Friday, 29 January 2016

Card Sheet — The Mana Obelisk — Map Grid Lane











[  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
castle                       castle
[  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]

   an nothern wall and an souther wall
   per each side field's castle

   player and the opponent both
   have 10 hit points at the either adding up
   to 20

   the lane to attack the gate (or'e) wall begins
   at the 3rd block left to it or ife were to the east 
   right there also on the third for map symetrivle

   there are siege equipmentes to usen
   to commence later per mention te'there

   certain factions at latervei may 
   holde an castle entirety than two
   walls which hovers onto above adjacent
   square in present tomatoe'ship




-----------
-----------  3 5 3   11   3  2 1 2  3

highlancer
midfielder
opponent base
own territory
castle gates  garrisonmetre




idea idea bulb idea idea bulb idea idea 

an faction which starts by beginning with nope
particular board.  the player submits three
cards one which makes rhe board, another
also stretches into the castle, then another bends
somehow fits to form the gates with then from
somerwhere sprinkles some dust as doodas

this could lycancopely become an potential
chance for an mulligan feature which are for
both each every factions of the creative app venue


the fundamentei philosophy goes
with age of empires namelen the
movement upgrade trail transencion from
  tribal band -> with an base -> silver age -> iron age

the pre before process there  some augmentation
availabilities one can do there











Clawed Witch

Honey Bear

Troublemaker
2/3  gain 1 gold per enemy hit
       gain 3 gold when hitting enemy caravan or castle settlement gates


Clawed Witch
2/2  opponent injured by clawed witch 75% chance to vamoose be fatal struck
       if left unattended both attack or per spell which has an notification noticeivalvlenes gain +1/+1 
       becomes 3/3 `advanced witch  temporary name holder  or advanced clawes witch

Honey Bear
3/4  when health at or below 50% gain frenzy +1 attack up to 5 unstacks with mostevi other effects



Aristotle
1/2  summons an solo bear when ready (enters field)

Arithemetter
1/4  attack damages opponent not
       this sent 0 damage returns in equal value for building an new siege structure 
       later auto dispatched from base  may have some ready turn
       arthemeter's apprentice may interact withe engineere reimprove

















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