Wednesday, 24 October 2018

RTS Design









Reasons Not to Copy

True ways to copy would be to copy the essence, the
very underlying principles of design, than copying
(re-allocating) the superficial: the manifestations
of those principles made to work.

Every instance of manifestation, outlined by the
given circumstances and desired critieras yield
a slight different looking plant, while with the principle
altered, an much more different set of results
would emerge.

Reasons a lot of RTS and MMORPG simply
cannot match some more epic ones in design
(and not due to missing finance) due to the
faulty way of copying: copying exactly
what Sally does putting on make-up
and without learning her methods.  Now
Jessy's tongues and noses are red and
covered in lipstick as well due to the exact
copying that's very perfectly executed.


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