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Navigation
Hero Levels
Character Name
Appearance of Fonts on Screen - name - clan name - level - class type
Classes
Talents
Achievements
City Routes
Flight Paths
Choices
Indicator
Experience Gains
Left Direction
Right Direction
Upper Direction
Downward Direction
Upper Levels
Inside an Inn or House
Lower Levels
Plateau
Platform (elevators;)
Jumping / Jump
Spells
Hurls (projectiles related)
Movements (general)
Distance (some, than all)
Mechanics / Mechanisms (this, lesser)
Abilities
Effects / Buffs / Debuffs
Health Points (tracking)
Health Bars
Mana Regeneration
Character Attributes
Hero's Mights (and Magics)
– bonus damage after completion of a dashed strike (there are multiple kinds; (types of) )
– +1 turret to 3 turrets
– +2 health to base health 1
– 'squeeze down intelligence stat by 25% to 30% (more so ;close to 30%)
– add one coin to the gold sac (pack, inventory;)
– multiple gold income by like-percentage extention by 100 multiple
– movement speed decrease by 50 if below 230, increase by 25 instead if above 325
– finishing combo now gives back one tick; count of dashed strike(s)
'```-`'"_"'`-```'
1
1a 2
3 3n 2
3not'e
4 4 3 1
2 , 2 3 4
ability (skills) (finance)
effects (combinations; combos)
ultilate (finisher moves) ultimate* moves
1 2 3 4 5 6 7 8
1 2 3 4 5 6 8 7( <0 <--- * *
Tick Mark
Percentage
Left Direction
Right Direction;
Right direction
Left direction
Centre
Cet ;Centred
Central
Mini ('ish or like)
Expansion pact, world
Tower Stack Wars (TSW)
Macro-Micro Economy (MME)
Brawler (BA)
Homeless Tin Can Collector (HTCC)
Sewage Fix Agencies (SFA)
City Mayor - Civilized World Management (CM-CWM)
1 -> 2 -> 3 -> 4 -> 5 -> 6
1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7
1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 * => 8
^ examples; and some samples
1 2 2 1 2 3
3 3 2 1 1 1
1 2 4 1 3 2
Glimmer Cape's cooldown to be noted
Sendtell; relay this info, message to the team's app; system about the gold cost change for this item; these items
Purchase recipe first, send command to the friendly; team A
Recommend to increase health rounded near to by 125 health
Tanker
Critical Striker 1
Critical Striker 2nd
Fighter Healer
Utilitarian and Buffer
Brawler
Tanker
Off-Tank
Critical Strike DPS
Turret Repairs Guy
Main Healer
Sub Healer
Main Tank
Fighter (DPS like)
DPS(er)
Battle Healer
Expose Armor Character
Healer (Priest)
Jewelries
Dependees
Forestrys
Adventures
Adventurers
Adventure Quest
Inventory
Quest (logs)
Sales
Merchant Class
Personal Role
Attacking
Finisher Moves
VS Mob
Forestry Mobs
Mobsters
Cityscape
Cities and Towns
Loots
Treasure Boxes
Buy / purchase (terms with) pot for this hero, which is friendly hero
Go to the port / region (whether similar to a port)
Go to the portal
Travel through this area instead, identified as lane from identifierForLanes; or either identifierLanes
Spend 450 gold of the unused classification; and kind
Speed up this hero with towards every spell and ability, which would be and available
Select target hero / Buy up newest item, via recommendation panel whether
Choose and deselect this 2nd rating top hero from the team (friendly team)
Select the target fortress, and go there, a location to target and fight mobs, which is to obtain the siege rank and type of mobs
Bring back enemy hero
Exile target enemy hero
Give Support Roles (2-heroes, most likely, about it) 400 bonus gold via trade or 'trade' (feature and function)
(some games, with its features and environment and criterias, more likely 2 heroes)
Attack this enemy creep unit, based on anticipation of these two units that are bots; or bot-like and are gonna hit this friendly creep soon (enoughly)
Attack this enemy creep unit (ranged), based on anticipation of soon bot-like; bottish moves of this enemy creep unit, aproximate or almost exact on; of 20 damage
Deflect incoming missile (+ type of spell(s) or attack(s) ) with this manuver, overwrite reserves for some other cases (non-general like others) or skip due to sudden-like transportation (or teleportation) of an enemy hero unit with travel some like spells or blink (traverse)
Select the "o' label marked hero
Choose another instance of control
Select another instance of evaluation for hero damage (dps;) output
Deduct 200 from 700 total of damage output estimation, whether as estimation
Add 60 to 65 randomized damage aproximately to the total damage output estimation, it occurs within 14 seconds from 12 seconds (also) aproximately
Add threat by 2 units to this enemy team with this 4 hero ('ish) composition
Choose that unit
Disable the MSDOS system's firewall ware
Select that hero / hero character
Add that hero character to this team
Evaluate aproxi worth for adding that item to that hero and team (roughly evenly so)
Deselect this hero due to rank up, and whether apply as would be; will come (sufficiently) and occur
