Wednesday, 30 December 2015

Conveytor Belt Battle Cardsentill Cardsen Carlston Carlsen Game









    [  ] [  ] [  ]  [  ]  X 14 more spaces    D
O  > > > > > > >
      < < < < < < < < < < < < D
O  > > > > > > > > > >
      < < < < < < < < < < < < D
O  > > > > > > > > > >
       < < < < < < < < < < < < D




Card   send 3 crimsons off an lane  onto an lane

deals crisscrosse strike to dashing one damage

when pass through deals 1 damage


this game unpoke, pardonv unlike tearthsvone
may got to upscale of 10 damage giantor which worke across
depending on color they ate, type form of multi kind
possible of signals grow larger, like garbage rolling 
garbage (rolling h collector, 20 health
this freedomes up the scaling and 'balancing could
be namen as perspectives, true




crimsom  ruby  sapphire  cards

emerald  diamond  silver  glucose
  mint   kiwi   dishe plates  sattelite dishes
 balloon  crayons (3-4 to 5)














Tuesday, 22 December 2015

An Dice-a-Roo Game










         Game app: Dice-a-Roo

- game or app
- the 'an' there isof decorative purposes
- for phonetic sounding achore

Banner  Declaration  Slogan  Shoigu
   Food     Gym    Army Exercise    Poutine





    This app allows players to
    The app is an playground where
players select which dice to skip
and howmuch to place at each
node.
     The previous sets are generated
via an non-pesudo generator than
done on the spot, changes as player
reveal an dye.
     Reflecture from the cashino strategy
glenn had invented.
     Can bei namen as sorta an minigame






               monotoe text here vonly eh   than colorful pictures
               performing the foremost of ours to litho inprint


             [dice 1]     [dice 3]       [dice 4]       [dice 5]      .. ..       [dice 8]

numbers ratio there
for solevi soulfulli portray
paint forthw purpose.               are of condenture acceleratometer

                 bet 1         betted 5    betted 10    betted 1        betted  2


incorporateble into an larger app
as part of an prize. as notice
mani several other apps do.
they are wonderful creations as well,
each one of them

  'that's the key point h3re'









































Sunday, 20 December 2015

Hermock Warcraft III









  Brand new system
 Brand new technology
   Warcraft VI  Mock version 1.0








Peon each cost 1 slot

1 Hero slot
3 slot
4 slot
5
7
9
10
11
..
..
..
19 slot
20 21 slot



basepower gives + or 25 bp  battle points   
                                              base power

peon affinity I  gain bonus power +10 shields repaired fastee builds fences  when 4 peons on field
peon affinity II  gain bonus power +25 builds burrows  advancer defence barricadtions when 7 peons
peon affinity III  when 14 peons or more on field +75 battle power pts
peon affinity VI  
peon affinity V

pontiff benedict II  IV


Accuratei of scale there yet to be set
Later of vei polishoe
Awhile originaler formulaten had the when 4-5 true recallen  nowen  peons on field for at  for peon affinity I  or Peon Affinity 'optional not'ei thate vuche squirrels (can) agree. since due to cultists, should this be of another one. new faction dysunfactiin to adden. implement, stall like cultists do, we could not perform as remotevei as vile, true.
    when 4 is on monday tues day wednesday while 5 is when on thursday firday saturnday and sunnieday or sunnen, sunday 0n



VI    when 18 or more peons are on field,  veri non-very close to 21   receive +200bp peon championship snooze vail and championship (peon) rope
 V    all full peons on field 20 or 21 plus  mirror images illusion mirages and the similaren; alike dis counten   

receive +350bp peon an new form chance of attack [detail description heren]
herein; heren  won't do type of stuffe, won't do thate type of stuffe  [detail description]








Revisory 1.1

 Additional up to 57 food
 hero takes up 2
peon eats 1 takes up 1 slot
raider takes up eats 3 slot
orgrimmar guards takes up 2 slots if more than 4 for each every full 4 add 1 food




