(or almost word to word; ww word* for word *( (breif also less) * about game designs; of game designs) (and game featuers) features*)
(rather, instead notes of game designs, and lesse, lesser*, game features; featuers(less features*) )*
2/3 zap 1
tadkeiloev
loev elove* eloev*
1/2 reflect 1
1/3 reflect 2 durability 3 (same as above one)
2/2 first strike 1 damage (for)
3/2 stats boost 1 (chosen; selected from)
2/1 evasion 60%
-=-===<..>===-=-
(;note 2)
2/2 regen 1
4/3 first strike 1 60% 2 damage 40%
2/2 2/3* Triple attack
2/2 assault drone follows it*
4/1 evasion 69%
1/3 summons two 1/1 near it; next to it
2/3 stats boost highest armor and attack values 2/2
1/3 armored 1
2/5 armored 2
3/6 armored 3 regen 1 80% per turn, durai durabilituy durability*: 3 turns
1/3 pierce armor 2
1/6 pierce armor 3 block 1 80% per turn; constant occasion
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