The selected vehicle; car must turn left, a general left turn
Followed by new discovery, purchase items that entact to it
Delay the message sent from a to b, as b, and modified or not message send (to be to) c
Choose every option as mental test; mindful evaluations;
Deselect these choices, of choice ponder(s)
Select the heightened unit that's another way and near example (de le;) of flying
Choose every unit other than these two; this one or these three
Prevent shredder bot from turning into a forestry axe bot
Minimize the gold gain for this hero and leave space for other to drain more if not completely (or almost) of exp; of experience scores
Select this unit out
Deselect this item; out
Choose the 2nd team combine toward with the 1st team
Choose the most advanteous (listed) option, if have not chosen or similar to, cases, request for, and wait for until finish, of this
Save gold then wait for new recommends and commands to buy items to be send to
Purchase the blink dagger asap after boots and additional replenishes (such as tangos and wand; the wand materials)
Select that spot, for later whether combined actions; an action
Choose this game (like a sector) to activate, whether that (phoeno-)topological
Suggestion to purchase this item, costing 2760 gold
Combine these two items with 70 strength or units of immediateness
Prevent these items from combining (two items; these two particular)
Use this potion-like item, consider for reserve, due to 2 listing; listed to be reasons (both of which considerable as main and one more important than the other, like so)
Target that enemy
Go to that spot
Target and dish out damage to that tank with the ineffective damage, which is also to be ineffective
Survey that region, to be provided via intel line or message
Specify the target, of initiation and read-mark
Assign note 0037 to this intel, give this tip (or message) to the rest of the team, each one a copy
That hero is swift (label) ?
Is that common selection for this whether namely 5v5 scenario
Choose 6th hero for overall this scenario / instance / occasion
Catch to that running hero
Victory (a; report) is near, keep staying combative
Stay still near this area; or a location of that region
Choose wisely this next item, whether as a report, and less commonly frequent; seldom as a response
Estimated, message, enemy team may gather 1000 additional gold due to turret down, mid tower, soon
Duration of that span will be less than 3 minutes and 30 seconds long, slightly to plus side, nearly by estimation, 3 to 6 seconds, or more so 4 to 5 seconds, and various of it, by 80% estimated percent
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Evaluation: this creep camp after finish would yield aproximate 380 gold, and doesn't really consider absurd situations or bizzaar instances, in addition, or more so oddities; odd occurences
Mark this creep camp almost forever as low yield
Mark this creep neutral camp as almost entirely moderate yield, on stat and record, same as above ^
Choose the highest chance hero
Doesn't use optimal movement solutions for this Bot (which is a hero)
Regroup hero to this, from 3 to 4th ranked, and Deselect this hero from this 5-man team (or the 5 heroes group)
Select all summons, and press A (attack) to target hero, with considerations and ready for other odd movements compared to that
Retain unfinish of target enemy hero, for aprox and roughly 60 seconds (same applies roughly, as above ^) (the Evaluation one)
Choose this ability instead of (also; in addition) following the optimal and best strategy of this guide, which was provided
guidance column, it was the guide
Suggestion message: press W
Wage Wars
Warfares enroute
Incoming rockets from Tinker hero
''Do not run, we are ur friends''
Enemy truly stealthed, purposely want to attack and chase potential CM, likely calculated based on it was (total sum; calculation) TP, to there, which is located; near tower, 1st mid, friendly tower
Sum of each other, attack now to this sector, with percentage 29% 'ish whether, to attack those 2 heroes, one of starting off first, and whether about which likely to be
Chance of this occurence of that event is near 0%, such type carries some mild or moderate amount of importance
Turn Rate
Attack speed reduction
Travel <<<<
Speed of Chase << <<
Movement Speed through Turn Rate transition (if applies)
Horde call; summons (like)
Duration of Arrival
Time to townportal
Seconds on display
Enemy noticable
Friendly Suggestions
Enemy Relay messagings ; Systems
Favorite hero to tank
Favorite hero by team advices (;too) to heal
Most important hero on enemy team; or this side; team
Most potential hero
Most treasureful hero
Most weak; least powerful; potent; compotent hero on both, or either teams
Go to here
use the latest potion
This way, to that spot