Peon
Peon
Raider
Orgri Guard
Orgri Guard
Troll Headhunter
Shaman                             vs   footmen X5 priest X3 sorcerer X4 willihem  stormwind infantry X2
Shaman
Farseer [H]
Spirit Walker
Demolisher
Mur'gul Slave










Captives  an unit which becomes worker at base  minier interface  close shorter mention  abbriefen'age
Prisonment of units  can be sold if tavern has npc
  will make the button fun to press, shiny  vot vall the traits endetales


   Quickness  glides through the dashing per course
                      provides health card  and accuracy of hit


Raider's net reduce than seduce, deduce if it's mario's
pizza smelling hoe, quickness (of total team, will simplify,
do this perfor per for now) by 5   specific number may becomes 7 or 8
above 9-11 at, than te'abovei.



Peons                one turn finish  instant  prepares for next  turn  rounde
             15% chance build barricade
             35% chance build burrow
             15% chance to guard tower
             20% chance to training grounds
             7% chance to snoozie on duty
             8% chance to build voodoo lounge



Domination Factor
Quickness Factor
Defence Factor
Morale Factor
Tiredness Factor

morale boost overall percentage combat power cp
domination determines which ones to attack move first  as simple than reduced as thate
defence raises correlate with or ise armor  andtor optionble then may as well itche mention reductaro was gonna bei  does this does  as thoughtevle  thoughtei  indicaten something which belong not here or pardon belonged here  denotation set of action righte, more be more poetic terminology, poetic terms, poetic there  not of againste moral  doesn't require long enoughe to tefigure oute the mention  would ogres be of here  foul imps on wreckening  the plural format formation fermat form of the word there camp is of special reasons
quickness dashes to accuracy of hit  on vs dodge which may be itself comes simutaneous originaler mention was to be more beforen: or to another factor
tiredness factor reduce overall performance 'an reduce cp overall by 'cylindricle percentage for per now  minor 'notice the spacing there between per and now there could be less, while at same vime time the quote mark after tamor before notice are of minorer value eworth than worthog in non identical to psychoatric denotation moderate hardpull steered contaminaten mimickery wordso 'accent  than other ones common equalvalent


Domination factor initiates first mover
Quickness tells the accuracy of the strikes
Defence displays the overall defence armor
Morale embolst overall percentage in combat p
Tiredness factor on stair or detair levels reduce other performance of the factors andor an overall cp decline in combination




Voodoo Lounge will replenish tiredness
Training Grounds enboost training thus the morale delecombo








 two space down two space up  the other motions similar which may not be shown  neither is typen sinilar  the sini cargo first of mentions   movement of 'two space down enboost morethe may bei of before produceral had occure  terue two new lines may more  the overall accent may changen  of plainfield scheme, there comes another  notens herein optional forth'  literalizatn herein then huh  op interacting with the 'book or minus quote marke down the book itself  fontei then could applayen greyen  ram been shorte, will save per by now


(recall notes from yesterday, is
on rite, reight than rein, good rain
bless the rein, was to typen terrific
awesome (firster), saddle up 'we are
going in', is yesterday by calendar time,
may be closer by poetic
'deformations, desumon, digital monsters
first 'digimon worde wordsen been, may gone
invisible pronounciotaro there, digital monsters
are the champ'ións)




Slime - drains down hp and defences being on field  deals some damage to 'electric or metal wielder opponent majority in of teams compositiontevo taro either `terootfix  of the identical team, team being on 'with or with, or
Captives - on field if in mode of gives small combat power to the team may steal fruit food from usage from the stache eventual gate is from









Saturday, 19 December 2015

Card Traders' War – Cards Volumn Index. II













------------------/-/-/---------------------
To be epicness in creation
thundering forecall, earthly totem,
fiery temper, cloudy tempest,
and soothing mist rain.

