Friday, 9 June 2023

Some (whack or unwhack) designs for TCG and CCG Game Types

 







1. once provoked, begin icnreaes attack 1 per turn, increase that's*

2. once provoked, then once taunted, gains 3 health points

3. randomly give a friendly unit 1 attack, upon activation, once per turn

4. enhence abilities or skills ilke above by 60% bonus chance, e percentage exceeding Li like* * 100% converts to another turn consuming the 100% afterwards

5. if attack matches health, gain 3 attack, give 3 attack to another allied unit/ hero

6. if enemy hero is slain, gain 4 score for the player; opponent of the hero whichever is the opposite

7. select an enemy unit, deal 3 damage, with 1 damage afterwards for 3 turns; after that

8. once conditions 1 and 2 are completed, gain 6 score

9. spend 2 score, increase wall (frame) by 2 points

10  . 10.* if all value equal to 4, increase score by 40

1. 11.* if wall value exceed 8 or 10, whichever, enhence attack of all friendly units on field by 1

12. counter an attack , did, afrer that after* that, delay additional 1 turn all opponent's cards on ready field

13.14 13.* once condition 2 3 and 1 are all completed, increase player's score by 15 with random plus 2 or 1, with splendid and awesome respectively (?) text tells; p printed as celebration; to celebrate

14. increase health and d reduce* attack both by 1 of all cards on field and ready field that are friendly a cards*

15. increase wall value by 4 and score by 4, cost a card on player's field; on field

16. ha shake the battlefield, afrte afterwards (afterwards)* *, give scrabbled random ta states from stats* pool of shared values to all friendly and opponent's card on field (does't  doesn't* affect on ready field or to be entering the field; battlefield)









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