over here, this way, to this road / route (name (word) as of)
Tap into this magic realm, and return estimatedly, preferbly only within 15 to 16 minutes
Retrieve the fell-out (dropped to ground) item, it was from an ally, namely Rapier like
Go here (a location)
Go There (an area; region)
Legion has returned, will return another within 16 minutes, notice; note
We are short on mana, this whole team, general-like mention; obtuse and inaccurate details
It, the recent notification doesn't describe the number of melee and ranged (armies) creeps lost to enemy team
This side of the road, closer and toward main base (of our; team's) is safer, travel based on that advice; or lesser, idea, on that
We are short on staffs, install another bot, invite considerable also words to join
Team is frail, this due to largely recent battle (whether 'ish of largely)
Estimated gold gain, request notes receive, up to 4, total of 3 prefered and desired for, and wanted
The enemy has selected a chosen one recently, probably indicates thus wish to attack soon after its fighting with them
We are losing this frontier, this sector soon may follows, note
Travel to this place, with every portal route considered, include multiple travel, and with just aprox the estimated 'cast' time for activating or travelling through; to a portal
Where are we now? (asking about the current location)
Should we lotto on this, move? (a move)
Enemy heroes likely to be near, this location and area being mid towers and river and some areas extended to opponent mid tower's area
Not enough tokens to purchase this neutral item, let's escape or evade (at least)
Similar to Slardar, the enemy hero (both) are short going to be if buyback after the next fight for a major item (or an important item)
It will occur, after this victory, by estimation and calculation, they (the entire enemy team's heroes and summon units) attack their side of roshan, which places us to a tactical loss, but we dampen their time and we could still defend via more house-in tactics (defensive types / styles of moves)
Hit this mob continuously (with normal attack, normal attack applies) for gold
Increase income via sale after the purchased tickets to the goblin merchant (shop)
The ticket holder is an seller to be, at this stall
At this stall rate, the enemy flight kind of hero(es) will be weakened enough relative to other and general other heroes
Follow the trader and stay as muchly hidden behind bushes and tree lines
Strategically position friendly fellow heroes that are participating in the ambush (to occur; to be)
Mobile Orders - little to no footlongs
We are losing our heroes fast
What is this happening
Way to go, jerk
Word is information dude, retreat back ur hero
Back in, back to the base lane
Choose is correctly
Select the player's hero for the player
Choose wisely
Choose the summons near Beastmaster (both friendly and enemy applies)
Notification status, carriage, about a1, and b3, b4, b2 b5, b6, b49
Relay the message back to grid-zero-13
Significance is in the intel pal
My friend, you are doing nicely (overall it is about)
Choose the selected hero again to zoom camera or take to that action / camera area
This religious zealot is like so religious
Region's signifiance is 'cause it's conventionally and or namely / roughly by estimation within the base, and it's mostly inclusive
For workers' Union and workers' Party (cheers (brother; mate) )
That Chip hero is slow, treat Wagnail (also the title / word Wire) better, begin asap, within 6 secs aproximate of completion, in addition of quickness, 1 sec before the 6 secs duration finishes
Set timer to t-16 seconds, due to this pudge's strange move, for initiating attacks
Select all units, attack all in to tower, suggests to sublime treatment and regard of commands in part
Treat this enemy hero is going to go to mid, with chance aprox. 49% to 57% or indignatively 54%
Change tag of this enemy hero's partner to potential hostile with capable ultimate spell (which activates and most likely metaly selects at level 6)
This hero's gold is estimated to be 400 gold away from blink dagger item, engage it on request to the midlane hero (or some other games, most important lane, quickest to level lane in addition)
Select the team captain hero to engage its opposite enemy, cast a ballot for like democratic vote (1 per each player / hero, total of 5, as 5 heroes per team)
The hostile unit of the enemy summoner (hero) is expiring soon, in addition, the enemy player is counting on it ,thus to use it, initiate dodge, and exceed as an regular / normal suggestion to the friendly; own team
Choose another skill other than usual used, which were secondary types, mostly surpass and indigtively
Attack all-in style to the turret, thus and whether gather all heroes near the entire map area
Finish this zone and move onto the next one, both of which are pre-designated and designated before as these
