via compotent heal team and unit perservation can make elves in deep trouble, trapped to its base usually waiting for the panda brewmaster to coming in andor waiting for tier 3, usually bears on the demon hunter as combo

– Shadow Shaman of orcs' heal gains natural bonus to agility and high armored heroes which blademaster sorta is

– Raiders net are of convenient usage, gets rather incompotent if not food by late stage, thus its lesser scenery in 4v4s unless mass number there are of and are used to siege townhalls, or expansions

– Blademaster with the incredible glove of haste gains tremendous damage, the difference is very noticable once 3 of it in the item inventory slot

– Archmage's bonus to unit's mana regeneration essentially makes sorcerers and priest infinite in mana in combat throughout, this truly weara down orc if it is unable to overcome the attrition.  Players tend to choice compensate for this via focusing an single priest down at an time via raider's net, or in combine usage with shadow hunter's hex spell

– Guard tower are currently dps strong enough to be worse the cost. The sheer tremendous damage constant output in its rapid attacks and without counting to the total food upkeeps had made them also frequent used in offensive compotance

– Gryphins are powerful units which may require certain weakness during midphrases to transition to. In 4v4 that becomes ultra fine and is further mediated by the relative shortage of creeps which possess available means to takedown for the time, momentei being.