(later addn, could attain this
incorporate be parte of the tesign
crossoaint decor, ite got more, kepto
changing, lepto, lupto letso,
pluto)   
-------------------------------------------








1)  gain 3.7%-5.9% in chance of drawing mana we mead: mana hunt II

2)  enemy buddies card receive reduction in hit, increased miss by 15%: dale

3)  hp stamina quotient visa attributei: 8 ^ + 1    9   factors into how certain opponent or self team's buffer's effect counter into with (this   liberating aweighty and freedom  like yales from whales   leaving the bracket open there

4)  an turn spent worthwhilely in swinging  an turn to complete the landing  an turn to use woosh card  an turn to finalize  there sends the major storm thunder ball   mana esplash  arcane splash

5)  clockwork megatron turbo 3000's when  cast megatron turbo 3000's 3-T   with 3 more: 's 5000, 's 4000 and core dual battery  to summon forth this mighty beast  can be destroyed if reach 225 damage while 50 damage delays an 2-3 or 3 turns of construction









Card Game  Cards:

Finalize:  write 3 draft deal 17 draft damage plus essay mentions
Point Adjustment:  write 8 drafts plus 2 if existing essay ends in an noun (3, 5, 7, 8)
Buy An Vowel:  spend 2 drafts to buy 7 receive drafts


(there was an note,
an worde, from today 'or yesterday.
to mention herein.
we listen this here sov we know there
was this one)
// //   ///







'now per for the real chanpion champion tisdesign
girth':

     Bet Low - gain 2 lucks
     Bet Mid - gain 4 lucks
     Bet High - gain 3 lucks gain 5 lucks if hp is higher (after coin toss deciding from which player. we say player here than designation of opponent, enemie mice, since it's buddies war, bold and strong than from vermin, which the terms came from reflection of the vermin'ism possible diseases anplus enplus)
     Turn the Wheel - artificially alter the outcomes each card for next 5 turns become conplete guarantee of greater more prefered of generalvature outcomes
     Sping the Wheel - spins an game actual wheel: land on 1 star deal 3 damage, land on grey skull (3% chance opponent forfeits match) animation of long tongue hellgate sorta kungfu movie (not directly from there, exclusivei, noticen oncevo from there) keeper dressed in those apparel, further endetails to go, can jerseys do, would go more football surquantie), 2 stars deal 7 damage.  and otherva (read to be).  may scale upwarde to enmatchen with the damage magnificatn scaling truevei
      Luckify - turn others in ducks or coin boxes (light paper thick 'plate aluminum ailluminem).  ducks float around in animation pool of water leisure mode'r floating around



- this may be an reatribute
- turn heat once certain heat at 30 per e use flamestrike
- at 50 an spell at 70 two spells can use of this same amounte
- nultin thing particular relation of the two
- at 100 summon fire phoenix the spell can do
- stack up to 150 then goes super turbo jam mode  food in jam or liquidated iron slots jaust for fun an mention quicken type in here
- minor may maye got declayed, able to expense out at those point marks of other spell on the 30 50 70 100 110 up to 129 line marks  was going to for as did typen 119 vut may was close gone 'with, close gone to 110
- heat regular declines, prone to water, once pass 125 griddle goes turboed by eletrifying incoming attacks most or will say vall. while the strikes coming named as eletric attacks strikes would be of le pure electricity terue tru  vonly minor magnitude of an true, vei we kid squirrel which is absent at the chair on the chair optional was to typen the second other candidate within the range of origionalen formulaten (   once up to the 135 and 'or or or, nopeend including plus one hundred thirtyfive mode 状态 the orange goes to turboer orange is this an designation of color choice, may yes (if) an preferal (seekan aftere, withe) with than whither vei. 1.75X the before charge by eletricity. water pronenes gains at 95-110 111 to upwarde 137 an period or 134  refinevei, type minorervei 23 or 232 tethere there  another period  starts not overcome by now softer water 'than jet, vor jet streams form, types of aqua attackes
  wolfs in rabid nes, scent
everi backspace cursor removement
movement may not be mentioned, herein
noticei. min0r rhetorical mention and quite
(the) indicaten remarkes