Cleanse this area of mobs, with recommend or above ordinary, to send 2 heroes to deflect the incoming creep camp, which would be attacked by own creep waves and become dislodging along the plans of siegeing the turret, as turret doesn't go after tank or the friendly creeps
Attack with Ratcher hero to the dpser, it's low hp-like, in addition, than as about it would be low hp, after some attacks
Deselect, this; current hero from the team selection
Choose all 5 or 6 heroes to attack the enemy turret, chase all suited hero absolutely down, with little to remove it (or for reset)
Deselect this hero from the current selection / group, choose another one to replace; to add
Seperate the 4 hero team into 2 similar and equal'ish teams
Spread the summons into targets within; of the jungle areas (both of which near enemies' and surpass the 'middle river line)
This enemy hero lacking morals, as proofed, hit to it (with 2 nearby hero then an additional as it by estimation joins in)
3 out of the 5 enemy hero in total of enemy team is down, this is advantageous overall moment (AOMoment)
So, the enemy team is going to buyback, we are going to anticipate with this inclusively and both as a highlight
All enemy turrets are down, analyze with while ours are nearly all up except 1 or 2, either we siege now or wait for Trooper to arrive to team (in positioning)
As a group, siege down this creep wave along with this tower
Engage the enemy healing hero first, attempt to cancel its initial heal cast with kick like spells and abilities, in addition, silence if possible, sending request (this) soon to the leader computer / bot
That Zagara will be able to tank (tracer) well, leave that be
Do not run into this area, this serves as an initial warning
Keep hasting with the buffer (priest) and we'll have a go (at the enemy) soon
Test out this example in Trial_003 station; arena; area
The enemies are too much here, retreat, would be original / earlier spot
The Raynor is tanking too much, suggest to join the temporary retreat; or relocation team (relocates to an area; region also)
Stall the enemy hero here, it's straying away
Guard this camp for until ES arrives
Purchase 2100 gold item immediate, that one after usage of this salve and mana pot
Stack regen for to-be purposes and missions
The plans would solve on itself suppose enemy continue to gamble with double divine items
Check the bush after the cooldown about to finish that is (a blink ability or like)
"Fanity, Profanity" Guard that tower now
Reach to the ***ing area near there
Go to the space there and protect it, recommendation 16 seconds
"U r useless", ****ing defend that sh**
Chase that re***d, let's go, chase him / it
****, the tower went down, stay alert and calm, (both of that) continue the current tasks, better to leave it, can't go to the tower nowadays anyways
Defend this gate
Rally to your position
Settle off at this area nearby
Relay back to the friendly hero, immediately (or close enough instead)
Sell off these 3 items altogether(ly)
Do mark as regard to these transports (treated as)
Protect our banner
Cover these two spots
Cover this hidden position
Set meld (shadowmeld) to this unit set; units
Send to that area, these units in group 2nd or 3rd
Join grouping 2nd for this selected unit
Retreat to that zone for now, of these units
Run slower than usual while travelling to that area intentively (noting)
Move with cautionary(s) while travel to that area or region space
Protect the transport while going to that area
Request another re-calculation for the worth of these gold costing items
Send additional resource to the ally for to immediate more so buy / purchase of that rare and level 3 tier 3 item
Follow
Pull
Push Lanes
Defend
Escort
Patrol
Guard
Root For
Contemplate
Reciliate
Reconsider
Thoroughly Think About
Accomodate
Facilitate
Motivate
Draw Towards Side-Hussle
Follow that enemy hero, it is running to the sky
Follow me
Chase after those two heroes, direction, general, safe mode
Chase the enemy summon that's retreating
it is running away, prevent it from pass the Fissure line
Boost this hero's rating general one by 1.7
Change the rating from 3.6 to 3.7 for this friendly hero
Defend near the tower, facing to enemy, backfacing to friendly base (2nd base)
Retreat to defend main base's top left tower
Go all in toward enemy heroes, last ditch of efforts
Find the shrouded hawk, it was last seen near this area
Give notifications 3A0267 to all friendly teammate (bots)
Check the bushes once, after 40 seconds, will likely check again, this is with similar procedure / steps
Send strongman (rated title) in, this area or bushes
Escort hero L-1Z-213
Guard the ore miner, this unit
Enemy footsteps were detected, 2nd floor in the stairs
Deflect mode activate, 90% and symbolicly 90% activation
Re-allocate now!
