1. once provoked, begin icnreaes attack 1 per turn, increase that's*
2. once provoked, then once taunted, gains 3 health points
3. randomly give a friendly unit 1 attack, upon activation, once per turn
4. enhence abilities or skills ilke above by 60% bonus chance, e percentage exceeding Li like* * 100% converts to another turn consuming the 100% afterwards
5. if attack matches health, gain 3 attack, give 3 attack to another allied unit/ hero
6. if enemy hero is slain, gain 4 score for the player; opponent of the hero whichever is the opposite
7. select an enemy unit, deal 3 damage, with 1 damage afterwards for 3 turns; after that
8. once conditions 1 and 2 are completed, gain 6 score
9. spend 2 score, increase wall (frame) by 2 points
10 . 10.* if all value equal to 4, increase score by 40
1. 11.* if wall value exceed 8 or 10, whichever, enhence attack of all friendly units on field by 1
12. counter an attack , did, afrer that after* that, delay additional 1 turn all opponent's cards on ready field
13.14 13.* once condition 2 3 and 1 are all completed, increase player's score by 15 with random plus 2 or 1, with splendid and awesome respectively (?) text tells; p printed as celebration; to celebrate
14. increase health and d reduce* attack both by 1 of all cards on field and ready field that are friendly a cards*
15. increase wall value by 4 and score by 4, cost a card on player's field; on field
16. ha shake the battlefield, afrte afterwards (afterwards)* *, give scrabbled random ta states from stats* pool of shared values to all friendly and opponent's card on field (does't doesn't* affect on ready field or to be entering the field; battlefield)