Tuesday, 28 November 2023

Game Design - Seri - 003

 





Melee / Standard/ Regular Unit

Ranged

Frost Mage

Mage Class Caster

Priest (Healer)

Hunter

Huntresses


Fort

Turret

Tower (variances)


2nd Type of Turret

(3rd Type of Turret); Elite Swordsman

Axemen

Spearmen

Greek Spearmen

Greek Shield-Swordsmen









An Bit Comprehensive Strategy (Or Less) On a Card Game

 







Summoner - specializes and does summonings of smaller usually creatures, occasion at a token like golem creature

Zapper - zaps a tons; or lots in descrption

Shield Master - distributes shields plus itself with having some modest level of shields


Growther - Grows than grossly grows!

Seperator - mainly does this to opponent's team cards

Growler


Intelligent Mage

Ice Warden (Leader)

(Mechanical) Turret Master

Engineer

Druid Master

Swordsman - cleaves a lot; an tonnage, metaly speaking; describing

Duelist

Duo Synchronizer Master

Trustworthy Colleague 

Member of the Arcane Ministry (Elite caster)









Monday, 20 November 2023

Silly Moves (AI and Bots)

 







Stomp out of anger

Stomp* Out of anticipation

Stomp out of preperation


^a cast of an ability / skill Stomp; commonly may be named War Stomp by Tauren Cheiften(s) of Warcraft 3:TFT game / app



Spend Gold, buy many / mostly out of concern

out of anguish

out of & ^ ? * scaredness; of opponent's army and its size (and) * *

















Sunday, 19 November 2023

Some Notes About Game Designs, Notes, and (Recent) Encorporeals

 





Attack Speed

Movement Speed

Attack Spree

Ready-to-attack time durational point

Agility

Battle Stances

Defensive Stance(s)

Strength

Block Chance

Evasion

Parry

Relative travelled distance from Base

Relative travelled distance from turret / expansion base

Relative travel units from Home (Home Base)

Intelligence

Magic Damage (Bonus)

Spell haste

Resilience

Critical Strike Chance

Overpower Hit Chance

Lucky Hit Chance









More "Dull" Bots

 








Follow, and Attack

Follow-Attack (like so)


Chase 500 units of distance / travel

Escape Fight / Battle(s)

Back travel 300 units (of distance)

Give heal potion item to friendly ally, lowest recent / current hp one


Dump all spells onto target started attacking this hero, hero / character

Activate to maxly replenish mana, to max (*)









Saturday, 18 November 2023

Dull Bots, and "dumb" AIs

 





If sees enemy hero, always attack

Choose the highest hp enemy hero as priority, to attack (this includes chase)

If health reduced to less than 20%, start definate escaping (;which is, to main base)









Friday, 17 November 2023

Power Cards - TCG - Detales to Here

 







      Power Cards TCG



- 210 cards first version in total (sample)

- level (star level) 1 to 8

- textile based match (like color matches) (total of 6 different colors)

- abilities: next card less in power, next card greater in power, same in power

- 3 stations (or 6), each one different, bland (blank) or with an ability

- grids or not grids-like based


- reduce enemy cards' power abilities (ability(s) )

- mana cost relevant or not relevant









Testaments of some Dota 2 Bots AIs

 







Outworld Destroyer

    deals significant damage to heroes without as much magic protection

    additional health may improve this hero's survival

    despite manuverability of some kinds / forms assist for its dodges and survivalbility

Anti-Mage

    causes physical damage to those that gets mana "deplenished"

    the blink grants significant initiation to battle and increase in equalvalance of blunt take health

    in addition, though lacks spells and stun ability absorbtions of some kinds

Naga Siren

    the images growth are exponential more like than metaphorically linear

    naga's compotence increases as game goes on and farm (stored gold) becomes significantly compotent

    its mana regen has some issues though standard bought items grant some portions of it, this goes either in exceeding amounts


Monkey King

    does not really like to absorb blunt of the damages

    enemy team tend to give focus and stackages onto monkey king for it will build up its first ability (a primary main action ability)

    its hop from trees goes to proof itself in battles, deals significant disruption and psychology more so based / type of disruptions and damages to battles

    

Lifestealer

    lifesteals on the reels

    akeens to absorb fight's minor or moderate genres / types of damages, which are most from enemy heroes

    the enemy team seek to deny its growth via ganks and supressions of some sorts (the ones that are categorically similar enough or so, that is)


Dazzle

    heal declines relative to some agility-based heroes due to its linear relative progression

    the heal deals significant damage and does better and more suitable in teams and thus team fights, in addition in team fights especially, or more, which is in compotency

    its survival ability, mainly for teammates being often seen as a compotent ability goes rather become dampened and proofen as dampened once game progresses, and as battles wages on, for its passiveness doesn't overcome to the proof level of its worth    







    

    

    









Game Design(s); also Designs of a TCG

 









Critical Strike *

First Strike

Cheer

Motivate

Duelist

Infantry

Archer

Calvary

Knight

Plate Armored

Mail Armor

Blade Warrior

Swordsman

Cleave

Whirlwind

Poison

Cleanse

Wound

First Aid

Heal

Replenish Mana

Mana Mechanic(s), likely one

Evasion

Surprise Attack

Meld

Discover

Uncover

Archeologist

Archeology

Astrology

Mathematics

Finisher

Combo Stack

Stun

Bash

Regenerate Health

Extra Health

Fast Attack Speed

Rush Scroll

Charge

Rally









Some Notes (About AI also)

 






(quick access'es)


Detaled levels (detales)

March Bots (March forth;)


Let's travel this way, with the entire group (friendly group, includes summoned and converted-summoned)

This trail / path is clear, as expected (rather; instead)

We should follow this hero and await for that hero (friendly; team's) to execute an finisher move / ability;s and skill;s


Chase two of these heroes, ;be, on track *

Calculate pre-requisitely the amount of hp would be spent and gold calculations of / based on / for items purchases

Consider the amount of health that would be dented from this fight, average like, and towards, and average-like, and (variances of) estimations










Thursday, 16 November 2023

Game (Name also): Shape War

 








Upgrades be considerable, yet a standard

















Notes, Practice - Regards to Game Designing; Game Design; Games Designs

 






60 total cards                40 total cards            20 total cards of a deck


4 of 7 total hand card drawn        3 of 40                2 of 20


  • 4 of 5  →  ..
  • 5 of 6  →  ..
  • 7 of 9  →  ..
  • 7 of 8  →  ..
  • 3 of 4  →  ..
  • 3 of 5  →  ..
  • 3 of 7  →  ..
  • 4 of 8  →  ..
  • 3 of 6  →  ..
  • 2 of 3  →  ..
  • 2 of 5  →  ..
  • 2 of 7  →  ..
  • 3 of 9  →  ..










Wednesday, 1 November 2023

Notes ""

 






On hit: increase attach by 7

On Arrival to field: gives 2-3 attack randomized to all friendly creatures / cards / dices