Get away from that position
In 20 minutes it will be level 17, estimated
Soon the toxic circle is closing in, including this area
Run away from the enemy with the beacon, a sign and mark
Teleport back to the nearest tower, and most safe (best) tower, this is an immediate-near level recommendation after inspection
Examine the pot nearby
Hostiles incoming
Many hostiles incoming soon, couple summons expected
Running away from this area, hold it for me, teammates
This sector is moving away slowly with the Mecha
Evaluate this area see if there are cans that are jumping to be away
Locals are turning into hostiles soon prepare, by standing nearby
Chase the Bloodseeker, as for Spider go for it after finishing it in order
Try out the trampoline after total victory, a definate; this is set as
Prepare for 4 enemy hero attack that are coming to bottom lane
Pick up the gifts; rewards before the enemy team (possible 3 to 5 heroes, varis) incomes
Reduce gold income by 40% after activating this special spell
Too many hostiles, ditch
The dish is been examined, not a doppleganker
Tryout to chase this hero to move it away from this area
Run swiftly and in most optimal fashion, with social factors (3 mainly?) selected
Duel this hero now and immediately should begin soon within 0.5 second
Sell this item and purchase max regen item set that's close to being 2nd rank
That like "vineyard" is unsafe, do not go
The spiker is nearby, transfer relay, assessing recommendoa for some attacks to it
Land on the safer side of the area
Designation of the hostile images
Follow general procedure when contact with the absolute-like enemy
estimated 4 to 5 (of all) enemy heroes are coming, ready to defend it
The general procedure is justifiable as it is generally good and similar to default
We should hold many enemy heroes to account at this spot
Finish the enemy hero it's likely about to run away, estimated 89% about
Callsign to Return to main base: "we'll go to hogwarts"
Do not go to this area, noting
Retrieve the flag immediately now
Strong attitude convo relay message: go to the main base immediately, ignore heals included
Send strong message to opponent heroes via striking with an extra shot; spell (more so spells as more likely plus)
Retrieve the flag after this hero to drop it, if doesn't, proceed generally to recover it which will be natural (and default; normal ways)
If can't find it, don't fight it
Chase is on
Chasing this enemy hero
Requesting for assistance over
Storm to that wall and do some damage to the turrets nearby
Estimated total damage to be: 450
Lose this sector, don't control this sector, recommend
Finish the enemy hero via 2nd transfer blow, this spell of this hero
Friendly territory is being captured
Friendly flag is on the carrier
Friendly units hit by unknown distanced spells
Friendly hero healing via spell leech
Any type of damage will finish this hero within this particular game; app
The regen won't be enough to save this hero from hp drought
There are enough reserved units to defend this tower in attempts estimated 44%
Losing this sector and another one will fall in short time after this one
We are controlling too many units, goes against a stat of this game
The woodworks are under siege by summons plus 1 Chen-like resourceful hero
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Check the quality of that document
Where are the footnotes for this one
Check it and check where the hostile forces been running to
We ran into a Sven, and this should be our tasty gift
We are short on local forces near this area
High speed, high chase
The woods here are not flammable and are blocking
Should be safe for 30 to 45 seconds using this bush as a hiding spot
The enemy ranger is ranging on this target
The neutral target is not hostile anymore
The enemy team has resurfaced, total of 4 heroes
It varies in time and duration whether enemy Drow will arrive soon to attack
Receiving hits from this hero, it is a priority target as suggestion
Receive incoming missile attack, damage estimation 247 after calculations
The regen will deflect some damage here, analysis
We are losing control of this unit that's a summonable
Summon another creep via convertion to friendly forces
The neutral creep can be grabbed soon, proceed onward
Is that bot finished
where did it go
How many more tests are left
It should be running soon
We'll chase and attack the hero
Enemy is hiding somewhere near the bush
last time it was blinking into the tower (ours)
We should reroute and go to where Roshan is located
The enemies are hiding
3 enemy heroes are missing out of 6
We are losing control of this sector
We lost control of this sector
Flag barrier is carrying the flag
The courier is not in control, someone steer it via selection
The last time it was clicked, team recall was 3 seconds ago
3 minutes ago it was allocated to be near the bushes there
Relay that message to the next teammates
Teams standby
Elegancely and eligeantly
Do more spell checks of enemy magician type
AI
Towers nearby choose to deflect
Siege to that Tower
Let's go Friends and Fiends
Wish there were no more of them
Attack the Defenders First
Game, This one, within another Game
Choose to swim metaly wisely
There are many defenders here
Let's find
Let's seek reroute
Let's find the treasure box
They are somewhere here this tree lines
Where did the recent detected enemy go
How many enemy heroes to teleport here
Is axe going to blink in
Has axe recently used blink
Where are the goblin merchants with boxes of tinder matches
Look somewhere else, seek and find where farseer did go
Excellent Senior Source
Vacant Violent Stuffers
Hotel Heroes Inn
Dynamic Kings
Dynamic Keepers
Luxury Condo Resales