Saturday, 4 April 2015

Warcraft III - Strategy Despositorium - II













The Naga Sea Witch is a particular good hero from its feature
of able to be summoned directly after tier 2 tech, skipping the
altar 60 second training altogether.

Grabbing this hero without that benefit logically
would mean a weaker hero, though not completely
incompotent, relative to other candidates, which we
can select to choice upon bywhich means ok 
nevermindo.


Orc has a relative difficult time to heal except
with shadow hunter and clever healing
fountain usage.

The undead's statue is a very powerful
pve tool for levelling up heroes, and pro-longed
slower frosted-preferbly fights.  Their
heroes also scale up very well with levels.

The human towers are something of formiddable
might.  Its lack of sudden burst damage output
from units and heroes means resortment to
out-grind or be grinded out (overcoming the
heal replenish amount).

Elf needs good bear and dyrad support or
the moonwell gets taken down, while
base turn into a natural park with no entry
fees or gates.



Elf towers can walk, but due to its ultra slow speed,
hardly ever blessed the battle changing from
tie to victories as per usual by time the towers
are up, that side as already won.  In addition,
building addition towers can compensate
for the immobility of other races' towers, or
elf's own immobile towers (from coming
patch, expansion and such).

Tier 3 magic damage units (the high damage
tier 3 fliers) may deal more damage to
creeps than suggested.  Them getting nerfed
a bit, somehow by creating a seperate category
for them, would make the game more balanced.
preventing the case of 1-base or two-base tower
holder, hero harass and tier 3 creeping level
catch-up games from occuring.

Various ways can be used to nerf something.
The principle of design is to set a new set of
mechanics or categories to adjust their battle
potencies and so on that are reltable to real-life
meanings.  So instead of directly saying gryinphors
shall be nerfed, it is said that the since gryinphors
belong to mythical type of units let's say, and the
creeps being hostile to those naturally due to
its aggression (preceived), those get ensared
or dealt poisonous damage a lot more - a meaningful
nerf than some direct flat text statement nerf.


Ultimately overall, for warcraft to grow, this game
has to be marketted more to casual thinking side,
not casual, but casual-strategy social side,
than soloism lethality side.  There ought to be
more 4v4, 5v5, 3v3 modes than 1v1 no-obs 
mode.

Heroes and races should be constantly added.
If there is imbalanced, the only time imbalanced
appear is when the game idles in design development
and too much time is given for replay-cookie-cutting.
The shadow nature of those soloist ladder environments
encourges and says no stopping sign to the 
rather unreputable lamerist users, and those
type'a of behavior.














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