Monday, 30 March 2015

World's Classes - Encyclopedia of Moves/Skills & Abilities









Rogue

Warrior

Warlock

Mage

Beastmaster

Shaman

Archer

Knight

Paladin

Witch Doctor

Death Knight

Sheeple

Gridder

Controller

Banker

Communist

Reporter







Rogue

Warrior

Warlock
- death and decay
- curse of weakness

Mage
- frost nova
- fireball
- ice lance
- ice sword
- frostbolt
- energy particles
- mirror image

Beastmaster

Shaman

Archer

Knight

Paladin

Witch Doctor

Death Knight

Sheeple
- crowd
- disinclude
- collision
- unfriend tease
- door slam
- door nudge
- soft bite
- blockade
- isolate; alienate
- verbal mimikery
- sheeple conspire

Gridder
- beacon
- world spread
- siphon energy
- time delay
- unappear
- makeknot
- announce
- impreach of ask
- seal of reply
- curse of saying
- unveil mask
- meddle
- tiddle
- wordza
- vicious de loopte

Controller
- weaken
- confusion
- use necropolis
- use necrowalls
- use necrogrids
- slander
- trustify
- mystify
- information feed

Banker
- interest charge
- loan loan
- liquidation
- asset evaluation


Communist
- foreign aid
- uprising
- media
- espinage
- hiring staff
- training centre
- global agenda
- financial assistance
- arms embargo

Reporter
- falsify
- maim
- sinistry 1
- sinistry 2
- claim
- jury
- reason
- suggest
- commentate

Dreader
- subvert joy
- spread agony
- tensionize




(enclosure - publish date: 1:33am monday Sept 21th, morning star, 5015a.d. grampro funding receiven  corruption notice  surcharge of bank draft of democratic fans  eviction detail enfollows  market hour close down  fools watch  restaurant bankruptcy declarence overdue)








Wednesday, 25 March 2015

Game Design Mastery














Like any art, computer games

same name can 

different directors

sculpture,

craftsmanship level


+++ edit


there was a lot moi had said, yeah





            Computer games, being an art form, takes on the

            Under two different dictors' supervisions, one


Game design is a task and a design work which like all art-work requires tremendous talent.

Greater mastery yields triple times greater results.

Hitting and having surpassed the limit of qualification leads forth the candidate to tremendous results.

Game design indeed is much mastery dependent.

If a game doesn't work out to expectation, it has everything to do with the content, and little wrong with the genres.  Propositions and often heard rhetorics such as oh so and so genre is no good, or so and so category of games is declining, rests on empty clouds.  The unsuccess and missing excellence of those games are tracable to those particular games themselves instead.

Skill of a director proportions to the outcome of the work.

Veterancy, experience, mastery matters, this is the trinity force, the determinant factor of a game.

Quality scales with high talent exponentially.  

The greatest a visionary's talent is the further greater the project's final result.


It's a craft, than a chore.

Two different games can be labelled the same name, while so the quality of the game goes unmoved.

The feel, overall quality of the game will depend on the content itself, which directly correlates with the mastery level and craftsmanship of the master chief, like directors of a movie.

Like movie directors, the central game development (design) overseer determine the fate of this project's creation.

Same project under two different directors' supervision, results in different outcome of the plant and creature being raised.


A game is more than artistic entity, it is a living creature - it has a soul, a mind of its own, preferences and desires.  Nurcher thy pikachu and he will grow to be a good lad.


Might as well be the same project, but under
a great design master's supervision, an legendary
icon will emerge.  The game would become
a cultural identity card, affixed in association
with the lineage, culture onto the timeline of 
a given period and so t'euo grace.

A game, is a cultural thing.

It's an artistic ration, it's like a sculpture.

There is room for epicness, that's what games are for.

Games have the capacity to become cultral icons, a legendary fable, a feat of strength, a one-of-a-kind cultural achievement.  Those will be things to remember by.


New game concepts are under creation as we speak.


Craftsmanship in this trade pays off.

Having artistic talent and values spells glory and (sends) calling to thy name.

Real chief creators of games bond with their games.

The ones who could perform grand master mastery on game design arrived to this destiny out of perhaps pre-planning.  The games called for their names.

Folks who are most fit to be doing game design were placed by the heavens to this chosen road.


