- - after hit, reduce target armor by 2
- - increase attack speed by 5%, stacks up to 6 times to total of 30% after each successful hit
- - after enemy (suppose) evades this attack, increase next attack by 10% up to 20%, randomized
- - after stunned, increase health by 1 for next 3 turns
- - deny next evasion by opponent that's currently being attacked by this unit / hero
- - when enemy parries next attack, hit another immediately, aprox and resemble 0.0131 second after
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