_________$_________
| | l l l l l l l l l l l l l l | | 
TTTTTTTTTTTTTTTTT






Gears of Main Minor Characters – Team Warfight Game











T e a m   W a r f i g h t   A r e n a   M a t c h   G a m e






               Headress
   Left Shoulder        Right Shoulder

West Hand    Chest         East Hand
  Wrist Band    Waist        Wrist Band
 Gloves           Pants         Arms
                      Kneepad
                      Foot

  Quiver      Pet    Mount

Relic  Gallery Codex   Totem (Ancestral

Celestial Elevations   Zodiac Ascensions


Ring Ring Trinket Ring
Amulet Space1
Amulet Space 2
Amulet Space 3
Amulet Space 4

Jewel Gems on Chestpads



 Guardian
 Angel 
 Protector  Enblessers















SLOTS AND CASH WIN PRIZE NOW
AT CASHINO RESORT

=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
_\|_\|_\|_\|_\|_\|_\|_\|_\|_\|_\|_\|_\|_\|_\|_\|_\








Empirical Warfare – Buddies Wars








Automatic played game
with team-based championships.


  Gain 20 combat power with an
owner having an cat pet.
  Two pairs in team gains 10 bonus
adding to the total of 20 20 and 10
thus 50.

                                                                                           500
+ 20 combat power when an owner is fulfilled with an pet   520
receive 20 combat power when three owners with per are on field   540
+ 20 combat power for jerry having an cat pet              560
+ 10 combat power for two of which same case           570
+ 20 combat power for an third having an cat pet         590
+ 5 combat power for hero equipped with sword              595
+ 3 defence merit for having guard in 14 persons charactereis team
+ receive 2 unity and 1 morale for having chocolate kid in team   
+ receives 3 unity and 1 extra morale points for having candy dad in the force
+ trinity combinations: 57 power values                               652
+ relational adjustments: degoostp enboost booste the power strength combat str by 39  691
+ miscelleauneus final evaluelizations: - 127 combat points    564






    Jerry – leader
    Spencer
    Dps
    Dps archer
    Pet Owner
    Chocolate Kid (pet owner)
    Normal Man                            v.s.         Atom Team   Testrone Stormtroops
    Candy Dad
    Guard
    Gardener
    Pet Owner 2
    Stevenson
    Bill
    Jacombcomb


  






-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/




Friday, 18 December 2015

Buddies War — Battle Card Game (BCGs)














The Mechanic & Features








• fluid gameplay
• essential elements
• overall theme
• entrance visit
• colorful aisles 
 • bright skys
  • clean clouds
   • breezy grass (meadows














1    gain up to 20 culture: call forth legionaire      legionaires deal 7 damage holds15 health are2 armord
2    obtained with 15 culture: summon forth grphin hawks
3    spend 8 gold: hire mercenery
4    spend 9 gold: recruit two cutpurse
5    spend 15 gold: hire looter mob
6    with 10 culture: able to call: stronglad an lumberjack hercule from the local superaisle market: lumberjack hercule
7    dragons being deliver 0-2 X 3 damage + 1 deal hold forth significant (philosophical) denotation, coignotations there

culture points
reference nourishlize
inspirational championship


gold coins recruit looters
purchasement





  inspirational worth, syllabus soundement, sounden there




terelly wanting the armord typen oute, there, made adjustementin; ite adjuste in
will leaventure there as symbolic marke, re'presenting (the) absence of, oui
could be mention, cursor mark in this mono text'ures (and otherv) (copointe,
in mention (syllabus sounding worde, this on3) ) 



•  culture spendable to rally, call, summon legionaires to noble defenders
•  the coins to hire recruits, mass conscriptors, looters to merceneries (can be noble, can be unkind, derby)
•  first aid bandit card: return 17-21 health stacks on first aid familiarity (optional, laterven)

•  the phoenix summon availables after using fire stackage of spells, passing, having reachen, reaching 100 heat. an potent adversary, creature, lore, beast, lorefigure with aoe strike splash attack.s