A marvelous creation would be remembered for centuries and onward, like poker and chess.

Every very good game sticks to the reality and fantasy at sametime, in a intrinsic way.  Such games come by single counts, rare per month, seldom by year, common per decade.

All games, being art creations they are,  in various degrees reflect the current thinkings as well as the underlying desires of many.

Real epic games never go out-dated.  They simply re-incarnate or shapeshift to another one that's slightly more closer to the new developments, whether social, cultural or scientific, dynamic or static and so on.

Every marvelous game ties closely to the unchanging fundamental rules of the nature.  Characters live and dissapate, dramas rise and fall, but the sun and the principles of life remains constant and are ongoing.




























Mini App Game Ideas - Concept





Classes

Warrior 
- Ability 1 -  bash
- Ability 2 -  hack
- Ability 3 -  cleave
- Ability 4 -  stomp
- Ability 5 -  charge
- Ability 6 -  roar
- Ulti -  berzerk





Controller
- Ability 1 -  sooth
- Ability 2 -  ask question
- Ability 3 -  misinfo
- Ability 4 -  instruction to sit
- Ability 5 -  gain trust
- Ability 6 -  fraud feedback
Controller has most of its abilities combo-ed with one another.  Its central finishing move is ask question, which combos with sooth and instruction to sit.


Puppet Master
A1  summon puppets
A2  summon more puppets
A3  summon other puppets
A4  direct puppets
A5  turn into puppets
A6  tickle puppets



Witch Doctor
A1 - staff swing
A2 - toxic flask
A3 - cauldron chanting
A4 - haunt
A5 - nightmare
A6 - bone scent
Ulti - nightfall


Necromancer


Warlock


Skeleton Lord
A1  slash
A2  slam
A3  parry
A4  tomb opening
A5  swing
A6  fear
Ulti  resurrect


Grave Dog
- bite
- tackle
- chase
- bark
- ugly scare



Pollution Spreader
- hijack
- hostage
- sitting with
- misinfo
- pollution spread 1
- pollution spread panel 2
- pollution spread orb 3


Mind Controller
- mind control
- confusion
- daze
- weaken
- deny
- decay
- delay
- unholy moves











Tuesday, 24 March 2015

Realistic Games Breach Code of Design Principles









tag section overflow; additional tags:  intertwined, universal, under my imagination,  the voice,  alternation of events, fonts are limited, typed after invisible ink was applied, thought to indicate, the speed at which was typed in font do not tell well this of to there, yes,  art will do,  to convey what's needed,  guardian,  entrust hereonto,  art,  paintings, architecture, building spaces,  roads, deocration toa,  art form, sculpture, monuments, divine shrine, squares, water fountain,   can do as much as the fonts would offer me, allow me to do,   one space keystroke per each tag in-between, adjacent,  shield, banner, wood, the unlimited length of horizon, circles around,  earth and moon,  lunar crescent,  ellipse time,  wonders, child vs know-all,  imagine-ries,  observations vs realities, stories vs realities,  ok best we do art form to convey, nevermind,   hitting a muel trying to gather coins, typing here as if speaking to 3 million minds, ha,  while in insivieble font,  invisible font, tougher job, than chizzling statue of presidents on a cliff fall, ha



          

Realistic games break away from the code of principles of design, which is:

Realities are exactly the thing people are trying to escape from.  

Fantasies are fun, people want fantasies, people want fun.    









                  
              
          
      
  
      
          
              
                      
                              

[ Trophy of Chess ]
Earned: December 21st, 2038-1965+1000+941
Prize Won: Tuna Fish Sandwich
Rating: 5.0
Level Obtained: 30
Honor Points: 16852



trophy of chess, or is it,  mystery, involvement, plain, sophisticatoa, ingua, loaned, endinemic, past legends, the small player drives world, virus, decrease increase whom they like-ah,  small pox, or great pox










Tuesday, 10 March 2015

Know Your Class










Warrior
 Barbarian
  Soldier
Rogue
 Archer
  Crossbowman
Mage
 Priest
  Engineer
Druid
 Shaman
  Beastmaster
Hunter
 Poacher
  Trapper
Witch Doctor
 Warlock
  Shadow Shaman











    








(post generated via mobile device)