•  in 5v5 campaign, possibly an 'mini arena game, arena version of buddies war, of it: an hero's spell hover on air, tisoptional, lesser on with 'optional than the other instance usage there, once (then would be first) opponent hero's usage of spell gets negated and receive somes silent silence thus effect, period, ultimates most for now excluded, won't build an liste of 

•  sending jewels instead of those animations in briefen mention checkmarkes, 'murkes: 7 damage fire spell incoming, sent, on route, sending way: displays one pentagon gianter, could be (pentagon) ruby or 'sapphire gem with another 2 jewels afollow by. lesser on the 'accompany with than 'full



























Thursday, 17 December 2015

Buddies War — An version of Devotee Deluxe
















1  Cultural Fountain:  gain 4 culture
2  Cathedral Visit:  gain 2 culture
3  Gourmet Vacation:  gain 2 culture
4  Prayer's Fortitute:  +3 maximum hp and life
5  Grocery Cart:  + 1 food per turn
6  General Store:  + 5 gold per turn it's active
7  Merchandise Sale:  player will receive 11 gold after completing usage
8  Firebolt:  deal 9 fire damage to enemy burn 8
9  Lava Strike:  deal 5 damage to enemy burn 7
10  Dicekaroo:  toss an dice,  deal damage equal to the amount to enemy
11  Cleave:  strike 5-9 damage with 4-7 to an next nearby opponent
12  Baseball:  strike 12-18 bat damage
13  Swift:  take an turn after this
14  Rock Toss:  chance to stun on land deal 10 damage instant afterward: stunned opponents' units cannot move or use abilities
15  Summary Marks: auto end turn, player with higher hp wins the match, other beens
16  Jab:  if recent combo striken last turn deal 16 monk damage, otherwise deal 8
17  Dispel:  opponents' buddy loses burn, curse similar effects  poison disease i.e. stays
18  Antidote:  heal 5 hit points cure poison level 1 at 100% chance level 2 poison at 85% chance level 3 at 75% chance with level 4 (or 9 draft copy) at 25% chance if incompletes deal extra 5 damage at instant
19  Ninja Dodge: gain 75% dodge to most attacks for 2-3 turns
20  Soda Drink:  gain 2 food gain 25% attack speed for two turns theoretically transfered to certain total attack damage of physical swing stride types
21  Cheery Cane:  gain 1 food 1 speed
22  Apple Fruit: gain 2 food
23  Potatoe Chips: gain 5 food
24  Watermelon: gain 7 food
35  Banana:  gain 3 food
26  Combo Meal:  gain 4 food this turn gain 2 food on  next one
27  Inspection:  reveal opponent's hand
28  Voting Ballot:  pay 2 life draw 3 cards if less than opponent or 'equal, else draw 2
29  Market Bailout:  charge toward candidate gain 20 gold draw 5 cards discard 3
30  Fiscal Shift:  check thy next 5 card in deck reorder them as in wish
31  Heal:  heals health for 9  if moves above max hp remaining gains goes by 67% rounded to up to nearest of 0.35  there may be an complex formulation for that, if closer
32  Swift Heal:  heals health for 5 immediately can play another card if character speed above 10
33  Rhythm Boost:  increase character speed by 5 if wounded down or reach at 30% injury mark game mechanic world data stats health points return by 4


LIMITED TO CERTAIN
(If the above carsens not also)
  `  tesample perhapsen (or value) (of or value)

spacing there later addn there
at absentei of eraser marks
then we knowe   | ||    |       |            |    |    |  `

  'e addeden there, was to bei
  at then sincen the original formulaten terue (value for tru) or tru3



1  Summon (Spirited) Weapon:  Spirited weapon gives an 3 atk 2 health artifact summon
2  Forge:  upgrade weapon one level (+1/+1)
3  Finalize:  upon level 5 grants fiery splash: strikes aoe deals 3 additional fire 2 burn damage double the durability leften
4  Initiation:  charge upon enemy gain 55 rage
5  Render:  spend 35 rage to smite enemy an marvelous 17-19 damage
6  Fury Raze:  gain 30 fury in trade of 25 rage
7  Whirlspin:  strikes enemies in an not so bellerina twirl strike each for 27-32 damage
8  Championize:  use opponent if possible size demanded and other constituents applicable into net resultant as an mule for one round deal 10-12 damage and render most spells cards unplayable next turn
9  Command Shout:  gain 5 maximum health +4 stamina +5 strength and +2 endurance.  endurance tells of chance to come out of stuns and prevent stuns enplus break which is there come out mentions
10  Slam Strikes:  spend 45 rage deal significant bash overcomes shield defence by half rounded to closer quarter at simple formula of by 0.35-0.40  within range to be chosen by designer. or an random pureler generator  heil



1  voodoo summon: summons an doll to transfer half damage, it hovers is unkillable un targetable except by certain
2  Automana: funnels through life vein of others gain 2 mana at occasion since. an upgrade more than an effect ongoing effects an
3  Wand Tether:  gain 1 life upon landing deal 9 damage deal 14 instead to metal types metal wearers includes shield or helmet both conductor counten most each sword axe polearm a lot less
4  Siphon Health:  for 2 turns drain 4 health gain 4 health while opponent speed reduce by 20-32%
5  Curse of Expression:  reduce stats by 5 except stun effects resilient to possible below 0 or is to receive lesser deffect from
6  Curse of Weakness:  reduce health by 4 reduce opponent buddy card strength by 7-10
7  Curse of Shadows:  summon an lurking shadow beast: deals 4 damage has 9 health fades out after 3 turns at 2nd turn fizzle weakens, specifo at end of, reduce down 3 health becomes more sluggish deals 3 damage afterwards
9  Convertion:  converts enemy soldiers and mercs, successful rate of which depends on an (complex duplex (decorationaltive) formulate) set of factors
10  Invitation:  grip onto opponent if trilateral curses are on deal 80 damage towards directly overcomes most shield reducen effects amounts while bypass reflect and similaren types


DRUID ARCHER  BEASTMASTER  HUNTER  LOOTER
GENIUSBOY  MAID  PURPINGCAT  to be at continued



M a i d
1  clean:  dust and pebbles
2  extra clean:  exercise after cleanship had been done
3  progress:  award cleaned opponent some food deal 15-29 damage
4  cherish:  invite met royal guards to place summon an 20 health 7 attack guard until match
5  relational bond:  stun opponent for 1-5 turns if man humanoid goblin ogre orc or elf reverse stun if beast undread virtual or unknowns
6  duty to note:  toss broom towarde in unmet agilities: deal 8 damage 15 damage if clean 47 damage if relational bond once performed and not with cherish card afterward








































Tuesday, 8 December 2015

Game App Archive 0001














We'll be starting this archival, since especially
has got the time periods to invest toward to.











Polishoe hints and recommendations, mainly for inquiry and discussion purposes, for advancing strategies, design approaches, and design philosophies
- the each zombies could be not as specify, two of them appearing activated this thoughte
- short stout feet does reflect well of being immobile, nearly like the plant towers in plants vs zombies the epic saga, invention
- this game held pioneer hardware technicality, as mouse smoothing if we namen, designate with this namen right feature was present also the smoother frame rate of coin collection (animation, hovers to the collection score panel)
- monetarization of these apps tend to be difficult as the current markets does are in-sink due to several monopolies in shorten. the regional office may have to be contacted for upliften the price, and setting an standardization. This would be difficult and would be (eventual) traced amountei to how subconwise many are simply 'given up with this 'monetary and 'economic 'system. another idea is from how the soloist game unless it connects with certain entertainment aspect, or very overwhelming epic, the scent of venue does not appear, and the drop of the coin seems inadequate elven if the more concious logical portion voted an 99/100 yes




design rating of the blog entry this one:   ★★★★